- CORRECTPIXELSTRETCH where needed on models. - Replace CoordUtil.GetAxes with quaternion version.
161 lines
3.1 KiB
Text
161 lines
3.1 KiB
Text
Model "Peacerocket"
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{
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Path "models"
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Model 0 "perock_d.3d"
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SurfaceSkin 0 1 "Jpeace1.png"
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PitchOffset -90
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Scale 0.16 0.16 0.16
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USEACTORPITCH
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USEACTORROLL
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CORRECTPIXELSTRETCH
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FrameIndex PEMR A 0 0
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}
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Model "PeaceFragment"
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{
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Path "models"
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Model 0 "sfrag_d.3d"
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Skin 0 "Jpeace1.png"
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Scale 0.1 0.1 0.1
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USEACTORPITCH
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USEACTORROLL
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CORRECTPIXELSTRETCH
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FrameIndex CHIP A 0 0
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FrameIndex CHIP B 0 1
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FrameIndex CHIP C 0 2
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FrameIndex CHIP D 0 3
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FrameIndex CHIP E 0 4
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FrameIndex CHIP F 0 5
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}
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Model "Peacebarrel"
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{
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Path "models"
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Model 0 "peace_d.3d"
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Skin 0 "Jpeace1.png"
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ZOffset 9
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AngleOffset -45
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Scale 0.16 -0.16 0.16
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USEACTORPITCH
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USEACTORROLL
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// unfold
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FrameIndex PEMM A 0 0
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FrameIndex PEMM B 0 1
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FrameIndex PEMM C 0 2
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FrameIndex PEMM D 0 3
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FrameIndex PEMM E 0 4
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FrameIndex PEMM F 0 5
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FrameIndex PEMM G 0 6
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FrameIndex PEMM H 0 7
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FrameIndex PEMM I 0 8
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FrameIndex PEMM J 0 9
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FrameIndex PEMM K 0 10
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FrameIndex PEMM L 0 11
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FrameIndex PEMM M 0 12
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FrameIndex PEMM N 0 13
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FrameIndex PEMM O 0 14
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FrameIndex PEMM P 0 15
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FrameIndex PEMM Q 0 16
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FrameIndex PEMM R 0 17
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FrameIndex PEMM S 0 18
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FrameIndex PEMM T 0 19
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FrameIndex PEMM U 0 20
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FrameIndex PEMM V 0 21
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FrameIndex PEMM W 0 22
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FrameIndex PEMM X 0 23
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FrameIndex PEMM Y 0 24
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FrameIndex PEMM Z 0 25
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FrameIndex PEMM [ 0 26
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FrameIndex PEMM \ 0 27
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FrameIndex PEMM ] 0 28
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// launch
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FrameIndex PEML A 0 29
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FrameIndex PEML B 0 30
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FrameIndex PEML C 0 31
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FrameIndex PEML D 0 32
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}
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Model "Peacemaker"
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{
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Path "models"
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Model 1 "peacepick_d.3d"
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Skin 1 "Jpeacehand1_.png"
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CORRECTPIXELSTRETCH
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RollOffset 90 // normally upright, but it's easier to tell apart from a deployed one this way
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ZOffset 5
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Scale 0.16 -0.16 0.16
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FrameIndex PEMP B 1 0
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ZOffset 9
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ROTATING
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FrameIndex PEMP A 1 0
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}
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Model "Peacemaker"
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{
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Path "models"
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Model 0 "peacehand_d.3d"
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Skin 0 "Jpeacehand1.png"
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AngleOffset -90
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Scale 0.1 -0.1 0.1
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Offset 7.5 -15 -7.5
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// Select
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FrameIndex PEMS A 0 0
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FrameIndex PEMS B 0 1
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FrameIndex PEMS C 0 2
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FrameIndex PEMS D 0 3
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FrameIndex PEMS E 0 4
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FrameIndex PEMS F 0 5
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FrameIndex PEMS G 0 6
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FrameIndex PEMS H 0 7
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FrameIndex PEMS I 0 8
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FrameIndex PEMS J 0 9
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FrameIndex PEMS K 0 10
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FrameIndex PEMS L 0 11
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FrameIndex PEMS M 0 12
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FrameIndex PEMS N 0 13
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FrameIndex PEMS O 0 14
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FrameIndex PEMS P 0 15
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FrameIndex PEMS Q 0 16
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FrameIndex PEMS R 0 17
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FrameIndex PEMS S 0 18
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FrameIndex PEMS T 0 19
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// Idle
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FrameIndex PEMI A 0 20
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// Down
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FrameIndex PEMD A 0 22
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FrameIndex PEMD B 0 23
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FrameIndex PEMD C 0 24
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FrameIndex PEMD D 0 25
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FrameIndex PEMD E 0 26
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FrameIndex PEMD F 0 27
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FrameIndex PEMD G 0 28
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FrameIndex PEMD H 0 29
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FrameIndex PEMD I 0 30
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// Throw
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FrameIndex PEMF A 0 32
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FrameIndex PEMF B 0 33
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FrameIndex PEMF C 0 34
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FrameIndex PEMF D 0 35
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FrameIndex PEMF E 0 36
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FrameIndex PEMF F 0 37
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FrameIndex PEMF G 0 38
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FrameIndex PEMF H 0 39
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FrameIndex PEMF I 0 40
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// Count (0-9)
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FrameIndex PEMC A 0 43
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FrameIndex PEMC B 0 44
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FrameIndex PEMC C 0 45
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FrameIndex PEMC D 0 46
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FrameIndex PEMC E 0 47
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FrameIndex PEMC F 0 48
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FrameIndex PEMC G 0 49
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FrameIndex PEMC H 0 50
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FrameIndex PEMC I 0 51
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FrameIndex PEMC J 0 52
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}
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