Model "ImpalerAmmo" { Path "models" Model 0 "ImpalerAmmo_d.3d" Skin 0 "JImpale1_.png" Scale 0.25 0.25 0.25 AngleOffset 90 ZOffset 3.5 FrameIndex IAMO A 0 0 } Model "ImpalerAmmo2" { Path "models" Model 0 "ImpalerProj_d.3d" Skin 0 "JImpale1_.png" Scale 0.25 0.25 0.25 AngleOffset 90 ZOffset 1.5 FrameIndex IAMO A 0 0 } Model "ImpalerBurstBolt" { Path "models" Model 0 "PBolt_d.3d" Offset 5.0125 0 0 Scale 0.050125 0.1025 0.1025 AngleOffset 90 DONTCULLBACKFACES USEACTORPITCH USEACTORROLL Skin 0 "ibolt0.png" FrameIndex PBLT A 0 0 Skin 0 "ibolt1.png" FrameIndex PBLT B 0 0 Skin 0 "ibolt2.png" FrameIndex PBLT C 0 0 Skin 0 "ibolt3.png" FrameIndex PBLT D 0 0 Skin 0 "ibolt4.png" FrameIndex PBLT E 0 0 } Model "ImpalerBolt" { Path "models" Model 0 "PBolt_d.3d" Offset 10.125 0 0 Scale 0.10125 0.2025 0.2025 AngleOffset 90 DONTCULLBACKFACES USEACTORPITCH USEACTORROLL Skin 0 "ibolt0.png" FrameIndex PBLT A 0 0 Skin 0 "ibolt1.png" FrameIndex PBLT B 0 0 Skin 0 "ibolt2.png" FrameIndex PBLT C 0 0 Skin 0 "ibolt3.png" FrameIndex PBLT D 0 0 Skin 0 "ibolt4.png" FrameIndex PBLT E 0 0 } Model "StarterImpalerBolt" { Path "models" Model 0 "SBolt_d.3d" Offset 10.125 0 0 Scale 0.10125 0.2025 0.2025 AngleOffset 90 DONTCULLBACKFACES USEACTORPITCH USEACTORROLL Skin 0 "sibolt0.png" FrameIndex PBLT A 0 0 Skin 0 "sibolt1.png" FrameIndex PBLT B 0 0 Skin 0 "sibolt2.png" FrameIndex PBLT C 0 0 Skin 0 "sibolt3.png" FrameIndex PBLT D 0 0 Skin 0 "sibolt4.png" FrameIndex PBLT E 0 0 } Model "ImpalerChunk" { Path "models" Model 0 "burstx_d.3d" Skin 0 "JIBurst1.png" Scale 0.4 0.4 0.4 USEACTORPITCH USEACTORROLL FrameIndex CHIP A 0 0 FrameIndex CHIP B 0 1 FrameIndex CHIP C 0 2 FrameIndex CHIP D 0 3 FrameIndex CHIP E 0 4 FrameIndex CHIP F 0 5 FrameIndex CHIP G 0 6 FrameIndex CHIP H 0 7 FrameIndex CHIP I 0 8 } Model "ImpalerProjectile" { Path "models" Model 0 "ImpalerProj_d.3d" Skin 0 "JImpale1.png" Scale 0.15 0.15 0.15 PITCHFROMMOMENTUM USEACTORROLL FrameIndex TPRJ A 0 0 } Model "Impaler" { Path "models" Model 1 "ImpalerPickup_d.3d" Skin 1 "JImpale1_.png" Offset 6 0 4.5 PitchOffset -5 RollOffset 45 AngleOffset 180 Scale 0.2 -0.2 0.2 FrameIndex IMPP B 1 0 PitchOffset 0 RollOffset 0 Scale 0.2 -0.2 0.2 Offset 6 0 9 ROTATING FrameIndex IMPP A 1 0 } Model "Impaler" { Path "models" Model 2 "Impaler_d.3d" SurfaceSkin 2 1 "JImpale1.png" Scale 0.2 -0.2 0.2 AngleOffset 180 Offset 8 -15 -12 DONTCULLBACKFACES // GemUp FrameIndex IMGS A 2 42 FrameIndex IMGS B 2 43 FrameIndex IMGS C 2 44 FrameIndex IMGS D 2 45 FrameIndex IMGS E 2 46 // GemIdle FrameIndex IMGI A 2 47 FrameIndex IMGI B 2 48 FrameIndex IMGI C 2 49 FrameIndex IMGI D 2 50 FrameIndex IMGI E 2 51 FrameIndex IMGI F 2 52 FrameIndex IMGI G 2 53 FrameIndex IMGI H 2 54 // GemDown FrameIndex IMGD A 2 0 FrameIndex IMGD B 2 1 FrameIndex IMGD C 2 2 FrameIndex IMGD D 2 3 FrameIndex IMGD E 2 4 // GemAltFire FrameIndex IMGA A 2 55 FrameIndex IMGA B 2 56 FrameIndex IMGA C 2 57 FrameIndex IMGA D 2 58 FrameIndex IMGA E 2 59 FrameIndex IMGA F 2 60 FrameIndex IMGA G 2 61 FrameIndex IMGA H 2 62 // GemAltHold FrameIndex IMGA I 2 63 FrameIndex IMGA J 2 64 FrameIndex IMGA K 2 65 FrameIndex IMGA L 2 66 FrameIndex IMGA M 2 67 FrameIndex IMGA N 2 68 FrameIndex IMGA O 2 69 