20 lines
545 B
GLSL
20 lines
545 B
GLSL
vec3 bolt( in vec2 uv, in float speed, in float freq )
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{
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vec3 col = vec3(0.0);
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for ( float i=0.0; i<0.05; i+=0.01 )
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{
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vec2 nuv = uv;
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nuv.x += 1.2*(0.5-texture(warptex,vec2((timer-i)*speed,nuv.y*freq)).x)*max(0.0,pow(0.5-abs(0.5-uv.y),0.5)-0.2);
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col += 0.2*getTexel(nuv).rgb;
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}
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return col;
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}
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void SetupMaterial( inout Material mat )
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{
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vec3 col = bolt(vTexCoord.st,1.53534,0.51);
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col += bolt(vTexCoord.st,1.64563,0.62);
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col += bolt(vTexCoord.st,1.73425,0.73);
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mat.Base = vec4(col,1.);
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mat.Normal = ApplyNormalMap(vTexCoord.st);
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}
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