Sentry no longer causes a freeze if it runs out of ammo while still having a target. Sentry now has to be recalled by using the item. Hijacking a sentry now immediately assigns it to your inventory. You can hijack rogue sentries (not owned by anyone). Better placement check for forcefield and sentry spawning, no more "no room" messages when it can definitely fit. Increased flak slug explosion sprite size, as it felt too small. Eightball loads faster (slightly faster than vanilla but can't do anything about that). ASMD combo no longer spawns amped explosions when it shouldn't. Added a new flag to UnrealInventory, bDRAWSPECIAL, so the HUD displays the special1 as an amount. This is useful for items like the Sentry that use this variable to count ammo. Increased rotation range for the Sentry so it's harder for enemies to sneak behind it from the sides. Added debris to the explosions of flares and voice boxes.
232 lines
7.2 KiB
Text
232 lines
7.2 KiB
Text
$pitchshiftrange 0
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StartupTick DSEMPTY
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// player sounds
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u1/maledie1 mdeath1
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u1/maledie2 mdeath3
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u1/maledie3 mdeath4
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$random u1/maledie { u1/maledie1 u1/maledie2 u1/maledie3 }
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u1/malepain1 minjur1
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u1/malepain2 minjur2
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u1/malepain3 minjur3
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u1/malepain4 minjur4
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u1/land land1
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u1/malegrunt1 land01
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u1/malegrunt2 land10
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u1/malegrunt3 mland3
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u1/malejump1 mjump1
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u1/malejump2 mjump2
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u1/malejump3 mjump3
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u1/malesurf mgasp1
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u1/malegasp mgasp2
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u1/maledrowned1 muwhit1
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u1/drowned muwhit2
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$random u1/maledrowned { u1/maledrowned1 u1/drowned }
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u1/maledrowning mdrown1
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$playeralias umale1 neutral *death u1/maledie
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$playeralias umale1 neutral *xdeath u1/maledie
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$playeralias umale1 neutral *gibbed misc/gibbed
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$playeralias umale1 neutral *pain100 u1/malepain1
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$playeralias umale1 neutral *pain75 u1/malepain2
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$playeralias umale1 neutral *pain50 u1/malepain3
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$playeralias umale1 neutral *pain25 u1/malepain4
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$playeralias umale1 neutral *grunt u1/malegrunt1
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$playeralias umale1 neutral *land DSEMPTY
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$playeralias umale1 neutral *uland u1/land
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$playeralias umale1 neutral *jump u1/malejump1
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$playeralias umale1 neutral *usefail u1/malegrunt1
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$playeralias umale1 neutral *surface u1/malesurface
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$playeralias umale1 neutral *gasp u1/malegasp
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$playeralias umale1 neutral *death-drowning u1/maledrowned
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$playeralias umale1 neutral *xdeath-drowning u1/maledrowned
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$playeralias umale1 neutral *pain100-drowning u1/maledrowning
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$playeralias umale1 neutral *pain75-drowning u1/maledrowning
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$playeralias umale1 neutral *pain50-drowning u1/maledrowning
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$playeralias umale1 neutral *pain25-drowning u1/maledrowning
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$playeralias umale2 neutral *death u1/maledie
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$playeralias umale2 neutral *xdeath u1/maledie
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$playeralias umale2 neutral *gibbed misc/gibbed
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$playeralias umale2 neutral *pain100 u1/malepain1
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$playeralias umale2 neutral *pain75 u1/malepain2
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$playeralias umale2 neutral *pain50 u1/malepain3
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$playeralias umale2 neutral *pain25 u1/malepain4
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$playeralias umale2 neutral *grunt u1/malegrunt2
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$playeralias umale2 neutral *land DSEMPTY
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$playeralias umale2 neutral *uland u1/land
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$playeralias umale2 neutral *jump u1/malejump2
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$playeralias umale2 neutral *usefail u1/malegrunt2
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$playeralias umale2 neutral *surface u1/malesurface
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$playeralias umale2 neutral *gasp u1/malegasp
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$playeralias umale2 neutral *death-drowning u1/maledrowned
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$playeralias umale2 neutral *xdeath-drowning u1/maledrowned
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$playeralias umale2 neutral *pain100-drowning u1/maledrowning
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$playeralias umale2 neutral *pain75-drowning u1/maledrowning
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$playeralias umale2 neutral *pain50-drowning u1/maledrowning
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$playeralias umale2 neutral *pain25-drowning u1/maledrowning
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$playeralias umale3 neutral *death u1/maledie
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$playeralias umale3 neutral *xdeath u1/maledie
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$playeralias umale3 neutral *gibbed misc/gibbed
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$playeralias umale3 neutral *pain100 u1/malepain1
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$playeralias umale3 neutral *pain75 u1/malepain2
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$playeralias umale3 neutral *pain50 u1/malepain3
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$playeralias umale3 neutral *pain25 u1/malepain4
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$playeralias umale3 neutral *grunt u1/malegrunt3
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$playeralias umale3 neutral *land DSEMPTY
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$playeralias umale3 neutral *uland u1/land
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$playeralias umale3 neutral *jump u1/malejump3
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$playeralias umale3 neutral *usefail u1/malegrunt3
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$playeralias umale3 neutral *surface u1/malesurface
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$playeralias umale3 neutral *gasp u1/malegasp
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$playeralias umale3 neutral *death-drowning u1/maledrowned
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$playeralias umale3 neutral *xdeath-drowning u1/maledrowned
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$playeralias umale3 neutral *pain100-drowning u1/maledrowning
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$playeralias umale3 neutral *pain75-drowning u1/maledrowning
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$playeralias umale3 neutral *pain50-drowning u1/maledrowning
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$playeralias umale3 neutral *pain25-drowning u1/maledrowning
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u1/femaledie1 death1df
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u1/femaledie2 death2af
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u1/femaledie3 death3cf
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u1/femaledie4 death4cf
