Doomreal development is officially back to life. Doomreal now depends on Doom Tournament, as it's an add-on for it. Most of the resources are in place right now, just a couple more things left to add in. Flak cannon is still incomplete and weapon development will be resumed soon. There is a main menu now, I hope you like it. Player classes don't have models assigned yet, so they will look weird. Overall this is not yet very playable.
195 lines
3.2 KiB
Text
195 lines
3.2 KiB
Text
// Unused dead code, kept for reference
|
|
|
|
// Tier 1 (chainsaw)
|
|
Class Tier1Weapon : RandomSpawner2 replaces Chainsaw
|
|
{
|
|
Default
|
|
{
|
|
DropItem "Stunner", 255;
|
|
DropItem "UnrealTranslocator", 255;
|
|
}
|
|
}
|
|
|
|
// Tier 2 (pistol, clip)
|
|
Class Tier2Weapon : RandomSpawner2 replaces Pistol
|
|
{
|
|
Default
|
|
{
|
|
DropItem "Automag", 255;
|
|
DropItem "OldAutomag", 255;
|
|
}
|
|
}
|
|
|
|
Class Tier2Ammo : RandomSpawner2 replaces Clip
|
|
{
|
|
Default
|
|
{
|
|
DropItem "UClip", 255;
|
|
}
|
|
}
|
|
|
|
// Tier 3 (shotgun, shells)
|
|
Class Tier3Weapon : RandomSpawner2 replaces Shotgun
|
|
{
|
|
Default
|
|
{
|
|
DropItem "Stinger", 255;
|
|
DropItem "ASMD", 255;
|
|
DropItem "Quadshot", 255;
|
|
DropItem "Impaler", 255;
|
|
}
|
|
}
|
|
Class Tier3Weapon2 : Tier3Weapon replaces SuperShotgun {}
|
|
Class Tier3Ammo : RandomSpawner2 replaces Shell
|
|
{
|
|
Default
|
|
{
|
|
DropItem "StingerAmmo", 255;
|
|
DropItem "ASMDAmmo", 255;
|
|
DropItem "QShells", 255;
|
|
}
|
|
}
|
|
Class Tier3Ammo2 : Tier3Ammo replaces ShellBox {}
|
|
|
|
// Tier 4 (chaingun, ammo box)
|
|
Class Tier4Weapon : RandomSpawner2 replaces Chaingun
|
|
{
|
|
Default
|
|
{
|
|
DropItem "Razorjack", 255;
|
|
DropItem "UMinigun", 255;
|
|
}
|
|
}
|
|
Class Tier4Ammo : RandomSpawner2 replaces ClipBox
|
|
{
|
|
Default
|
|
{
|
|
DropItem "RazorAmmo", 255;
|
|
DropItem "UMiniAmmo", 255;
|
|
}
|
|
}
|
|
|
|
// Tier 5 (rocket launcher, rocket ammo)
|
|
Class Tier5Weapon : RandomSpawner2 replaces RocketLauncher
|
|
{
|
|
Default
|
|
{
|
|
DropItem "Eightball", 255;
|
|
DropItem "UFlakCannon", 255;
|
|
}
|
|
}
|
|
Class Tier5Ammo : RandomSpawner2 replaces RocketAmmo
|
|
{
|
|
Default
|
|
{
|
|
DropItem "RocketCan", 255;
|
|
DropItem "UFlakAmmo", 255;
|
|
}
|
|
}
|
|
Class Tier5Ammo2 : RandomSpawner2 replaces RocketBox
|
|
{
|
|
Default
|
|
{
|
|
DropItem "RocketCan", 255;
|
|
DropItem "UFlakBox", 255;
|
|
}
|
|
}
|
|
|
|
// Tier 6 (plasma rifle, cell)
|
|
Class Tier6Weapon : RandomSpawner2 replaces PlasmaRifle
|
|
{
|
|
Default
|
|
{
|
|
DropItem "GESBioRifle", 255;
|
|
DropItem "Rifle", 255;
|
|
DropItem "Flamethrower", 255;
|
|
}
|
|
}
|
|
Class Tier6Ammo : RandomSpawner2 replaces Cell
|
|
{
|
|
Default
|
|
{
|
|
DropItem "BioSludge", 255;
|
|
DropItem "URifleShell", 255;
|
|
DropItem "NapalmCan", 255;
|
|
}
|
|
}
|
|
Class Tier6Ammo2 : RandomSpawner2 replaces CellPack
|
|
{
|
|
Default
|
|
{
|
|
DropItem "BioSludge", 255;
|
|
DropItem "URifleAmmo", 255;
|
|
DropItem "NapalmCan", 255;
|
|
}
|
|
}
|
|
|
|
// Tier 7 (bfg9000)
|
|
Class Tier7Weapon : RandomSpawner2 replaces BFG9000
|
|
{
|
|
Default
|
|
{
|
|
DropItem "GatlingGun", 255;
|
|
}
|
|
}
|
|
|
|
// Misc.
|
|
Class BerserkSpawner : RandomSpawner2 replaces Berserk
|
|
{
|
|
Default
|
|
{
|
|
DropItem "Amplifier", 255;
|
|
DropItem "WeaponPowerup", 255;
|
|
DropItem "UPowerup", 255;
|
|
}
|
|
}
|
|
|
|
Class LightSpawner : RandomSpawner2 replaces Infrared
|
|
{
|
|
Default
|
|
{
|
|
DropItem "Flashlight", 255;
|
|
DropItem "USearchlight", 255;
|
|
}
|
|
}
|
|
|
|
Class RadsuitSpawner : RandomSpawner2 replaces Radsuit
|
|
{
|
|
Default
|
|
{
|
|
DropItem "UJumpBoots", 255;
|
|
DropItem "ToxinSuit", 255;
|
|
}
|
|
}
|
|
|
|
Class BackpackSpawner : RandomSpawner2 replaces Backpack
|
|
{
|
|
Default
|
|
{
|
|
DropItem "AsbestosSuit", 255;
|
|
DropItem "VoiceBox", 255;
|
|
DropItem "ForceField", 255;
|
|
DropItem "UnrealBackpack", 255;
|
|
DropItem "MinigunSentry", 255;
|
|
DropItem "Peacemaker", 255;
|
|
}
|
|
}
|
|
|
|
Class BlursphereSpawner : RandomSpawner2 replaces Blursphere
|
|
{
|
|
Default
|
|
{
|
|
DropItem "UInvisibility", 255;
|
|
DropItem "Dampener", 255;
|
|
DropItem "ChameleonHeart", 255;
|
|
}
|
|
}
|
|
|
|
Class StimpakSpawner : RandomSpawner2 replaces Stimpack
|
|
{
|
|
Default
|
|
{
|
|
DropItem "Bandages", 255;
|
|
DropItem "NaliFruit", 255;
|
|
}
|
|
}
|