user int stinger_hudmode = 0; // hud mode user int stinger_introtype = 0; // 0 - unreal '98 // 1 - unreal '97 // 2 - unreal '96 // 3 - unreal '95 server bool sting_telegun = false; // enable teleport capsules server bool sting_flares = false; // enable light/dark flares server bool sting_stinger = false; // unreal bible stinger detonation server bool sting_rifle = false; // old rifle burst altfire server bool sting_riflel = false; // old rifle flashlight server bool sting_razor = false; // razorjack blade charging server bool sting_flamet = false; // use flamethrower model based on old // design and texture rather than the // modern redesign server bool sting_automags = false; // automag dual wielding server bool sting_protomags = false; // protomag dual wielding server bool sting_dpistol = false; // d.pistol altfire always level 0 server bool sting_pshield = false; // p.shield does not drain over time user bool sting_transext = false; // use an extended translator graphic // to fit more text