stinger_m/sndinfo.txt
Marisa Kirisame 2d64db512f Various Sentry fixups and whatnot, plus a fancy explosion.
Sentry no longer causes a freeze if it runs out of ammo while still having a target.
Sentry now has to be recalled by using the item.
Hijacking a sentry now immediately assigns it to your inventory.
You can hijack rogue sentries (not owned by anyone).
Better placement check for forcefield and sentry spawning, no more "no room" messages when it can definitely fit.
Increased flak slug explosion sprite size, as it felt too small.
Eightball loads faster (slightly faster than vanilla but can't do anything about that).
ASMD combo no longer spawns amped explosions when it shouldn't.
Added a new flag to UnrealInventory, bDRAWSPECIAL, so the HUD displays the special1 as an amount. This is useful for items like the Sentry that use this variable to count ammo.
Increased rotation range for the Sentry so it's harder for enemies to sneak behind it from the sides.
Added debris to the explosions of flares and voice boxes.
2019-09-06 14:08:53 +02:00

232 lines
7.2 KiB
Text

$pitchshiftrange 0
StartupTick DSEMPTY
// player sounds
u1/maledie1 mdeath1
u1/maledie2 mdeath3
u1/maledie3 mdeath4
$random u1/maledie { u1/maledie1 u1/maledie2 u1/maledie3 }
u1/malepain1 minjur1
u1/malepain2 minjur2
u1/malepain3 minjur3
u1/malepain4 minjur4
u1/land land1
u1/malegrunt1 land01
u1/malegrunt2 land10
u1/malegrunt3 mland3
u1/malejump1 mjump1
u1/malejump2 mjump2
u1/malejump3 mjump3
u1/malesurf mgasp1
u1/malegasp mgasp2
u1/maledrowned1 muwhit1
u1/drowned muwhit2
$random u1/maledrowned { u1/maledrowned1 u1/drowned }
u1/maledrowning mdrown1
$playeralias umale1 neutral *death u1/maledie
$playeralias umale1 neutral *xdeath u1/maledie
$playeralias umale1 neutral *gibbed misc/gibbed
$playeralias umale1 neutral *pain100 u1/malepain1
$playeralias umale1 neutral *pain75 u1/malepain2
$playeralias umale1 neutral *pain50 u1/malepain3
$playeralias umale1 neutral *pain25 u1/malepain4
$playeralias umale1 neutral *grunt u1/malegrunt1
$playeralias umale1 neutral *land DSEMPTY
$playeralias umale1 neutral *uland u1/land
$playeralias umale1 neutral *jump u1/malejump1
$playeralias umale1 neutral *usefail u1/malegrunt1
$playeralias umale1 neutral *surface u1/malesurface
$playeralias umale1 neutral *gasp u1/malegasp
$playeralias umale1 neutral *death-drowning u1/maledrowned
$playeralias umale1 neutral *xdeath-drowning u1/maledrowned
$playeralias umale1 neutral *pain100-drowning u1/maledrowning
$playeralias umale1 neutral *pain75-drowning u1/maledrowning
$playeralias umale1 neutral *pain50-drowning u1/maledrowning
$playeralias umale1 neutral *pain25-drowning u1/maledrowning
$playeralias umale2 neutral *death u1/maledie
$playeralias umale2 neutral *xdeath u1/maledie
$playeralias umale2 neutral *gibbed misc/gibbed
$playeralias umale2 neutral *pain100 u1/malepain1
$playeralias umale2 neutral *pain75 u1/malepain2
$playeralias umale2 neutral *pain50 u1/malepain3
$playeralias umale2 neutral *pain25 u1/malepain4
$playeralias umale2 neutral *grunt u1/malegrunt2
$playeralias umale2 neutral *land DSEMPTY
$playeralias umale2 neutral *uland u1/land
$playeralias umale2 neutral *jump u1/malejump2
$playeralias umale2 neutral *usefail u1/malegrunt2
$playeralias umale2 neutral *surface u1/malesurface
$playeralias umale2 neutral *gasp u1/malegasp
$playeralias umale2 neutral *death-drowning u1/maledrowned
$playeralias umale2 neutral *xdeath-drowning u1/maledrowned
$playeralias umale2 neutral *pain100-drowning u1/maledrowning
$playeralias umale2 neutral *pain75-drowning u1/maledrowning
$playeralias umale2 neutral *pain50-drowning u1/maledrowning
$playeralias umale2 neutral *pain25-drowning u1/maledrowning
$playeralias umale3 neutral *death u1/maledie
$playeralias umale3 neutral *xdeath u1/maledie
$playeralias umale3 neutral *gibbed misc/gibbed
$playeralias umale3 neutral *pain100 u1/malepain1
$playeralias umale3 neutral *pain75 u1/malepain2
$playeralias umale3 neutral *pain50 u1/malepain3
$playeralias umale3 neutral *pain25 u1/malepain4
$playeralias umale3 neutral *grunt u1/malegrunt3
$playeralias umale3 neutral *land DSEMPTY
$playeralias umale3 neutral *uland u1/land