FrameIndex IMGA P 2 70 // GemAltRelease FrameIndex IMGA Q 2 71 FrameIndex IMGA R 2 72 FrameIndex IMGA S 2 73 FrameIndex IMGA T 2 74 FrameIndex IMGA U 2 75 FrameIndex IMGA V 2 76 FrameIndex IMGA W 2 77 FrameIndex IMGA X 2 78 } Model "Impaler" { Path "models" Model 3 "Impaler_d.3d" SurfaceSkin 3 2 "ElecFX.png" Scale 0.2 -0.2 0.2 AngleOffset 180 Offset 8 -15 -12 DONTCULLBACKFACES // GemUp FrameIndex IMZS A 3 42 FrameIndex IMZS B 3 43 FrameIndex IMZS C 3 44 FrameIndex IMZS D 3 45 FrameIndex IMZS E 3 46 // GemIdle FrameIndex IMZI A 3 47 FrameIndex IMZI B 3 48 FrameIndex IMZI C 3 49 FrameIndex IMZI D 3 50 FrameIndex IMZI E 3 51 FrameIndex IMZI F 3 52 FrameIndex IMZI G 3 53 FrameIndex IMZI H 3 54 // GemDown FrameIndex IMZD A 3 0 FrameIndex IMZD B 3 1 FrameIndex IMZD C 3 2 FrameIndex IMZD D 3 3 FrameIndex IMZD E 3 4 // GemAltFire FrameIndex IMZA A 3 55 FrameIndex IMZA B 3 56 FrameIndex IMZA C 3 57 FrameIndex IMZA D 3 58 FrameIndex IMZA E 3 59 FrameIndex IMZA F 3 60 FrameIndex IMZA G 3 61 FrameIndex IMZA H 3 62 // GemAltHold FrameIndex IMZA I 3 63 FrameIndex IMZA J 3 64 FrameIndex IMZA K 3 65 FrameIndex IMZA L 3 66 FrameIndex IMZA M 3 67 FrameIndex IMZA N 3 68 FrameIndex IMZA O 3 69 FrameIndex IMZA P 3 70 // GemAltRelease FrameIndex IMZA Q 3 71 FrameIndex IMZA R 3 72 FrameIndex IMZA S 3 73 FrameIndex IMZA T 3 74 FrameIndex IMZA U 3 75 FrameIndex IMZA V 3 76 FrameIndex IMZA W 3 77 FrameIndex IMZA X 3 78 } Model "Impaler" { Path "models" Model 0 "Impaler_d.3d" SurfaceSkin 0 0 "JImpale1.png" Scale 0.2 -0.2 0.2 AngleOffset 180 Offset 8 -15 -12 // GemToggle FrameIndex IMPG A 0 0 FrameIndex IMPG B 0 1 FrameIndex IMPG C 0 2 FrameIndex IMPG D 0 3 FrameIndex IMPG E 0 4 // Down FrameIndex IMPD A 0 5 FrameIndex IMPD B 0 6 FrameIndex IMPD C 0 7 FrameIndex IMPD D 0 8 FrameIndex IMPD E 0 9 FrameIndex IMPD F 0 10 // Select FrameIndex IMPS A 0 10 FrameIndex IMPS B 0 11 FrameIndex IMPS C 0 12 FrameIndex IMPS D 0 13 FrameIndex IMPS E 0 14 FrameIndex IMPS F 0 15 // Idle FrameIndex IMPI A 0 15 FrameIndex IMPI B 0 16 FrameIndex IMPI C 0 17 FrameIndex IMPI D 0 18 FrameIndex IMPI E 0 19 FrameIndex IMPI F 0 20 FrameIndex IMPI G 0 21 FrameIndex IMPI H 0 22 // Fire FrameIndex IMPF A 0 23 FrameIndex IMPF B 0 24 FrameIndex IMPF C 0 25 FrameIndex IMPF D 0 26 FrameIndex IMPF E 0 27 FrameIndex IMPF F 0 28 FrameIndex IMPF G 0 29 FrameIndex IMPF H 0 30 FrameIndex IMPF I 0 31 // Stab FrameIndex IMPM A 0 32 FrameIndex IMPM B 0 33 FrameIndex IMPM C 0 34 FrameIndex IMPM D 0 35 FrameIndex IMPM E 0 36 FrameIndex IMPM F 0 37 FrameIndex IMPM G 0 38 FrameIndex IMPM H 0 39 FrameIndex IMPM I 0 40 FrameIndex IMPM J 0 41 // AltFire FrameIndex IMPA A 0 55 FrameIndex IMPA B 0 56 FrameIndex IMPA C 0 57 FrameIndex IMPA D 0 58 FrameIndex IMPA E 0 59 FrameIndex IMPA F 0 60 FrameIndex IMPA G 0 61 FrameIndex IMPA H 0 62 // AltHold FrameIndex IMPA I 0 63 FrameIndex IMPA J 0 64 FrameIndex IMPA K 0 65 FrameIndex IMPA L 0 66 FrameIndex IMPA M 0 67 FrameIndex IMPA N 0 68 FrameIndex IMPA O 0 69 FrameIndex IMPA P 0 70 // AltRelease FrameIndex IMPA Q 0 71 FrameIndex IMPA R 0 72 FrameIndex IMPA S 0 73 FrameIndex IMPA T 0 74 FrameIndex IMPA U 0 75 FrameIndex IMPA V 0 76 FrameIndex IMPA W 0 77 FrameIndex IMPA X 0 78 }