- CORRECTPIXELSTRETCH where needed on models. - Replace CoordUtil.GetAxes with quaternion version.
300 lines
6.3 KiB
Text
300 lines
6.3 KiB
Text
Model "UShells"
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{
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Path "models"
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Model 0 "ShellsM_d.3d"
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Skin 0 "JQuadAm1_.png"
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Scale 0.03 0.03 0.03
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AngleOffset 90
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ZOffset 2.5
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FrameIndex QAMO A 0 0
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}
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Model "UShells2"
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{
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Path "models"
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Model 0 "ShellsSmallM_d.3d"
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Skin 0 "JQuadAm1_.png"
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Scale 0.03 0.03 0.03
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AngleOffset 90
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ZOffset 1.25
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FrameIndex QAMO A 0 0
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}
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Model "QCasing"
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{
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Path "models"
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Model 0 "QShell_d.3d"
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Skin 0 "JQuadAm2.png"
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Scale 0.03 -0.03 0.03
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AngleOffset 90
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ZOffset 1
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USEACTORPITCH
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USEACTORROLL
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USEROTATIONCENTER
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CORRECTPIXELSTRETCH
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Rotation-Center 0 0 .5
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FrameIndex PCAS A 0 0
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}
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Model "Quadshot"
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{
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Path "models"
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Model 1 "QuadShotPickup_d.3d"
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Skin 1 "GunPick1_.png"
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ZOffset 5
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AngleOffset -90
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Scale 0.08 -0.08 0.08
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FrameIndex QSPK B 1 0
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ZOffset 10
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ROTATING
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FrameIndex QSPK A 1 0
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}
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Model "Quadshot"
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{
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Path "models"
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Model 2 "Flat_d.3d"
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Skin 2 "QuadMuz.png"
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AngleOffset 90
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Scale 0.09 0.09 0.09
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Offset 0 -70 -13
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FrameIndex QFLA A 2 0
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Scale 0.16 0.16 0.16
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Offset 0 -70 -14
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FrameIndex QFLA B 2 0
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}
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// Way too many goddamn frames on this even though I actually reduced them
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Model "Quadshot"
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{
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Path "models"
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Model 0 "QuadShot_d.3d"
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SurfaceSkin 0 0 "GunPick1.png"
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SurfaceSkin 0 1 "Automa1.png"
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SurfaceSkin 0 2 "JQuadAm1.png"
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AngleOffset -90
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Scale -0.32 -0.32 0.32
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Offset 0 -26 -16
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// Idle
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FrameIndex QUAI A 0 0
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FrameIndex QUAI B 0 1
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FrameIndex QUAI C 0 2
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FrameIndex QUAI D 0 3
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FrameIndex QUAI E 0 4
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// Twiddle
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FrameIndex QUAT A 0 5
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FrameIndex QUAT B 0 6
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FrameIndex QUAT C 0 7
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FrameIndex QUAT D 0 8
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FrameIndex QUAT E 0 9
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FrameIndex QUAT F 0 10
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FrameIndex QUAT G 0 11
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FrameIndex QUAT H 0 12
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FrameIndex QUAT I 0 13
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FrameIndex QUAT J 0 14
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FrameIndex QUAT K 0 15
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FrameIndex QUAT L 0 16
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FrameIndex QUAT M 0 17
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FrameIndex QUAT N 0 18
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FrameIndex QUAT O 0 19
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FrameIndex QUAT P 0 20
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FrameIndex QUAT Q 0 21
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FrameIndex QUAT R 0 22
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FrameIndex QUAT S 0 23
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FrameIndex QUAT T 0 24
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FrameIndex QUAT U 0 25