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$random u1/femaledie { u1/femaledie1 u1/femaledie2 u1/femaledie3 u1/femaledie4 }
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u1/femalepain1 linjur1f
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u1/femalepain2 linjur2f
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u1/femalepain3 linjur3f
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u1/femalepain4 hinjur4f
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u1/femalegrunt lland1f
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u1/femalejump jump1f
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u1/femalesurf lgasp1f
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u1/femalegasp hgasp3f
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u1/femaledrowned1 uwhit1
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$random u1/femaledrowned { u1/femaledroenwd1 u1/drowned }
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u1/femaledrowning mdrown2f
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$playeralias ufemale neutral *death u1/femaledie
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$playeralias ufemale neutral *xdeath u1/femaledie
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$playeralias ufemale neutral *gibbed misc/gibbed
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$playeralias ufemale neutral *pain100 u1/femalepain1
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$playeralias ufemale neutral *pain75 u1/femalepain2
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$playeralias ufemale neutral *pain50 u1/femalepain3
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$playeralias ufemale neutral *pain25 u1/femalepain4
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$playeralias ufemale neutral *grunt u1/femalegrunt
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$playeralias ufemale neutral *land DSEMPTY
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$playeralias ufemale neutral *uland u1/land
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$playeralias ufemale neutral *jump u1/femalejump
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$playeralias ufemale neutral *usefail u1/femalegrunt
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$playeralias ufemale neutral *surface u1/femalesurf
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$playeralias ufemale neutral *gasp u1/femalegasp
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$playeralias ufemale neutral *death-drowning u1/femaledrowned
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$playeralias ufemale neutral *xdeath-drowning u1/femaledrowned
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$playeralias ufemale neutral *pain100-drowning u1/femaledrowning
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$playeralias ufemale neutral *pain75-drowning u1/femaledrowning
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$playeralias ufemale neutral *pain50-drowning u1/femaledrowning
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$playeralias ufemale neutral *pain25-drowning u1/femaledrowning
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u1/metalfootstep1 metwalk1
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u1/metalfootstep2 metwalk2
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u1/metalfootstep3 metwalk3
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$random u1/metalfootstep { u1/metalfootstep1 u1/metalfootstep2 u1/metalfootstep3 }
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u1/bootfootstep1 lbootwk1
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u1/bootfootstep2 lbootwk2
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u1/bootfootstep3 lbootwk3
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$random u1/bootfootstep { u1/bootfootstep1 u1/bootfootstep2 u1/bootfootstep3 }
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misc/secret secret
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misc/i_pkup ammosnd
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misc/p_pkup genpicks
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misc/spawn respsnd
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misc/chat beep
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misc/chat2 beep
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misc/u1heal health2
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misc/u1armor armorsnd
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misc/teleport teleprt1
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misc/suit suitsnd
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sbelt/pickup psbelta2
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menu/activate Select4 // Activate a new menu
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menu/backup Select4 // Backup to previous menu
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menu/prompt Select4 // Activate a prompt "menu"
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menu/cursor Updown3 // Move cursor up/down
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menu/change Select4 // Select new value for option
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menu/invalid lland01 // Menu not available
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menu/dismiss Select4 // Dismiss a prompt message
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menu/choose Select4 // Choose a menu item
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menu/clear Select4 // Close top menu
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stinger/select stingerl
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stinger/fire stingerf
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stinger/hold stingert
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stinger/release endfire
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stinger/altfire stingera
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stinger/hit bladehit
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stinger/hit2 ricochet
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stinger/flesh chunkhit
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flak/click click
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asmd/vapour vapour
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dampener/on dampsnd
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dampener/off dampndea
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ffield/on fieldsnd
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ffield/active ffieldl2
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ffield/hit ffieldh2
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dpistol/select disppick
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dpistol/fire dispshot
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dpistol/charge powerup3
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dpistol/up1 number1
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dpistol/up2 number2
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dpistol/up3 number3
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dpistol/up4 number4
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dpistol/fly dispfly
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dpistol/hit dispex1
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amplifier/act ampact
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amplifier/set health1
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flare/on flares1
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flare/loop flarel1
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flare/explode explo1
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voice/activate voicesnd
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univis/toggle invisibl
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lite/off fshlite2
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scuba/stop scubada1
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scuba/water scubal1
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scuba/air scubal2
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automag/select cocking
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automag/fire shot
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automag/click click
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automag/reload reload
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translator/event transa3
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detector/start detact
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detector/stop detend
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detector/active detscan
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sentry/raise sentup
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sentry/wind sentwind
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sentry/fire sentfire
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sentry/unwind sentuwnd
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sentry/explode cannonex
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vfrag/bounce1 glasstk1
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vfrag/bounce2 glasstk2
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$random vfrag/bounce { vfrag/bounce1 vfrag/bounce2 }
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