Add SMP 7243 from Oldskool to the BFG pool (toggleable). Random fixarounds. Spent mag models for the pistols, will be used (and backported to DT) soon.
17 lines
604 B
GLSL
17 lines
604 B
GLSL
// imitation of the Unreal Engine 1.x ambient glow effect, timing may be off
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#define PI 3.14159265
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vec4 ProcessLight( vec4 color )
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{
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float glow = (1.0+sin(timer*2*PI))*0.25;
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return vec4(min(color.rgb+vec3(glow),1.0),color.a);
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}
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// imitation of the Unreal Engine 1.x bMeshEnviroMap effect, not 1:1 but gets close
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vec4 ProcessTexel()
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{
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vec4 base = getTexel(vTexCoord.st);
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float mask = texture(masktex,vTexCoord.st).x;
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vec3 eyedir = normalize(uCameraPos.xyz-pixelpos.xyz);
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vec3 norm = reflect(eyedir,normalize(vWorldNormal.xyz));
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return vec4(base.rgb+texture(envtex,norm.xz*0.5).rgb*mask,base.a);
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}
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