stinger_m/menudef.txt
Marisa Kirisame c6a81479ca Release Candidate 3:
- Fix inventory items not removing themselves when fully drained and no more
  copies are held.
- Fixed Minigun playing the unwind animation on player death.
- Fixed main hand Automag still firing when out of ammo dual wielding.
- Corrected name clash between two explosion sounds.
- Fixed suits still protecting from elemental damage when depleted.
- Add option to wear all suits simultaneously.
- Stunner now consumes Stinger ammo to recharge, this is more in line with the
  Unreal Bible.
- Max damage per explosion capped to 100 for Stinger. Prevents ludicrous
  map-clearing explosions with an amplified asmd combo.
- Shoot-through lines can now be activated by hitscan/beam weapons thanks to
  new DT "bullet trail" feature. No more softlocks in custom maps.
- Added option to make Peacemaker missiles not seek owner and allies.
- Peacemaker missiles start seeking targets much earlier, making it more viable
  indoors.
- Autocannon has had its damage increased again.
- Adjusted swingers for many weapons to feel a bit more natural. Still far from
  perfect.
- Reverted changes to Flamethrower projectile density, and simply made it have
  less dynamic lights.
- Adjustments to armors. Suit elemental resistances now take priority (as
  intended). [please redownload your DT devbuild for full effect]
- Added ring effect for 6-rocket tight wad. Completely forgot this was a thing.
- Fixed flashlight not clearing its dynlights when depleted and still having
  copies.
2019-10-10 09:32:29 +02:00

154 lines
4.8 KiB
Text

OptionValue "IntroTypeMenu"
{
0, "$STING_UNREAL98"
1, "$STING_UNREAL97"
2, "$STING_UNREAL96"
3, "$STING_UNREAL95"
}
OptionMenu "UnrealOptionMenu"
{
Title "$STING_MTITLE"
Option "$STING_INTRO", "stinger_introtype", "IntroTypeMenu"
Command "$FLAK_APPLY", "event refreshmenu"
StaticText " "
StaticText "$STING_HOPTS", "Gold"
HudType " "
StaticText " "
StaticText " "
StaticText " "
StaticText " "
Slider "$STING_HUDMODE", "stinger_hudmode", 0, 5, 1, 0
Option "$STING_TRANSEXT", "sting_transext", "YesNo"
StaticText " "
StaticText "$STING_POPTS", "Gold"
Option "$STING_PROTO", "sting_proto", "YesNo"
Option "$STING_TELEHAND", "sting_telegun", "YesNo", "sting_proto"
Option "$STING_FLARES", "sting_flares", "YesNo", "sting_proto"
Command "$FLAK_APPLY", "netevent refreshtrans"
Option "$STING_STINGER", "sting_stinger", "YesNo"
Option "$STING_STINGERB", "sting_stingerb", "YesNo"
Option "$STING_RIFLE", "sting_rifle", "YesNo"
Option "$STING_RIFLEL", "sting_riflel", "YesNo"
Option "$STING_RAZOR", "sting_razor", "YesNo"
Option "$STING_EHOLD", "sting_ehold", "YesNo"
Option "$STING_BHOLD", "sting_bhold", "YesNo"
StaticText " "
StaticText "$STING_DOPTS", "Gold"
Option "$STING_AUTODUAL", "sting_automags", "YesNo"
Option "$STING_PROTODUAL", "sting_protomags", "YesNo", "sting_proto"
StaticText " "
StaticText "$STING_UOPTS", "Gold"
Option "$STING_DPISTOL", "sting_dpistol", "YesNo"
Option "$STING_PSHIELD", "sting_pshield", "YesNo"
Option "$STING_NOPSTART", "sting_nopstart", "YesNo"
Option "$STING_OLSMP", "sting_olsmp", "YesNo"
Option "$STING_MSENTRY", "sting_msentry", "YesNo"
