Class PeaceAmmo : Ammo { Default { Inventory.Icon "I_Peace"; Inventory.Amount 1; Inventory.MaxAmount 8; Ammo.BackpackAmount 0; Ammo.BackpackMaxAmount 16; } } Class PeaceRocket : Actor { } Class PeaceProj : Actor { } Class Peacemaker : UnrealWeapon { Default { Tag "$T_PEACE"; Inventory.PickupMessage "$I_PEACE"; Weapon.UpSound "peace/select"; Weapon.SlotNumber 8; Weapon.SelectionOrder 1; Weapon.AmmoType "PeaceAmmo"; Weapon.AmmoUse 1; Weapon.AmmoGive 1; UTWeapon.DropAmmo 1; } States { Spawn: PEAP A -1; Stop; PEAP B -1; Stop; } }