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// Select
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FrameIndex QUAS A 0 26
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FrameIndex QUAS B 0 27
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FrameIndex QUAS C 0 28
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FrameIndex QUAS D 0 29
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FrameIndex QUAS E 0 30
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FrameIndex QUAS F 0 31
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FrameIndex QUAS G 0 32
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FrameIndex QUAS H 0 33
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FrameIndex QUAS I 0 34
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FrameIndex QUAS J 0 35
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FrameIndex QUAS K 0 36
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// Down
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FrameIndex QUAD A 0 36
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FrameIndex QUAD B 0 37
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FrameIndex QUAD C 0 38
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FrameIndex QUAD D 0 39
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FrameIndex QUAD E 0 40
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FrameIndex QUAD F 0 41
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FrameIndex QUAD G 0 42
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FrameIndex QUAD H 0 43
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// Fire
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FrameIndex QUAF A 0 44
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FrameIndex QUAF B 0 45
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FrameIndex QUAF C 0 46
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FrameIndex QUAF D 0 47
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FrameIndex QUAF E 0 48
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FrameIndex QUAF F 0 49
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FrameIndex QUAF G 0 50
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FrameIndex QUAF H 0 51
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FrameIndex QUAF I 0 52
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FrameIndex QUAF J 0 53
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FrameIndex QUAF K 0 54
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// Pump
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FrameIndex QUAP A 0 54
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FrameIndex QUAP B 0 55
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FrameIndex QUAP C 0 56
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FrameIndex QUAP D 0 57
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FrameIndex QUAP E 0 58
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FrameIndex QUAP F 0 59
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FrameIndex QUAP G 0 60
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FrameIndex QUAP H 0 61
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FrameIndex QUAP I 0 62
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FrameIndex QUAP J 0 63
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FrameIndex QUAP K 0 64
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FrameIndex QUAP L 0 65
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FrameIndex QUAP M 0 66
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FrameIndex QUAP N 0 67
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FrameIndex QUAP O 0 68
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FrameIndex QUAP P 0 69
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FrameIndex QUAP Q 0 70
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FrameIndex QUAP R 0 71
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FrameIndex QUAP S 0 72
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FrameIndex QUAP T 0 73
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FrameIndex QUAP U 0 74
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FrameIndex QUAP V 0 75
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FrameIndex QUAP W 0 76
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FrameIndex QUAP X 0 77
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FrameIndex QUAP Y 0 78
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FrameIndex QUAP Z 0 79
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FrameIndex QUAP [ 0 80
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FrameIndex QUAP \ 0 81
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// AltFire
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FrameIndex QUAA A 0 82
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FrameIndex QUAA B 0 83
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FrameIndex QUAA C 0 84
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FrameIndex QUAA D 0 85
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FrameIndex QUAA E 0 86
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FrameIndex QUAA F 0 87
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FrameIndex QUAA G 0 88
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FrameIndex QUAA H 0 89
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FrameIndex QUAA I 0 90
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FrameIndex QUAA J 0 91
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FrameIndex QUAA K 0 92
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FrameIndex QUAA L 0 93
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FrameIndex QUAA M 0 94
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FrameIndex QUAA N 0 95
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FrameIndex QUAA O 0 96
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FrameIndex QUAA P 0 97
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FrameIndex QUAA Q 0 98
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FrameIndex QUAA R 0 99
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FrameIndex QUAA S 0 100
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// Reload
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FrameIndex QUAR A 0 101
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FrameIndex QUAR B 0 102
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FrameIndex QUAR C 0 103
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FrameIndex QUAR D 0 104
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FrameIndex QUAR E 0 105
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FrameIndex QUAR F 0 106
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FrameIndex QUAR G 0 107
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FrameIndex QUAR H 0 108
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FrameIndex QUAR I 0 109
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FrameIndex QUAR J 0 110
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FrameIndex QUAR K 0 111
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FrameIndex QUAR L 0 112 // open
