Model "UnrealBackpack" { Path "models" Model 0 "Backpack2_d.3d" // edited out of SelectionMale1 Skin 0 "bpak.png" ZOffset 16 Scale 0.3 0.3 0.36 AngleOffset -90 ROTATING FrameIndex BPAK A 0 0 } Model "UTranslator" { Path "models" Model 0 "TranslatorMesh_d.3d" Skin 0 "JTranslator1.png" Scale 0.08 0.08 0.096 ZOffset 4 FrameIndex TRNS A 0 0 } Model "UArmor" { Path "models" Model 0 "ArmorM_d.3d" Skin 0 "Jarmor1.png" ZOffset 9 AngleOffset -90 Scale 0.07 -0.07 0.084 FrameIndex UARM A 0 0 } Model "AsbestosSuit" { Path "models" Model 0 "Suit_d.3d" Skin 0 "Asuit1.png" RollOffset 90 AngleOffset -90 ZOffset 17 Scale 0.096 -0.08 0.08 FrameIndex ASBS A 0 0 } Model "ToxinSuit" { Path "models" Model 0 "ToxSuit_d.3d" Skin 0 "AToxSuit1.png" RollOffset 90 AngleOffset -90 ZOffset 17 Scale 0.096 -0.08 0.08 FrameIndex TOXS A 0 0 } Model "KevlarSuit" { Path "models" Model 0 "KevSuit_d.3d" Skin 0 "AkevSuit1.png" AngleOffset -90 ZOffset 5 Scale 0.08 -0.08 0.096 FrameIndex KEVS A 0 0 } Model "ShieldBelt" { Path "models" Model 0 "ShieldBeltMesh_d.3d" Skin 0 "Abelt1.png" AngleOffset 90 ZOffset 2 Scale 0.05 -0.05 0.06 FrameIndex BELT A 0 0 } Model "PowerShield" { Path "models" Model 0 "ShieldBeltMesh_d.3d" Skin 0 "Apbelt1.png" AngleOffset 90 ZOffset 2 Scale 0.05 -0.05 0.06 FrameIndex BELT A 0 0 } Model "VoiceBox" { Path "models" Model 0 "VoiceBoxMesh_d.3d" Skin 0 "Ainv1_.png" ZOffset 4 Scale 0.08 -0.08 0.096 FrameIndex VBOX A 0 0 } Model "VoiceBoxActive" { Path "models" Model 0 "VoiceBoxMesh_d.3d" Skin 0 "Ainv1.png" ZOffset 4 Scale 0.08 -0.08 0.096 FrameIndex VBOX A 0 0 FrameIndex VBOX B 0 1 FrameIndex VBOX C 0 2 FrameIndex VBOX D 0 3 FrameIndex VBOX E 0 4 FrameIndex VBOX F 0 5 FrameIndex VBOX G 0 6 FrameIndex VBOX H 0 7 FrameIndex VBOX I 0 8 FrameIndex VBOX J 0 9 } Model "Dampener" { Path "models" Model 0 "DampenerM_d.3d" Skin 0 "Ainv1.png" ZOffset 6 Scale 0.06 -0.06 0.072 FrameIndex DAMP A 0 0 FrameIndex DAMP B 0 1 FrameIndex DAMP C 0 2 FrameIndex DAMP D 0 3 FrameIndex DAMP E 0 4 FrameIndex DAMP F 0 5 FrameIndex DAMP G 0 6 FrameIndex DAMP H 0 7 FrameIndex DAMP I 0 8 FrameIndex DAMP J 0 9 } Model "Forcefield" { Path "models" Model 0 "ForceFieldPick_d.3d" SurfaceSkin 0 1 "aforce1.png" ZOffset 11 Scale 0.14 -0.14 0.168 FrameIndex FFPK A 0 0 } Model "ForcefieldX" { Path "models" Model 0 "ForceFieldPick_d.3d" SurfaceSkin 0 0 "ForceF.png" ZOffset 11 Scale 0.14 -0.14 0.168 DONTCULLBACKFACES FrameIndex FFPK A 0 0 } Model "ForcefieldEffect" { Path "models" Model 0 "ForceFieldM_d.3d" Skin 0 "ForceFieldFX.png" ZOffset 22 Scale 0.16 -0.16 0.16 DONTCULLBACKFACES FrameIndex FFLD A 0 0 FrameIndex FFLD B 0 1 FrameIndex FFLD C 0 2 FrameIndex FFLD D 0 3 FrameIndex FFLD E 0 4 FrameIndex FFLD F 0 5 FrameIndex FFLD G 