stinger_m/shaders/glsl/ShockSm.fp

10 lines
334 B
GLSL

void SetupMaterial( inout Material mat )
{
vec3 base = getTexel(vTexCoord.st).rgb;
vec2 scroll = vTexCoord.st*.5+vec2(.2,.5)*timer;
float smk = texture(smoketex,scroll).x;
scroll = vTexCoord.st*.9+vec2(-.2,.4)*timer;
smk *= texture(smoketex,scroll).x;
mat.Base = vec4(base*smk,1.);
mat.Normal = ApplyNormalMap(vTexCoord.st);
}