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FrameIndex QUAR M 0 113
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FrameIndex QUAR N 0 114
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FrameIndex QUAR O 0 115
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FrameIndex QUAR P 0 116
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FrameIndex QUAR Q 0 117
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FrameIndex QUAR R 0 118
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FrameIndex QUAR S 0 119
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FrameIndex QUAR T 0 120
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FrameIndex QUAR U 0 121
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FrameIndex QUAR V 0 122 // drop
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FrameIndex QUAR W 0 123
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FrameIndex QUAR X 0 124
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FrameIndex QUAR Y 0 125
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FrameIndex QUAR Z 0 126
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FrameIndex QUAR [ 0 127
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FrameIndex QUAR \ 0 128
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FrameIndex QUAR ] 0 129
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FrameIndex QUR2 A 0 130
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FrameIndex QUR2 B 0 131
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FrameIndex QUR2 C 0 132
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FrameIndex QUR2 D 0 133
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FrameIndex QUR2 E 0 134
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FrameIndex QUR2 F 0 135
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FrameIndex QUR2 G 0 136
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FrameIndex QUR2 H 0 137
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FrameIndex QUR2 I 0 138
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FrameIndex QUR2 J 0 139
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FrameIndex QUR2 K 0 140
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FrameIndex QUR2 L 0 141
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FrameIndex QUR2 M 0 142
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FrameIndex QUR2 N 0 143
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FrameIndex QUR2 O 0 144
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FrameIndex QUR2 P 0 145
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FrameIndex QUR2 Q 0 146
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FrameIndex QUR2 R 0 147
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FrameIndex QUR2 S 0 148 // load
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FrameIndex QUR2 T 0 149
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FrameIndex QUR2 U 0 150
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FrameIndex QUR2 V 0 151
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FrameIndex QUR2 W 0 152
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FrameIndex QUR2 X 0 153
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FrameIndex QUR2 Y 0 154
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FrameIndex QUR2 Z 0 155
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FrameIndex QUR2 [ 0 156
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FrameIndex QUR2 \ 0 157
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FrameIndex QUR2 ] 0 158
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FrameIndex QUR3 A 0 159
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FrameIndex QUR3 B 0 160
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FrameIndex QUR3 C 0 161
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FrameIndex QUR3 D 0 162
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FrameIndex QUR3 E 0 163
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FrameIndex QUR3 F 0 164
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FrameIndex QUR3 G 0 165
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FrameIndex QUR3 H 0 166
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FrameIndex QUR3 I 0 167
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FrameIndex QUR3 J 0 168
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FrameIndex QUR3 K 0 169
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FrameIndex QUR3 L 0 170
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FrameIndex QUR3 M 0 171
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FrameIndex QUR3 N 0 172
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FrameIndex QUR3 O 0 173
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FrameIndex QUR3 P 0 174 // load
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FrameIndex QUR3 Q 0 175
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FrameIndex QUR3 R 0 176
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FrameIndex QUR3 S 0 177
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FrameIndex QUR3 T 0 178
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FrameIndex QUR3 U 0 179
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FrameIndex QUR3 V 0 180
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FrameIndex QUR3 W 0 181
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FrameIndex QUR3 X 0 182
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FrameIndex QUR3 Y 0 183
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FrameIndex QUR3 Z 0 184
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FrameIndex QUR3 [ 0 185
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FrameIndex QUR3 \ 0 186
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FrameIndex QUR3 ] 0 187
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FrameIndex QUR4 A 0 188
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FrameIndex QUR4 B 0 189
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FrameIndex QUR4 C 0 190
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FrameIndex QUR4 D 0 191
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FrameIndex QUR4 E 0 192
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FrameIndex QUR4 F 0 193 // close
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FrameIndex QUR4 G 0 194
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FrameIndex QUR4 H 0 195
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FrameIndex QUR4 I 0 196
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FrameIndex QUR4 J 0 197
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FrameIndex QUR4 K 0 198
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FrameIndex QUR4 L 0 199
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FrameIndex QUR4 M 0 200
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FrameIndex QUR4 N 0 201
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FrameIndex QUR4 O 0 202
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FrameIndex QUR4 P 0 203
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FrameIndex QUR4 Q 0 204
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}
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