stinger_m/shaders/glsl/MeshEnviroMap.fp
2018-06-06 19:53:37 +02:00

7 lines
252 B
GLSL

// imitation of the Unreal Engine 1.x bMeshEnviroMap effect, not 1:1 but gets close
vec4 ProcessTexel()
{
vec3 eyedir = normalize(uCameraPos.xyz-pixelpos.xyz);
vec3 norm = reflect(eyedir,normalize(vWorldNormal.xyz));
return getTexel(norm.xz*0.5);
}