Doomreal development is officially back to life. Doomreal now depends on Doom Tournament, as it's an add-on for it. Most of the resources are in place right now, just a couple more things left to add in. Flak cannon is still incomplete and weapon development will be resumed soon. There is a main menu now, I hope you like it. Player classes don't have models assigned yet, so they will look weird. Overall this is not yet very playable.
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46 lines
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1 KiB
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HardwareShader Texture "models/Sting1_.png"
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{
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Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
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Texture "brighttex" "brightmaps/Sting1.png"
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}
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Brightmap Texture "models/Sting1.png"
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{
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Map "brightmaps/Sting1.png"
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}
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HardwareShader Texture "models/JTaryPick1.png"
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{
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Shader "shaders/glsl/AmbientGlow.fp"
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}
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HardwareShader Texture "models/JPickup1.png"
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{
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Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
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Texture "brighttex" "brightmaps/JPickup1.png"
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}
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HardwareShader Texture "models/Jflakshel1_.png"
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{
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Shader "shaders/glsl/AmbientGlow.fp"
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}
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HardwareShader Texture "models/Jflak1_.png"
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{
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Shader "shaders/glsl/AmbientGlow.fp"
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}
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HardwareShader Texture "graphics/MenuBarr.png"
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{
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Shader "shaders/glsl/MenuBarrier.fp"
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}
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HardwareShader Texture "graphics/rmetal.png"
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{
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Shader "shaders/glsl/Menu2.fp"
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}
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HardwareShader Texture "graphics/95Bg.png"
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{
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Shader "shaders/glsl/95Bg.fp"
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}
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HardwareShader Texture "graphics/97Bg.png"
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{
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Shader "shaders/glsl/97Bg.fp"
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}
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HardwareShader Texture "graphics/UnBg.png"
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{
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Shader "shaders/glsl/UnBg.fp"
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} |