Model "ASMDAmmo" { Path "models" Model 0 "AsmdAmmoM_d.3d" SurfaceSkin 0 1 "JAsmdAmmo1.png" Scale 0.09 -0.09 0.09 ZOffset 9 FrameIndex SHOA A 0 0 } Model "ASMDAmmoX" { Path "models" Model 0 "AsmdAmmoM_d.3d" SurfaceSkin 0 0 "ShockC.png" Scale 0.09 -0.09 0.09 ZOffset 9 DONTCULLBACKFACES FrameIndex SHOA A 0 0 } Model "ASMDAmmoXX" { Path "models" Model 0 "AsmdAmmoM_d.3d" SurfaceSkin 0 2 "ShockSm.png" Scale 0.09 -0.09 0.09 ZOffset 9 DONTCULLBACKFACES FrameIndex SHOA A 0 0 } Model "ASMDAmmo2" { Path "models" Model 0 "AsmdAmmoSmallM_d.3d" SurfaceSkin 0 0 "JAsmdAmmo1.png" Scale 0.03 -0.04 0.05 ZOffset 5 FrameIndex SHOA B 0 0 } Model "ASMDAmmo2X" { Path "models" Model 0 "AsmdAmmoSmallM_d.3d" SurfaceSkin 0 1 "ShockC.png" Scale 0.03 -0.04 0.05 ZOffset 5 DONTCULLBACKFACES FrameIndex SHOA B 0 0 } Model "ASMDBall" { Path "models" Model 0 "TazerProja_d.3d" Skin 0 "AsmdBall.png" Scale 0.08 0.08 0.08 DONTCULLBACKFACES USEACTORPITCH USEACTORROLL FrameIndex TAZB A 0 0 } Model "ASMDBeamRing" { Path "models" Model 0 "RingEx_d.3d" Skin 0 "AsmdBeam.png" Scale 0.6 0.6 0.6 PitchOffset 90 DONTCULLBACKFACES USEACTORPITCH FrameIndex RNGX A 0 0 FrameIndex RNGX B 0 1 FrameIndex RNGX C 0 2 FrameIndex RNGX D 0 3 FrameIndex RNGX E 0 4 FrameIndex RNGX F 0 5 } Model "ASMDSBeamRing" { Path "models" Model 0 "RingEx_d.3d" Skin 0 "AsmdSBeam.png" Scale 0.6 0.6 0.6 PitchOffset 90 DONTCULLBACKFACES USEACTORPITCH FrameIndex RNGX A 0 0 FrameIndex RNGX B 0 1 FrameIndex RNGX C 0 2 FrameIndex RNGX D 0 3 FrameIndex RNGX E 0 4 FrameIndex RNGX F 0 5 } Model "ASMDBlastRing" { Path "models" Model 0 "RingEx_d.3d" Skin 0 "AsmdPBeam.png" Scale 1.2 1.2 1.2 PitchOffset 90 DONTCULLBACKFACES USEACTORPITCH FrameIndex RNGX A 0 0 FrameIndex RNGX B 0 1 FrameIndex RNGX C 0 2 FrameIndex RNGX D 0 3 FrameIndex RNGX E 0 4 FrameIndex RNGX F 0 5 } Model "ASMDRingTrail" { Path "models" Model 0 "RingEx_d.3d" Skin 0 "AsmdBeam.png" Scale 0.02 0.02 0.02 PitchOffset 90 DONTCULLBACKFACES USEACTORPITCH FrameIndex RNGX A 0 0 FrameIndex RNGX B 0 1 FrameIndex RNGX C 0 2 FrameIndex RNGX D 0 3 FrameIndex RNGX E 0 4 FrameIndex RNGX F 0 5 } Model "ASMD" { Path "models" Model 1 "ASMDPick_d.3d" Skin 1 "ASMD1_.png" ZOffset 7 AngleOffset 90 Scale 0.2 0.2 0.2 FrameIndex ASMP B 1 0 ZOffset 10 ROTATING FrameIndex ASMP A 1 0 } Model "ASMD" { Path "models" Model 2 "ASMDM_d.3d" SurfaceSkin 2 0 "ShockSm.png" AngleOffset -90 Scale 0.14 -0.1 0.1 Offset 9 -17.5 -10 // steam FrameIndex ASVI A 2 14 FrameIndex ASVF A 2 47 FrameIndex ASVF B 2 48 FrameIndex ASVF C 2 49 FrameIndex ASVF D 2 50 FrameIndex ASVF E 2 51 FrameIndex ASVF F 2 52 FrameIndex ASVF G 2 53 FrameIndex ASVF H 2 54 FrameIndex ASVF I 2 55 FrameIndex ASVF J 2 56 } Model "ASMD" { Path "models" Model 3 "Flat_d.3d" Skin 3 "AsmdMuz.png" AngleOffset 90 Scale 0.12 0.12 0.12 Offset 12 -35 -11.5 FrameIndex ASFF A 3 0 } Model "ASMD" { Path "models" Model 0 "ASMDM_d.3d" SurfaceSkin 0 1 "ASMD1.png" AngleOffset -90 Scale 0.14 -0.1 0.1 Offset 9 -17.5 -10 // select FrameIndex ASMS A 0 0 FrameIndex ASMS B 0 1 FrameIndex ASMS C 0 2 FrameIndex ASMS D 0 3 FrameIndex ASMS E 0 4 FrameIndex ASMS F 0 5 FrameIndex ASMS G 0 6 FrameIndex ASMS H 0 7 FrameIndex ASMS I 0 8 FrameIndex ASMS J 0 9 FrameIndex ASMS K 0 10 FrameIndex ASMS L 0 11 FrameIndex ASMS M 0 12 FrameIndex ASMS N 0 13 // idle FrameIndex ASMI A 0 14 FrameIndex ASMI B 0 15 // sway FrameIndex ASMI C 0 76 FrameIndex ASMI D 0 77 FrameIndex ASMI E 0 78 FrameIndex ASMI F 0 79 // deselect FrameIndex ASMD A 0 16 FrameIndex ASMD B 0 17 FrameIndex ASMD C 0 18 FrameIndex ASMD D 0 19 FrameIndex ASMD E 0 20 FrameIndex ASMD F 0 21 FrameIndex ASMD G 0 22 FrameIndex ASMD H 0 23 FrameIndex ASMD I 0 24 FrameIndex ASMD J 0 25 // fire FrameIndex ASMF A 0 28 FrameIndex ASMF B 0 29 FrameIndex ASMF C 0 30 FrameIndex ASMF D 0 31 FrameIndex ASMF E 0 32 FrameIndex ASMF F 0 33 FrameIndex ASMF G 0 34 FrameIndex ASMF H 0 35 FrameIndex ASMF I 0 36 // altfire FrameIndex ASMA A 0 37 FrameIndex ASMA B 0 38 FrameIndex ASMA C 0 39 FrameIndex ASMA D 0 40 FrameIndex ASMA E 0 41 FrameIndex ASMA F 0 42 FrameIndex ASMA G 0 43 FrameIndex ASMA H 0 44 FrameIndex ASMA I 0 45 FrameIndex ASMA J 0 46 // steam FrameIndex ASMV A 0 47 FrameIndex ASMV B 0 48 FrameIndex ASMV C 0 49 FrameIndex ASMV D 0 50 FrameIndex ASMV E 0 51 FrameIndex ASMV F 0 52 FrameIndex ASMV G 0 53 FrameIndex ASMV H 0 54 FrameIndex ASMV I 0 55 FrameIndex ASMV J 0 56 }