Class UMiniAmmo : Ammo { Default { Tag "$T_MINIAMMO"; Inventory.PickupMessage ""; Inventory.Amount 50; Inventory.MaxAmount 200; Ammo.BackpackAmount 100; Ammo.BackpackMaxAmount 400; Ammo.DropAmount 20; } override String PickupMessage() { if ( PickupMsg.Length() > 0 ) return Super.PickupMessage(); return String.Format("%s%d%s",StringTable.Localize("$I_MINIAMMOL"),Amount,StringTable.Localize("$I_MINIAMMOR")); } } Class UMinigun : UnrealWeapon { }