0 6 FrameIndex FFLD H 0 7 FrameIndex FFLD I 0 8 FrameIndex FFLD J 0 9 } Model "UInvisibility" { Path "models" Model 0 "InvisibilityMesh_d.3d" SurfaceSkin 0 1 "JInvisibility1.png" ZOffset 8 Scale 0.1 -0.1 0.12 FrameIndex INVS A 0 0 } Model "UInvisibilityX" { Path "models" Model 0 "InvisibilityMesh_d.3d" SurfaceSkin 0 0 "InvisFX.png" ZOffset 8 Scale 0.1 -0.1 0.12 DONTCULLBACKFACES FrameIndex INVS A 0 0 } Model "Amplifier" { Path "models" Model 0 "AmplifierM_d.3d" Skin 0 "JAmplifier1.png" ZOffset 3 AngleOffset 90 Scale 0.16 -0.16 0.192 FrameIndex AMPP A 0 0 } Model "UHealth" { Path "models" Model 0 "HealthM_d.3d" Skin 0 "Jhealth1.png" ZOffset 3 Scale 0.04 -0.04 0.048 FrameIndex HLTH A 0 0 } Model "Bandages" { Path "models" Model 0 "bandage_d.3d" Skin 0 "Jband1.png" ZOffset 2.2 Scale 0.06 -0.06 0.072 FrameIndex BAND A 0 0 } Model "SuperHealth" { Path "models" Model 0 "SuperHealthMesh_d.3d" SurfaceSkin 0 1 "Jshealth1.png" ZOffset 10 RollOffset 180 Scale 0.08 -0.08 0.096 FrameIndex SHTH A 0 0 } Model "SuperHealthX" { Path "models" Model 0 "SuperHealthMesh_d.3d" SurfaceSkin 0 0 "SHealthFX.png" ZOffset 10 RollOffset 180 Scale 0.08 -0.08 0.096 FrameIndex SHTH A 0 0 } Model "NaliFruit" { Path "models" Model 0 "NaliFruitMesh_d.3d" Skin 0 "JNaliFruit1.png" ZOffset 0 Scale 0.3 -0.3 0.36 // root FrameIndex FRUT A 0 1 // grow FrameIndex FRUT B 0 2 FrameIndex FRUT C 0 3 FrameIndex FRUT D 0 4 FrameIndex FRUT E 0 5 FrameIndex FRUT F 0 6 FrameIndex FRUT G 0 7 FrameIndex FRUT H 0 8 FrameIndex FRUT I 0 9 FrameIndex FRUT J 0 10 FrameIndex FRUT K 0 11 FrameIndex FRUT L 0 12 FrameIndex FRUT M 0 13 FrameIndex FRUT N 0 14 FrameIndex FRUT O 0 15 FrameIndex FRUT P 0 16 FrameIndex FRUT Q 0 17 FrameIndex FRUT R 0 18 FrameIndex FRUT S 0 19 FrameIndex FRUT T 0 20 FrameIndex FRUT U 0 21 FrameIndex FRUT V 0 22 FrameIndex FRUT W 0 23 FrameIndex FRUT X 0 24 FrameIndex FRUT Y 0 25 FrameIndex FRUT Z 0 26 // waver FrameIndex FRUT [ 0 27 FrameIndex FRUT \ 0 28 } Model "Seeds" { Path "models" Model 0 "Seed_d.3d" Skin 0 "Jseed1.png" ZOffset 1 Scale 0.08 -0.08 0.096 FrameIndex SEED A 0 0 } Model "SeedProj" { Path "models" Model 0 "Seed_d.3d" Skin 0 "Jseed1.png" ZOffset 1 Scale 0.08 -0.08 0.096 USEACTORPITCH FrameIndex SEED A 0 0 } Model "Flare" { Path "models" Model 0 "FlareM_d.3d" SurfaceSkin 0 1 "Jmisc1_.png" Offset 4 0 2 PitchOffset 90 AngleOffset 180 Scale 0.04 -0.048 0.04 FrameIndex FLAR A 0 0 } Model "FlareThrown" { Path "models" Model 0 "FlareM_d.3d" SurfaceSkin 0 1 "Jmisc1.png" Offset 4 0 2 PitchOffset 90 AngleOffset 180 Scale 0.04 -0.048 0.04 USEACTORPITCH USEROTATIONCENTER Rotation-Center 0 0 1 FrameIndex FLAR A 0 0 } Model "FlareThrownX" { Path "models" Model 0 "FlareM_d.3d" SurfaceSkin 0 0 "FireEffect8.png" Offset 