Add SMP 7243 from Oldskool to the BFG pool (toggleable). Random fixarounds. Spent mag models for the pistols, will be used (and backported to DT) soon.
183 lines
No EOL
3.6 KiB
Text
183 lines
No EOL
3.6 KiB
Text
Model "OLSMPAmmo"
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{
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Path "models"
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Model 0 "OLSMPAmmo_d.3d"
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Skin 0 "OLSMP_.png"
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Scale 0.08 -0.08 0.096
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ZOffset 1
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FrameIndex UCLP A 0 0
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}
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Model "OLSMP"
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{
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Path "models"
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Model 1 "OLSMPPick_d.3d"
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Skin 1 "OLSMP_.png"
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Scale 0.08 -0.08 0.096
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AngleOffset -90
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ZOffset 19
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FrameIndex AUTP B 1 0
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ZOffset 21
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ROTATING
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FrameIndex AUTP A 1 0
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}
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Model "OLSMP"
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{
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Path "models"
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Model 2 "Flat_d.3d"
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AngleOffset 90
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Scale 0.04 0.04 0.04
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Offset 12.4 -30.0 -3.9
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Skin 2 "Muz1.png"
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FrameIndex AMUZ A 2 0
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Skin 2 "Muz2.png"
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FrameIndex AMUZ B 2 0
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Skin 2 "Muz3.png"
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FrameIndex AMUZ C 2 0
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Skin 2 "Muz4.png"
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FrameIndex AMUZ D 2 0
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Skin 2 "Muz5.png"
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FrameIndex AMUZ E 2 0
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Skin 2 "Muz6.png"
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FrameIndex AMUZ F 2 0
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Skin 2 "Muz7.png"
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FrameIndex AMUZ G 2 0
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Skin 2 "Muz8.png"
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FrameIndex AMUZ H 2 0
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Skin 2 "Muz9.png"
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FrameIndex AMUZ I 2 0
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}
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Model "OLSMP"
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{
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Path "models"
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Model 0 "OLSMPR_d.3d"
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SurfaceSkin 0 1 "OLSMP.png"
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Scale 0.12 -0.06 0.084
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Offset 6.9 -16.8 -11.1
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AngleOffset 90
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RollOffset -90
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// Fire
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FrameIndex AUTF A 0 1
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FrameIndex AUTF B 0 1
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FrameIndex AUTF C 0 2
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FrameIndex AUTF D 0 3
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// Fire0
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FrameIndex AUTF E 0 4
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FrameIndex AUTF F 0 5
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FrameIndex AUTF G 0 6
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// Fire1
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FrameIndex AUTF H 0 7
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FrameIndex AUTF I 0 8
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FrameIndex AUTF J 0 9
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// Fire2
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FrameIndex AUTF K 0 10
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FrameIndex AUTF L 0 11
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FrameIndex AUTF M 0 12
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// Release
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FrameIndex AUTF N 0 13
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FrameIndex AUTF O 0 14
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FrameIndex AUTF P 0 15
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FrameIndex AUTF Q 0 16
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FrameIndex AUTF R 0 17
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FrameIndex AUTF S 0 18
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FrameIndex AUTF T 0 19
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// Twiddle
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FrameIndex AUTT A 0 20
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FrameIndex AUTT B 0 21
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FrameIndex AUTT C 0 22
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FrameIndex AUTT D 0 23
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FrameIndex AUTT E 0 24
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FrameIndex AUTT F 0 25
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FrameIndex AUTT G 0 26
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FrameIndex AUTT H 0 27
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FrameIndex AUTT I 0 28
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FrameIndex AUTT J 0 29
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FrameIndex AUTT K 0 30
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FrameIndex AUTT L 0 31
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FrameIndex AUTT M 0 32
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FrameIndex AUTT N 0 33
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FrameIndex AUTT O 0 34
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FrameIndex AUTT P 0 35
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FrameIndex AUTT Q 0 36
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FrameIndex AUTT R 0 37
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FrameIndex AUTT S 0 38
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FrameIndex AUTT T 0 39
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FrameIndex AUTT U 0 40
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FrameIndex AUTT V 0 41
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FrameIndex AUTT W 0 42
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FrameIndex AUTT X 0 43
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FrameIndex AUTT Y 0 44
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// Sway
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FrameIndex AUTI A 0 20
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FrameIndex AUTI B 0 21
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// Eject
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FrameIndex AUTR A 0 45
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FrameIndex AUTR B 0 46
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FrameIndex AUTR C 0 47
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FrameIndex AUTR D 0 48
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FrameIndex AUTR E 0 49
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FrameIndex AUTR F 0 50
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FrameIndex AUTR G 0 51
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FrameIndex AUTR H 0 52
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FrameIndex AUTR I 0 53
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FrameIndex AUTR J 0 54
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FrameIndex AUTR K 0 55
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FrameIndex AUTR L 0 56
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FrameIndex AUTR M 0 57
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FrameIndex AUTR N 0 58
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FrameIndex AUTR O 0 59
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FrameIndex AUTR P 0 60
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FrameIndex AUTR Q 0 61
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FrameIndex AUTR R 0 62
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FrameIndex AUTR S 0 63
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FrameIndex AUTR T 0 64
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FrameIndex AUTR U 0 65
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FrameIndex AUTR V 0 66
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FrameIndex AUTR W 0 67
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FrameIndex AUTR X 0 68
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FrameIndex AUTR Y 0 69
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// Down
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FrameIndex AUTD A 0 70
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FrameIndex AUTD B 0 71
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FrameIndex AUTD C 0 72
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FrameIndex AUTD D 0 73
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FrameIndex AUTD E 0 74
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// Select
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FrameIndex AUTS A 0 75
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FrameIndex AUTS B 0 76
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FrameIndex AUTS C 0 77
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FrameIndex AUTS D 0 78
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FrameIndex AUTS E 0 79
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FrameIndex AUTS F 0 80
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FrameIndex AUTS G 0 81
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FrameIndex AUTS H 0 82
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FrameIndex AUTS I 0 83
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FrameIndex AUTS J 0 84
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FrameIndex AUTS K 0 85
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FrameIndex AUTS L 0 86
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FrameIndex AUTS M 0 87
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FrameIndex AUTS N 0 88
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FrameIndex AUTS O 0 89
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FrameIndex AUTS P 0 90
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FrameIndex AUTS Q 0 91
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FrameIndex AUTS R 0 92
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FrameIndex AUTS S 0 93
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FrameIndex AUTS T 0 94
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FrameIndex AUTS U 0 95
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FrameIndex AUTS V 0 96
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FrameIndex AUTS W 0 97
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FrameIndex AUTS X 0 98
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FrameIndex AUTS Y 0 99
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FrameIndex AUTS Z 0 100
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FrameIndex AUS2 A 0 101
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FrameIndex AUS2 B 0 102
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FrameIndex AUS2 C 0 103
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FrameIndex AUS2 D 0 104
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} |