stinger_m/modeldef.razorjack
Marisa the Magician 1c84fc4e88 4.10 support:
- CORRECTPIXELSTRETCH where needed on models.
 - Replace CoordUtil.GetAxes with quaternion version.
2022-12-05 16:56:52 +01:00

187 lines
3.6 KiB
Text

Model "RazorAmmo"
{
Path "models"
Model 0 "RazorAmmoMesh_d.3d"
Skin 0 "JPickup21.png"
ZOffset 5
Scale 0.1 0.1 0.1
FrameIndex BHOP A 0 0
FrameIndex BHOP B 0 1
}
Model "RazorBlade"
{
Path "models"
Model 0 "razorb_d.3d"
SurfaceSkin 0 1 "JRazor1.png"
USEACTORPITCH
USEACTORROLL
CORRECTPIXELSTRETCH
ROTATING
AngleOffset 90
Scale 0.08 0.08 0.08
Rotation-Speed 15
FrameIndex RAZB A 0 0
Rotation-Speed 25
FrameIndex RAZB B 0 0
Rotation-Speed 35
FrameIndex RAZB C 0 0
Rotation-Speed 45
FrameIndex RAZB D 0 0
}
Model "RazorBladeTrail"
{
Path "models"
Model 0 "razorb_d.3d"
SurfaceSkin 0 0 "FireEffect54.png"
DONTCULLBACKFACES
USEACTORPITCH
USEACTORROLL
CORRECTPIXELSTRETCH
AngleOffset 90
Scale 0.08 0.08 0.08
FrameIndex RAZB A 0 0
}
Model "Razorjack"
{
Path "models"
Model 1 "RazPick_d.3d"
Skin 1 "JRazor1_.png"
CORRECTPIXELSTRETCH
RollOffset -8
AngleOffset 90
ZOffset 2
Scale 0.05 -0.05 0.05
FrameIndex RZRP B 1 0
ZOffset 11
ROTATING
FrameIndex RZRP A 1 0
}
Model "Razorjack"
{
Path "models"
Model 0 "Razor_d.3d"
Skin 0 "JRazor1.png"
Scale 0.1 -0.1 0.1
//Offset 0 -18.7 -8
Offset 0 -10 -4.5
AngleOffset -90
RollOffset -11.25
// Select
FrameIndex RZRS A 0 0
FrameIndex RZRS B 0 1
FrameIndex RZRS C 0 2
FrameIndex RZRS D 0 3
FrameIndex RZRS E 0 4
FrameIndex RZRS F 0 5
FrameIndex RZRS G 0 6
FrameIndex RZRS H 0 7
FrameIndex RZRS I 0 8
FrameIndex RZRS J 0 9
FrameIndex RZRS K 0 10
FrameIndex RZRS L 0 11
FrameIndex RZRS M 0 12
FrameIndex RZRS N 0 13
FrameIndex RZRS O 0 14
FrameIndex RZRS P 0 15
FrameIndex RZRS Q 0 16
FrameIndex RZRS R 0 17
FrameIndex RZRS S 0 18
FrameIndex RZRS T 0 19
FrameIndex RZRS U 0 20
FrameIndex RZRS V 0 21
FrameIndex RZRS W 0 22
FrameIndex RZRS X 0 23
FrameIndex RZRS Y 0 24
FrameIndex RZRS Z 0 25
FrameIndex RZS2 A 0 26
FrameIndex RZS2 B 0 27
FrameIndex RZS2 C 0 28
FrameIndex RZS2 D 0 29
// Fire
FrameIndex RZRF A 0 30
FrameIndex RZRF B 0 31
FrameIndex RZRF C 0 32
FrameIndex RZRF D 0 33
FrameIndex RZRF E 0 34
FrameIndex RZRF F 0 35
// Load
FrameIndex RZRF G 0 36
FrameIndex RZRF H 0 37
FrameIndex RZRF I 0 38
FrameIndex RZRF J 0 39
// Idle
FrameIndex RZRI A 0 40
FrameIndex RZRI B 0 41
FrameIndex RZRI C 0 42
FrameIndex RZRI D 0 43
FrameIndex RZRI E 0 44
FrameIndex RZRI F 0 45
FrameIndex RZRI G 0 46
FrameIndex RZRI H 0 47
FrameIndex RZRI I 0 48
FrameIndex RZRI J 0 49
FrameIndex RZRI K 0 50
FrameIndex RZRI L 0 51
FrameIndex RZRI M 0 52
FrameIndex RZRI N 0 53
FrameIndex RZRI O 0 54
FrameIndex RZRI P 0 55
FrameIndex RZRI Q 0 56
FrameIndex RZRI R 0 57
FrameIndex RZRI S 0 58
FrameIndex RZRI T 0 59
FrameIndex RZRI U 0 60
FrameIndex RZRI V 0 61
FrameIndex RZRI W 0 62
FrameIndex RZRI X 0 63
FrameIndex RZRI Y 0 64
FrameIndex RZRI Z 0 65
FrameIndex RZI2 A 0 66
FrameIndex RZI2 B 0 67
FrameIndex RZI2 C 0 68
FrameIndex RZI2 D 0 69
FrameIndex RZI2 E 0 70
// AltFire1
FrameIndex RZRA A 0 71
FrameIndex RZRA B 0 72
FrameIndex RZRA C 0 73
FrameIndex RZRA D 0 74
FrameIndex RZRA E 0 75
FrameIndex RZRA F 0 76
FrameIndex RZRA G 0 77
FrameIndex RZRA H 0 78
FrameIndex RZRA I 0 79
FrameIndex RZRA J 0 80
FrameIndex RZRA K 0 81
FrameIndex RZRA L 0 82
// AltFire2
FrameIndex RZRA M 0 83
FrameIndex RZRA N 0 84
FrameIndex RZRA O 0 85
FrameIndex RZRA P 0 86
FrameIndex RZRA Q 0 87
// AltFire3
FrameIndex RZRA R 0 88
FrameIndex RZRA S 0 89
FrameIndex RZRA T 0 90
FrameIndex RZRA U 0 91
// Down
FrameIndex RZRD A 0 92
FrameIndex RZRD B 0 93
FrameIndex RZRD C 0 94
FrameIndex RZRD D 0 95
FrameIndex RZRD E 0 96
FrameIndex RZRD F 0 97
FrameIndex RZRD G 0 98
FrameIndex RZRD H 0 99
}