3.5 0 2 PitchOffset 90 AngleOffset 180 Scale 0.08 -0.048 0.04 USEACTORPITCH DONTCULLBACKFACES USEROTATIONCENTER Rotation-Center 0 0 1 FrameIndex FLAR A 0 1 } Model "LightFlareThrown" { Path "models" Model 0 "LightFlareM_d.3d" SurfaceSkin 0 0 "Jflare.png" AngleOffset -90 Offset 4 0 1 Scale 0.1 -0.1 0.12 USEACTORPITCH USEROTATIONCENTER Rotation-Center 0 0 1 FrameIndex FLAR A 0 0 } Model "DarkFlareThrown" { Path "models" Model 0 "LightFlareM_d.3d" SurfaceSkin 0 0 "Jflare.png" AngleOffset -90 Offset 4 0 1 Scale 0.1 -0.1 0.12 USEACTORPITCH USEROTATIONCENTER Rotation-Center 0 0 1 FrameIndex FLAR A 0 0 } Model "UJumpBoots" { Path "models" Model 0 "lboot_d.3d" Skin 0 "Jlboot1.png" Scale 0.06 0.06 0.072 AngleOffset 180 ZOffset 6 FrameIndex JBUT A 0 0 } Model "UFlashlight" { Path "models" Model 0 "Flashl_d.3d" Skin 0 "JFlashl1.png" Scale 0.04 0.04 0.048 AngleOffset 180 ZOffset 2 FrameIndex SLIT A 0 0 } Model "USearchlight" { Path "models" Model 0 "BigFlash_d.3d" Skin 0 "JBigFlash1.png" Scale 0.07 0.07 0.084 AngleOffset -90 ZOffset 9 FrameIndex SLIT A 0 0 } Model "SentryItem" { Path "models" Model 0 "SentryPick_d.3d" SurfaceSkin 0 0 "Minigun_.png" SurfaceSkin 0 1 "minigun1_.png" SurfaceSkin 0 2 "JRifle1_.png" Scale 0.15 0.15 0.18 ZOffset 38 FrameIndex SENT A 0 0 } Model "MinigunSentry" { Path "models" Model 0 "SentryGun_d.3d" SurfaceSkin 0 1 "Minigun.png" SurfaceSkin 0 2 "minigun1.png" Scale 0.15 0.15 0.18 USEACTORPITCH USEACTORROLL // down FrameIndex SENT A 0 0 // raise FrameIndex SENR A 0 0 FrameIndex SENR B 0 1 FrameIndex SENR C 0 2 FrameIndex SENR D 0 3 FrameIndex SENR E 0 4 FrameIndex SENR F 0 5 FrameIndex SENR G 0 6 FrameIndex SENR H 0 7 FrameIndex SENR I 0 8 FrameIndex SENR J 0 9 FrameIndex SENR K 0 10 FrameIndex SENR L 0 11 FrameIndex SENR M 0 12 FrameIndex SENR N 0 13 FrameIndex SENR O 0 14 // idle FrameIndex SENI A 0 14 // windup FrameIndex SENW A 0 14 FrameIndex SENW B 0 15 FrameIndex SENW C 0 16 FrameIndex SENW D 0 17 FrameIndex SENW E 0 18 FrameIndex SENW F 0 19 FrameIndex SENW G 0 20 FrameIndex SENW H 0 21 FrameIndex SENW I 0 22 FrameIndex SENW J 0 23 FrameIndex SENW K 0 24 FrameIndex SENW L 0 25 FrameIndex SENW M 0 26 FrameIndex SENW N 0 27 FrameIndex SENW O 0 28 FrameIndex SENW P 0 29 FrameIndex SENW Q 0 30 FrameIndex SENW R 0 31 // fire FrameIndex SENF A 0 32 // shoot FrameIndex SENF B 0 33 FrameIndex SENF C 0 34 FrameIndex SENF D 0 35 // shoot FrameIndex SENF E 0 36 FrameIndex SENF F 0 37 FrameIndex SENF G 0 38 // shoot FrameIndex SENF H 0 39 FrameIndex SENF I 0 40 FrameIndex SENF J 0 41 // shoot FrameIndex SENF K 0 42 FrameIndex SENF L 0 43 FrameIndex SENF M 0 44 // shoot FrameIndex SENF N 0 45 FrameIndex SENF O 0 46 FrameIndex SENF P 0 47 // shoot