- CORRECTPIXELSTRETCH where needed on models. - Replace CoordUtil.GetAxes with quaternion version.
139 lines
2.5 KiB
Text
139 lines
2.5 KiB
Text
Model "SMiniShell"
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{
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Path "models"
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Model 0 "SShell_d.3d"
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Skin 0 "jsshell.png"
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PitchOffset 90
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PITCHFROMMOMENTUM
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CORRECTPIXELSTRETCH
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Scale -0.04 0.02 0.02
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FrameIndex SMIS A 0 0
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}
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Model "SMiniGun"
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{
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Path "models"
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Model 1 "SMiniPick_d.3d"
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Skin 1 "Minigun_.png"
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ZOffset 10
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Scale 0.18 0.18 0.18
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FrameIndex SMIP B 1 0
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ZOffset 14
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ROTATING
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FrameIndex SMIP A 1 0
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}
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Model "SMiniGun"
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{
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Path "models"
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Model 2 "Flat_d.3d"
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Skin 2 "SMinMuz.png"
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AngleOffset 90
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PitchOffset 90
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Scale 0.1 0.1 0.1
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Offset -8 -60 -7
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FrameIndex SMMF A 2 0
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Offset -12 -60 -7
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FrameIndex SMMF B 2 0
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Offset -6 -60 -12
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FrameIndex SMMF C 2 0
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Offset -14 -60 -12
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FrameIndex SMMF D 2 0
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Scale 0.15 0.15 0.15
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Offset -10 -60 -8
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FrameIndex SMMF E 2 0
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}
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Model "SMiniGun"
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{
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Path "models"
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Model 3 "SMinigun_d.3d"
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SurfaceSkin 3 0 "ShockSm.png"
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AngleOffset 180
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Scale 0.12 -0.08 0.12
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Offset -6 -18 -12
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DONTCULLBACKFACES
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FrameIndex SMIR A 3 54
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FrameIndex SMIR B 3 55
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FrameIndex SMIR C 3 56
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FrameIndex SMIR D 3 57
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}
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Model "SMiniGun"
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{
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Path "models"
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Model 0 "SMinigun_d.3d"
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SurfaceSkin 0 1 "Minigun.png"
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AngleOffset 180
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Scale -0.12 -0.08 0.12
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Offset -6 -18 -12
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// Down
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FrameIndex SMID A 0 1
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FrameIndex SMID B 0 2
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FrameIndex SMID C 0 3
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FrameIndex SMID D 0 4
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FrameIndex SMID E 0 5
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FrameIndex SMID F 0 6
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// Select
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FrameIndex SMIS A 0 6
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FrameIndex SMIS B 0 7
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FrameIndex SMIS C 0 8
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FrameIndex SMIS D 0 9
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FrameIndex SMIS E 0 10
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FrameIndex SMIS F 0 11
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FrameIndex SMIS G 0 12
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FrameIndex SMIS H 0 13
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FrameIndex SMIS I 0 14
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// Idle
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FrameIndex SMII A 0 15
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FrameIndex SMII B 0 16
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FrameIndex SMII C 0 17
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FrameIndex SMII D 0 18
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FrameIndex SMII E 0 19
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// Fire1
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FrameIndex SMIF A 0 20
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FrameIndex SMIF B 0 21
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FrameIndex SMIF C 0 22
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FrameIndex SMIF D 0 23
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FrameIndex SMIF E 0 24
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FrameIndex SMIF F 0 25
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// Fire2
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FrameIndex SMIF G 0 26
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FrameIndex SMIF H 0 27
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FrameIndex SMIF I 0 28
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FrameIndex SMIF J 0 29
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FrameIndex SMIF K 0 30
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FrameIndex SMIF L 0 31
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// Fire3
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FrameIndex SMIF M 0 32
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FrameIndex SMIF N 0 33
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FrameIndex SMIF O 0 34
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FrameIndex SMIF P 0 35
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FrameIndex SMIF Q 0 36
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FrameIndex SMIF R 0 37
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// Fire4
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FrameIndex SMIF S 0 38
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FrameIndex SMIF T 0 39
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FrameIndex SMIF U 0 40
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FrameIndex SMIF V 0 41
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FrameIndex SMIF W 0 42
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FrameIndex SMIF X 0 43
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// AltFire
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FrameIndex SMIA A 0 44
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FrameIndex SMIA B 0 45
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FrameIndex SMIA C 0 46
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FrameIndex SMIA D 0 47
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FrameIndex SMIA E 0 48
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FrameIndex SMIA F 0 49
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FrameIndex SMIA G 0 50
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FrameIndex SMIA H 0 51
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FrameIndex SMIA I 0 52
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FrameIndex SMIA J 0 53
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}
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