Notable changes since last commit are the full implementation of the automag and asmd. Also the Translator is now fully functional. Fonts have been restructured to a neater format. There have also been other random changes I don't have the time to document in detail.
19 lines
1,011 B
Text
19 lines
1,011 B
Text
user int stinger_hudmode = 0; // hud mode
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user int stinger_introtype = 0; // 0 - standard
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// 1 - unreal '97
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// 2 - unreal '95
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server bool sting_telegun = false; // enable teleport capsules
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server bool sting_flares = false; // enable light/dark flares
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server bool sting_stinger = false; // unreal bible stinger detonation
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server bool sting_rifle = false; // old rifle burst altfire
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server bool sting_riflel = false; // old rifle flashlight
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server bool sting_razor = false; // razorjack blade charging
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server bool sting_flamet = false; // use flamethrower model based on old
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// design and texture rather than the
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// modern redesign
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server bool sting_automags = false; // automag dual wielding
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server bool sting_protomags = false; // protomag dual wielding
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server bool sting_dpistol = false; // d.pistol altfire always level 0
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server bool sting_pshield = false; // p.shield does not drain over time
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user bool sting_transext = false; // use an extended translator graphic
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// to fit more text
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