11 lines
380 B
GLSL
11 lines
380 B
GLSL
void SetupMaterial( inout Material mat )
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{
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const vec3 fadecol = vec3(.9,.1,.2);
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vec2 coord = vTexCoord.st+vec2(timer*.02,0.);
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vec3 base = getTexel(coord).rgb;
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float dist = abs(vTexCoord.s-.5)*2.;
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vec3 col = mix(vec3(1.),fadecol,vec3(min(1.,dist*1.3)));
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col = mix(col,vec3(0.),vec3(min(1.,dist)));
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mat.Base = vec4(base*col,1.);
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mat.Normal = ApplyNormalMap(vTexCoord.st);
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}
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