Model "UFireball" { Path "models" Model 0 "Flame_d.3d" Skin 0 "JFlame2.png" PitchOffset 90 Scale 0.04 0.04 0.04 Offset -4 0 0 PITCHFROMMOMENTUM CORRECTPIXELSTRETCH FrameIndex FIRB A 0 1 FrameIndex FIRB B 0 2 FrameIndex FIRB C 0 3 FrameIndex FIRB D 0 4 FrameIndex FIRB E 0 5 FrameIndex FIRB F 0 6 FrameIndex FIRB G 0 7 FrameIndex FIRB H 0 8 FrameIndex FIRB I 0 9 FrameIndex FIRB J 0 10 FrameIndex FIRB K 0 11 } Model "UFireball2" { Path "models" Model 0 "Flame_d.3d" Skin 0 "JFlame3.png" PitchOffset 90 Scale 0.05 0.05 0.05 Offset -5 0 0 PITCHFROMMOMENTUM CORRECTPIXELSTRETCH FrameIndex FIRB A 0 1 FrameIndex FIRB B 0 2 FrameIndex FIRB C 0 3 FrameIndex FIRB D 0 4 FrameIndex FIRB E 0 5 FrameIndex FIRB F 0 6 FrameIndex FIRB G 0 7 FrameIndex FIRB H 0 8 FrameIndex FIRB I 0 9 FrameIndex FIRB J 0 10 FrameIndex FIRB K 0 11 } Model "UFireballEmber" { Path "models" Model 0 "Flame_d.3d" Skin 0 "JFlame3.png" PitchOffset 90 Scale 0.02 0.02 0.02 Offset -2 0 0 PITCHFROMMOMENTUM CORRECTPIXELSTRETCH FrameIndex FIRB A 0 1 FrameIndex FIRB B 0 2 FrameIndex FIRB C 0 3 FrameIndex FIRB D 0 4 FrameIndex FIRB E 0 5 FrameIndex FIRB F 0 6 FrameIndex FIRB G 0 7 FrameIndex FIRB H 0 8 FrameIndex FIRB I 0 9 FrameIndex FIRB J 0 10 FrameIndex FIRB K 0 11 } Model "FlameGun" { Path "models" Model 1 "FlameGPick_d.3d" Skin 1 "JFlameG1_.png" ZOffset 5 Scale 0.04 0.04 0.04 FrameIndex FGNP B 1 0 ZOffset 10 ROTATING FrameIndex FGNP A 1 0 } Model "FlameGun" { Path "models" Model 0 "FlameGun_d.3d" SurfaceSkin 0 0 "JFlameG1.png" SurfaceSkin 0 1 "Automa1.png" AngleOffset -90 Scale -0.1 -0.07 0.1 Offset -9 -16 -10 // Down FrameIndex FGND A 0 1 FrameIndex FGND B 0 2 FrameIndex FGND C 0 3 FrameIndex FGND D 0 4 FrameIndex FGND E 0 5 FrameIndex FGND F 0 6 FrameIndex FGND G 0 7 FrameIndex FGND H 0 8 FrameIndex FGND I 0 9 FrameIndex FGND J 0 10 // Select FrameIndex FGNS A 0 10 FrameIndex FGNS B 0 11 FrameIndex FGNS C 0 12 FrameIndex FGNS D 0 13 FrameIndex FGNS E 0 14 FrameIndex FGNS F 0 15 FrameIndex FGNS G 0 16 FrameIndex FGNS H 0 17 FrameIndex FGNS I 0 18 FrameIndex FGNS J 0 19 // Idle FrameIndex FGNI A 0 20 FrameIndex FGNI B 0 21 FrameIndex FGNI C 0 22 FrameIndex FGNI D 0 23 FrameIndex FGNI E 0 24 FrameIndex FGNI F 0 25 FrameIndex FGNI G 0 26 // Twiddle FrameIndex FGNT A 0 27 FrameIndex FGNT B 0 28 FrameIndex FGNT C 0 29 FrameIndex FGNT D 0 30 FrameIndex FGNT E 0 31 FrameIndex FGNT F 0 32 FrameIndex FGNT G 0 33 FrameIndex FGNT H 0 34 FrameIndex FGNT I 0 35 FrameIndex FGNT J 0 36 FrameIndex FGNT K 0 37 FrameIndex FGNT L 0 38 FrameIndex FGNT M 0 39 // Fire FrameIndex FGNF A 0 40 FrameIndex FGNF B 0 41 FrameIndex FGNF C 0 42 FrameIndex FGNF D 0 43 FrameIndex FGNF E 0 44 FrameIndex FGNF F 0 45 FrameIndex FGNF G 0 46 FrameIndex FGNF H 0 47 FrameIndex FGNF I 0 48 FrameIndex FGNF J 0 49 }