Option "$STING_ABONUS", "sting_abonus", "YesNo"
Option "$STING_DUBIOUS", "sting_dubious", "YesNo", "sting_proto"
Option "$STING_ZSHADER", "sting_zoomshader", "YesNo"
StaticText " "
StaticText "$STING_QOPTS", "Gold"
Option "$STING_AUTOSCUBA", "sting_autoscuba", "YesNo"
Option "$STING_RAZORAIM", "sting_razoraim", "YesNo"
Option "$STING_BIOSPLASH", "sting_biosplash", "YesNo"
Option "$STING_FLAMETSPREAD", "sting_flametspread", "YesNo", "sting_proto"
Option "$STING_IMPSELF", "sting_impself", "YesNo", "sting_proto"
Option "$STING_ALLSUITS", "sting_allsuits", "YesNo"
Option "$STING_PEACEHOME", "sting_peacehome", "YesNo"
}
AddOptionMenu "OptionsMenu"
{
StaticText " "
Submenu "$STING_MTITLE", "UnrealOptionMenu"
Submenu "$STING_MCREDS", "UnrealCreditsMenu"
}
OptionMenu "UnrealCreditsMenu"
{
Title "$STING_MCREDS"
StaticText "$STING_CDR", "Gold"
StaticText " "
StaticText "$STING_CLEAD", "White"
StaticText "Marisa Kirisame"
StaticText " "
StaticText "$STING_CASSETS", "White"
StaticText "Epic Games, id Software, Bethesda Softworks"
StaticText " "
StaticText "$STING_CPATRON", "White"
StaticText "Aisamai, Alexa Jones-Gonzales, Jonas Höglund,"
StaticText "Zard1084, Jonathan Nemo, NekoMithos, 3d0xp0xy"
StaticText " "
StaticText "$STING_CTHANK", "White"
StaticText "KynikossDragonn, Raffine52, The Cutting Room Floor"
StaticText " "
StaticText "$STING_CUNR", "Gold"
StaticText " "
StaticText "$STING_CTOP"
StaticText " "
StaticText "$STING_CGDES", "White"
StaticText "James Schmalz, Cliff Bleszinski"
StaticText " "
StaticText "$STING_CLEVEL", "White"
StaticText "Cliff Bleszinski, T. Elliot Cannon,"
StaticText "Pancho Eekels, Jeremy War,"
StaticText "Cedric Fiorentino, Shane Caudle"
StaticText " "
StaticText "$STING_CANIM", "White"
StaticText "Dave Carter"
StaticText " "
StaticText "$STING_CART", "White"
StaticText "James Schmalz, Mike Leatham, Artur Bialas"
StaticText " "
StaticText "$STING_CPROG", "White"
StaticText "Tim Sweeney, Steven Polge, Erik de Neve,"
StaticText "James Schmalz, Carlo Vogelsang, Nick Michon"
StaticText " "
StaticText "$STING_CMUS", "White"
StaticText "Alexander Brandon, Michiel van den Bos"
StaticText " "
StaticText "$STING_CSND", "White"
StaticText "Dave Ewing"
StaticText " "
StaticText "$STING_CGT", "White"
StaticText "Jason Schreiber"
StaticText " "
StaticText "$STING_CBIZ", "White"
StaticText "Mark Rein, Nigel Kent, Craig Lafferty"
StaticText " "
}
ListMenu "MainMenu"
{
Class "UnrealListMenu"
LineSpacing 40
Position 0, 0
UnrealTextItem "$MNU_NEWGAME", "n", "PlayerclassMenu"
UnrealTextItem "$MNU_OPTIONS", "o", "OptionsMenu"
UnrealTextItem "$MNU_LOADGAME", "l", "LoadGameMenu"
UnrealTextItem "$MNU_SAVEGAME", "s", "SaveGameMenu"
IfOption(ReadThis)
{
UnrealTextItem "$MNU_INFO", "i", "ReadThisMenu"
}
UnrealTextItem "$MNU_QUITGAME", "q", "QuitMenu"
}
ListMenu "MainMenuTextOnly"
{
Class "UnrealListMenu"
LineSpacing 40
Position 0, 0
UnrealTextItem "$MNU_NEWGAME", "n", "PlayerclassMenu"
UnrealTextItem "$MNU_OPTIONS", "o", "OptionsMenu"
UnrealTextItem "$MNU_LOADGAME", "l", "LoadGameMenu"
UnrealTextItem "$MNU_SAVEGAME", "s", "SaveGameMenu"
IfOption(ReadThis)
{
UnrealTextItem "$MNU_INFO", "i", "ReadThisMenu"
}
UnrealTextItem "$MNU_QUITGAME", "q", "QuitMenu"
}