FrameIndex SENF Q 0 48 FrameIndex SENF R 0 49 // unwind FrameIndex SENU A 0 50 FrameIndex SENU B 0 51 FrameIndex SENU C 0 52 FrameIndex SENU D 0 53 FrameIndex SENU E 0 54 FrameIndex SENU F 0 55 FrameIndex SENU G 0 56 FrameIndex SENU H 0 57 FrameIndex SENU I 0 58 FrameIndex SENU J 0 59 FrameIndex SENU K 0 60 FrameIndex SENU L 0 61 FrameIndex SENU M 0 62 FrameIndex SENU N 0 63 FrameIndex SENU O 0 64 FrameIndex SENU P 0 65 FrameIndex SENU Q 0 66 FrameIndex SENU R 0 67 } Model "MinigunSentryX" { Path "models" Model 0 "SentryGun_d.3d" SurfaceSkin 0 0 "JRifle1.png" Scale 0.15 0.15 0.18 USEACTORPITCH USEACTORROLL FrameIndex SENF A 0 32 // shoot FrameIndex SENF D 0 35 // shoot FrameIndex SENF G 0 38 // shoot FrameIndex SENF J 0 41 // shoot FrameIndex SENF M 0 44 // shoot FrameIndex SENF P 0 47 // shoot } Model "SentryFragment" { Path "models" Model 0 "sfrag_d.3d" Skin 0 "Minigun.png" Scale 0.1 0.1 0.12 USEACTORPITCH USEACTORROLL FrameIndex CHIP A 0 0 FrameIndex CHIP B 0 1 FrameIndex CHIP C 0 2 FrameIndex CHIP D 0 3 FrameIndex CHIP E 0 4 FrameIndex CHIP F 0 5 } Model "MinigunSentryBase" { Path "models" Model 0 "SentryBase_d.3d" SurfaceSkin 0 0 "Minigun.png" SurfaceSkin 0 1 "minigun1.png" SurfaceSkin 0 2 "JRifle1.png" Scale 0.15 0.15 0.18 ZOffset 38 USEACTORPITCH USEACTORROLL // down FrameIndex SENT A 0 0 // raise FrameIndex SENR A 0 0 FrameIndex SENR B 0 1 FrameIndex SENR C 0 2 FrameIndex SENR D 0 3 FrameIndex SENR E 0 4 FrameIndex SENR F 0 5 FrameIndex SENR G 0 6 FrameIndex SENR H 0 7 FrameIndex SENR I 0 8 FrameIndex SENR J 0 9 FrameIndex SENR K 0 10 FrameIndex SENR L 0 11 FrameIndex SENR M 0 12 FrameIndex SENR N 0 13 FrameIndex SENR O 0 14 // idle FrameIndex SENI A 0 14 // windup FrameIndex SENW A 0 14 FrameIndex SENW B 0 15 FrameIndex SENW C 0 16 FrameIndex SENW D 0 17 FrameIndex SENW E 0 18 FrameIndex SENW F 0 19 FrameIndex SENW G 0 20 FrameIndex SENW H 0 21 FrameIndex SENW I 0 22 FrameIndex SENW J 0 23 FrameIndex SENW K 0 24 FrameIndex SENW L 0 25 FrameIndex SENW M 0 26 FrameIndex SENW N 0 27 FrameIndex SENW O 0 28 FrameIndex SENW P 0 29 FrameIndex SENW Q 0 30 FrameIndex SENW R 0 31 // fire FrameIndex SENF A 0 32 FrameIndex SENF B 0 33 FrameIndex SENF C 0 34 FrameIndex SENF D 0 35 FrameIndex SENF E 0 36 FrameIndex SENF F 0 37 FrameIndex SENF G 0 38 FrameIndex SENF H 0 39 FrameIndex SENF I 0 40 FrameIndex SENF J 0 41 FrameIndex SENF K 0 42 FrameIndex SENF L 0 43 FrameIndex SENF M 0 44 FrameIndex SENF N 0 45 FrameIndex SENF O 0 46 FrameIndex SENF P 0 47 FrameIndex SENF Q 0 48 FrameIndex SENF R 0 49 // unwind FrameIndex SENU A 0 50 FrameIndex SENU B 0 51 FrameIndex SENU C 0 52 FrameIndex SENU D 0 53 FrameIndex SENU E 0 54 FrameIndex SENU F 0 55 FrameIndex SENU G 0 56 FrameIndex SENU