- GLSL 100%
Fixed sprite naming conflict with doom barrels. Added player portraits to class selection menu Removed leftover files. |
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|---|---|---|
| brightmaps | ||
| fonts | ||
| graphics | ||
| maps | ||
| models | ||
| music | ||
| palettes | ||
| shaders/glsl | ||
| sounds | ||
| sprites | ||
| textures | ||
| zscript | ||
| credits.txt | ||
| cvarinfo.txt | ||
| fontdefs.txt | ||
| gameinfo.txt | ||
| gldefs.txt | ||
| GunLore.md | ||
| ItemLore.md | ||
| language.txt | ||
| menudef.txt | ||
| modeldef.asmd | ||
| modeldef.automag | ||
| modeldef.dpistol | ||
| modeldef.female1 | ||
| modeldef.female2 | ||
| modeldef.male1 | ||
| modeldef.male2 | ||
| modeldef.male3 | ||
| modeldef.stinger | ||
| modeldef.uflak | ||
| modeldef.umisc | ||
| NOTCH.dat | ||
| ProtoNotes.md | ||
| Readme.md | ||
| sndinfo.txt | ||
| STARTUP.dat | ||
| textures.asmd | ||
| textures.automag | ||
| textures.dpistol | ||
| textures.stinger | ||
| textures.umisc | ||
| trnslate.txt | ||
| zmapinfo.txt | ||
| zscript.txt | ||
DOOMREAL
The Unreal 1 counterpart to Doom Tournament. Adds Unreal 1 weapons and items (including dummied out stuff and others).
This mod requires a recent GZDoom devbuild, and runs on top of Doom Tournament. (The xdevel branch of Doom Tournament is required, specifically)
Currently Implemented
- Automag (slot 2) (replaces pistol)
- Dual Automags
- Stinger (slot 3) (replaces shotguns)
- ASMD (slot 4) (replaces shotguns)
- Backpack (replaces backpack, identical to Doom Tournament version)
- Unreal 1 HUD
- Translator (has to be spawned in, since it would only be useful for mappers)
- Reimplement as menu with message history, scrolling, hint toggling, etc.
- Armor (replaces blue armor)
- Shield Belt (replaces megasphere)
- Power Shield (replaces invulnerability)
- Asbestos Suit (replaces radsuit if map has lava)
- Kevlar Suit (replaces green armor)
- Toxin Suit (replaces radsuit if map has slime)
- Voice Box (rare spawn in backpacks)
- Dampener (rare spawn in backpacks)
- Forcefield (rare spawn in backpacks)
- Dispersion Pistol Powerup (replaces Berserk)
- Amplifier (replaces berserk)
- Invisibility (replaces blursphere)
- Health (replaces medkit)
- Bandages (replaces stimpak)
- Super Health (replaces soulsphere)
- Nali Fruit Seed (replaces health bonus)
- Flare (replaces armor bonus)
In progress
-
Flak Cannon (slot 6) (replaces rocket launcher)
-
Dispersion Pistol (slot 1) (replaces fist)
-
Flashlight (replaces light amplifier)
- Searchlight (must be placed manually for balance reasons)
-
Jump Boots (replaces radsuit)
-
SCUBA Gear (replaces radsuit if map has swimmable water)
Planned
-
Implement Stinger behavior described in the Unreal Bible
-
Eightball (slot 5) (replaces rocket launcher)
-
Razorjack (slot 7) (replaces chaingun)
- Make altfire actually seek where player is aiming
- Unreal Bible spin speed behavior
-
GES Bio Rifle (slot 8) (replaces plasma rifle)
-
Rifle (slot 9) (replaces plasma rifle)
- Restored rapid fire
- Restored flashlight
-
Minigun (slot 0) (replaces chaingun)
-
Stunner (slot 1) (replaces chainsaw)
-
Razorclaw (slot 1) (replaces chainsaw)
-
Teleport Capsule (slot 1)
-
Proto Automag (slot 2) (replaces pistol)
- Dual Protomags
-
Quadshot (slot 3) (replaces shotguns)
-
Peacemaker (slot 5) (rare spawn in backpacks)
-
Impaler (slot 4) (replaces plasma rifle)
-
Flamethrower (slot 8) (replaces plasma rifle)
-
Fireblaster (slot 7) (replaces rocket launcher)
-
Demolisher (slot 9) (replaces bfg9000)
-
Autocannon (slot 0) (replaces bfg9000)
-
Motion Detector (replaces computer map)
-
Minigun Sentry (rare spawn in backpacks)
Known bugs
- N/A