stinger_m/menudef.txt
Marisa Kirisame 01249eb43f Oh boy, here comes another big one.
Notable changes since last commit are the full implementation of the automag and asmd.
Also the Translator is now fully functional.
Fonts have been restructured to a neater format.
There have also been other random changes I don't have the time to document in detail.
2019-08-31 03:14:20 +02:00

135 lines
3.8 KiB
Text

OptionValue "IntroTypeMenu"
{
0, "$STING_UNREAL99"
1, "$STING_UNREAL97"
2, "$STING_UNREAL95"
}
OptionMenu "UnrealOptionMenu"
{
Title "$STING_MTITLE"
Option "$STING_INTRO", "stinger_introtype", "IntroTypeMenu"
Command "$FLAK_APPLY", "event refreshmenu"
StaticText " "
StaticText "$STING_HOPTS", "Gold"
HudType " "
StaticText " "
StaticText " "
StaticText " "
StaticText " "
Slider "$STING_HUDMODE", "stinger_hudmode", 0, 5, 1, 0
Option "$STING_TRANSEXT", "sting_transext", "YesNo"
StaticText " "
StaticText "$STING_POPTS", "Gold"
Option "$STING_TELEHAND", "sting_telegun", "YesNo"
Option "$STING_FLARES", "sting_flares", "YesNo"
Command "$FLAK_APPLY", "event refreshtrans"
Option "$STING_STINGER", "sting_stinger", "YesNo"
Option "$STING_RIFLE", "sting_rifle", "YesNo"
Option "$STING_RIFLEL", "sting_riflel", "YesNo"
Option "$STING_RAZOR", "sting_razor", "YesNo"
Option "$STING_FLAMET", "sting_flamet", "YesNo"
StaticText " "
StaticText "$STING_DOPTS", "Gold"
Option "$STING_AUTODUAL", "sting_automags", "YesNo"
Option "$STING_PROTODUAL", "sting_protomags", "YesNo"
StaticText " "
StaticText "$STING_UOPTS", "Gold"
Option "$STING_DPISTOL", "sting_dpistol", "YesNo"
Option "$STING_PSHIELD", "sting_pshield", "YesNo"
}
AddOptionMenu "OptionsMenu"
{
StaticText " "
Submenu "$STING_MTITLE", "UnrealOptionMenu"
Submenu "$STING_MCREDS", "UnrealCreditsMenu"
}
OptionMenu "UnrealCreditsMenu"
{
Title "$STING_MCREDS"
StaticText "$STING_CDR", "Gold"
StaticText " "
StaticText "$STING_CLEAD", "White"
StaticText "Marisa Kirisame"
StaticText " "
StaticText "$STING_CASSETS", "White"
StaticText "Epic Games, id Software, Bethesda Softworks"
StaticText " "
StaticText "$STING_CPATRON", "White"
StaticText "Aisamai, Alexa Jones-Gonzales, Jonas Höglund,"
StaticText "Zard1084, Jonathan Nemo, NekoMithos, 3d0xp0xy"
StaticText " "
StaticText "$STING_CTHANK", "White"
StaticText "KynikossDragonn, Raffine52, The Cutting Room Floor"
StaticText " "
StaticText "$STING_CUNR", "Gold"
StaticText " "
StaticText "$STING_CTOP"
StaticText " "
StaticText "$STING_CGDES", "White"
StaticText "James Schmalz, Cliff Bleszinski"
StaticText " "
StaticText "$STING_CLEVEL", "White"
StaticText "Cliff Bleszinski, T. Elliot Cannon,"
StaticText "Pancho Eekels, Jeremy War,"
StaticText "Cedric Fiorentino, Shane Caudle"
StaticText " "
StaticText "$STING_CANIM", "White"
StaticText "Dave Carter"
StaticText " "
StaticText "$STING_CART", "White"
StaticText "James Schmalz, Mike Leatham, Artur Bialas"
StaticText " "
StaticText "$STING_CPROG", "White"
StaticText "Tim Sweeney, Steven Polge, Erik de Neve,"
StaticText "James Schmalz, Carlo Vogelsang, Nick Michon"
StaticText " "
StaticText "$STING_CMUS", "White"
StaticText "Alexander Brandon, Michiel van den Bos"
StaticText " "
StaticText "$STING_CSND", "White"
StaticText "Dave Ewing"
StaticText " "
StaticText "$STING_CGT", "White"
StaticText "Jason Schreiber"
StaticText " "
StaticText "$STING_CBIZ", "White"
StaticText "Mark Rein, Nigel Kent, Craig Lafferty"
StaticText " "
}
ListMenu "MainMenu"
{
LineSpacing 40
UnrealBg " "
Position 0, 0
UnrealTextItem "$MNU_NEWGAME", "n", "PlayerclassMenu"
UnrealTextItem "$MNU_OPTIONS", "o", "OptionsMenu"
UnrealTextItem "$MNU_LOADGAME", "l", "LoadGameMenu"
UnrealTextItem "$MNU_SAVEGAME", "s", "SaveGameMenu"
IfOption(ReadThis)
{
UnrealTextItem "$MNU_INFO", "i", "ReadThisMenu"
}
UnrealTextItem "$MNU_QUITGAME", "q", "QuitMenu"
}
ListMenu "MainMenuTextOnly"
{
LineSpacing 40
UnrealBg " "
Position 0, 0
UnrealTextItem "$MNU_NEWGAME", "n", "PlayerclassMenu"
UnrealTextItem "$MNU_OPTIONS", "o", "OptionsMenu"
UnrealTextItem "$MNU_LOADGAME", "l", "LoadGameMenu"
UnrealTextItem "$MNU_SAVEGAME", "s", "SaveGameMenu"
IfOption(ReadThis)
{
UnrealTextItem "$MNU_INFO", "i", "ReadThisMenu"
}
UnrealTextItem "$MNU_QUITGAME", "q", "QuitMenu"
}