H 0 57 FrameIndex SENU I 0 58 FrameIndex SENU J 0 59 FrameIndex SENU K 0 60 FrameIndex SENU L 0 61 FrameIndex SENU M 0 62 FrameIndex SENU N 0 63 FrameIndex SENU O 0 64 FrameIndex SENU P 0 65 FrameIndex SENU Q 0 66 FrameIndex SENU R 0 67 } Model "SentryGunItem" { Path "models" Model 0 "SentryM_d.3d" SurfaceSkin 0 1 "JSentry1_.png" AngleOffset -90 Scale 0.12 0.12 0.144 ZOffset 16 FrameIndex SENT A 0 0 } Model "SentryGunX" { Path "models" Model 0 "SentryM_d.3d" SurfaceSkin 0 0 "JSentry1.png" AngleOffset -90 Scale 0.12 0.12 0.144 ZOffset 16 DONTCULLBACKFACES FrameIndex SENF A 0 20 FrameIndex SENF C 0 22 } Model "SentryGun" { Path "models" Model 0 "SentryM_d.3d" SurfaceSkin 0 1 "JSentry1.png" AngleOffset -90 Scale 0.12 0.12 0.144 ZOffset 16 // Spawn FrameIndex SENT A 0 0 // Up FrameIndex SENR A 0 0 FrameIndex SENR B 0 1 FrameIndex SENR C 0 2 FrameIndex SENR D 0 3 FrameIndex SENR E 0 4 // Still FrameIndex SENI A 0 5 // Wind FrameIndex SENW A 0 6 FrameIndex SENW B 0 7 FrameIndex SENW C 0 8 FrameIndex SENW D 0 9 FrameIndex SENW E 0 10 FrameIndex SENW F 0 11 FrameIndex SENW G 0 12 FrameIndex SENW H 0 13 FrameIndex SENW I 0 14 FrameIndex SENW J 0 15 FrameIndex SENW K 0 16 FrameIndex SENW L 0 17 FrameIndex SENW M 0 18 FrameIndex SENW N 0 19 // Fire FrameIndex SENF A 0 20 FrameIndex SENF B 0 21 FrameIndex SENF C 0 22 FrameIndex SENF D 0 23 // Unwind FrameIndex SENU A 0 24 FrameIndex SENU B 0 25 FrameIndex SENU C 0 26 FrameIndex SENU D 0 27 FrameIndex SENU E 0 28 FrameIndex SENU F 0 29 FrameIndex SENU G 0 30 FrameIndex SENU H 0 31 FrameIndex SENU I 0 32 FrameIndex SENU J 0 33 FrameIndex SENU K 0 34 FrameIndex SENU L 0 35 FrameIndex SENU M 0 36 FrameIndex SENU N 0 37 FrameIndex SENU O 0 38 FrameIndex SENU P 0 39 FrameIndex SENU Q 0 40 // Down FrameIndex SEND A 0 41 FrameIndex SEND B 0 42 FrameIndex SEND C 0 43 FrameIndex SEND D 0 44 FrameIndex SEND E 0 45 } Model "MotionDetector" { Path "models" Model 0 "DetectorMesh_d.3d" Skin 0 "JDetector.png" Scale 0.08 -0.08 0.096 PitchOffset 3 ZOffset 4 FrameIndex MDET A 0 0 } Model "SCUBAGear" { Path "models" Model 0 "Scuba_d.3d" Skin 0 "ASC1.png" Scale 0.08 0.08 0.096 AngleOffset -90 ZOffset 11 FrameIndex SCUB A 0 0 } Model "UArmorBonus" { Path "models" Model 0 "ubonus_d.3d" Skin 0 "shield.png" Scale 0.08 -0.08 0.096 AngleOffset 90 FrameIndex XANH A 0 0 } Model "UAllMap" { Path "models" Model 0 "cheapcomp_d.3d" SurfaceSkin 0 1 "JAllMap2.png" SurfaceSkin 0 2 "JAllMap3.png" Scale 0.04 0.04 0.048 ZOffset 3 AngleOffset 90 SurfaceSkin 0 0 "JAllMap1_a00.png" FrameIndex PMAP A 0 0 SurfaceSkin 0 0 "JAllMap1_a01.png" FrameIndex PMAP B 0 0 SurfaceSkin 0 0 "JAllMap1_a02.png" FrameIndex PMAP C 0 0 SurfaceSkin 0 0 "JAllMap1_a03.png" FrameIndex PMAP D 0 0 }