$playeralias umale3 neutral *jump u1/malejump3
$playeralias umale3 neutral *usefail u1/malegrunt3
$playeralias umale3 neutral *surface u1/malesurface
$playeralias umale3 neutral *gasp u1/malegasp
$playeralias umale3 neutral *death-drowning u1/maledrowned
$playeralias umale3 neutral *xdeath-drowning u1/maledrowned
$playeralias umale3 neutral *pain100-drowning u1/maledrowning
$playeralias umale3 neutral *pain75-drowning u1/maledrowning
$playeralias umale3 neutral *pain50-drowning u1/maledrowning
$playeralias umale3 neutral *pain25-drowning u1/maledrowning
u1/femaledie1 death1df
u1/femaledie2 death2af
u1/femaledie3 death3cf
u1/femaledie4 death4cf
$random u1/femaledie { u1/femaledie1 u1/femaledie2 u1/femaledie3 u1/femaledie4 }
u1/femalepain1 linjur1f
u1/femalepain2 linjur2f
u1/femalepain3 linjur3f
u1/femalepain4 hinjur4f
u1/femalegrunt lland1f
u1/femalejump jump1f
u1/femalesurf lgasp1f
u1/femalegasp hgasp3f
u1/femaledrowned1 uwhit1
$random u1/femaledrowned { u1/femaledroenwd1 u1/drowned }
u1/femaledrowning mdrown2f
$playeralias ufemale neutral *death u1/femaledie
$playeralias ufemale neutral *xdeath u1/femaledie
$playeralias ufemale neutral *gibbed misc/gibbed
$playeralias ufemale neutral *pain100 u1/femalepain1
$playeralias ufemale neutral *pain75 u1/femalepain2
$playeralias ufemale neutral *pain50 u1/femalepain3
$playeralias ufemale neutral *pain25 u1/femalepain4
$playeralias ufemale neutral *grunt u1/femalegrunt
$playeralias ufemale neutral *land DSEMPTY
$playeralias ufemale neutral *uland u1/land
$playeralias ufemale neutral *jump u1/femalejump
$playeralias ufemale neutral *usefail u1/femalegrunt
$playeralias ufemale neutral *surface u1/femalesurf
$playeralias ufemale neutral *gasp u1/femalegasp
$playeralias ufemale neutral *death-drowning u1/femaledrowned
$playeralias ufemale neutral *xdeath-drowning u1/femaledrowned
$playeralias ufemale neutral *pain100-drowning u1/femaledrowning
$playeralias ufemale neutral *pain75-drowning u1/femaledrowning
$playeralias ufemale neutral *pain50-drowning u1/femaledrowning
$playeralias ufemale neutral *pain25-drowning u1/femaledrowning
u1/metalfootstep1 metwalk1
u1/metalfootstep2 metwalk2
u1/metalfootstep3 metwalk3
$random u1/metalfootstep { u1/metalfootstep1 u1/metalfootstep2 u1/metalfootstep3 }
u1/bootfootstep1 lbootwk1
u1/bootfootstep2 lbootwk2
u1/bootfootstep3 lbootwk3
$random u1/bootfootstep { u1/bootfootstep1 u1/bootfootstep2 u1/bootfootstep3 }
misc/secret secret
misc/i_pkup ammosnd
misc/p_pkup genpicks
misc/spawn respsnd
misc/chat beep
misc/chat2 beep
misc/u1heal health2
misc/u1armor armorsnd
misc/teleport teleprt1
misc/suit suitsnd
sbelt/pickup psbelta2
menu/activate Select4 // Activate a new menu
menu/backup Select4 // Backup to previous menu
menu/prompt Select4 // Activate a prompt "menu"
menu/cursor Updown3 // Move cursor up/down
menu/change Select4 // Select new value for option
menu/invalid lland01 // Menu not available
menu/dismiss Select4 // Dismiss a prompt message
menu/choose Select4 // Choose a menu item
menu/clear Select4 // Close top menu
stinger/select stingerl
stinger/fire stingerf
stinger/hold stingert
stinger/release endfire
stinger/altfire stingera
stinger/hit bladehit
stinger/hit2 ricochet
stinger/flesh chunkhit
flak/click click
asmd/vapour vapour
dampener/on dampsnd
dampener/off dampndea
ffield/on fieldsnd
ffield/active ffieldl2
ffield/hit ffieldh2
dpistol/select disppick
dpistol/fire dispshot
dpistol/charge powerup3
dpistol/up1 number1
dpistol/up2 number2
dpistol/up3 number3
dpistol/up4 number4
dpistol/fly dispfly
dpistol/hit dispex1
amplifier/act ampact
amplifier/set health1
flare/on flares1
flare/loop flarel1
flare/explode explo1
voice/activate voicesnd
univis/toggle invisibl
lite/off fshlite2
scuba/stop scubada1
scuba/water scubal1
scuba/air scubal2
automag/select cocking
automag/fire shot
automag/click click
automag/reload reload
translator/event transa3
detector/start detact
detector/stop detend
detector/active detscan
sentry/raise sentup
sentry/wind sentwind
sentry/fire sentfire
sentry/unwind sentuwnd
sentry/explode cannonex
vfrag/bounce1 glasstk1
vfrag/bounce2 glasstk2
$random vfrag/bounce { vfrag/bounce1 vfrag/bounce2 }