stinger_m/modeldef.uflak
Marisa Kirisame 912cad96c5 Oh boy, it begins.
Assigned all pickup models.
Implemented all ammo types.
Finished Flak Cannon.
Additional cleanup.
Slot reassignments and other adjustments to match known Unreal prototype info.
2019-09-04 02:37:59 +02:00

238 lines
4.5 KiB
Text

Model "UFlakBox"
{
Path "models"
Model 0 "flakboxMesh_d.3d"
Skin 0 "JPickup1.png"
Scale 0.09 0.09 0.108
ZOffset 6
RollOffset 180
FrameIndex FAMO A 0 0
}
Model "UFlakAmmo"
{
Path "models"
Model 0 "FlakSh_d.3d"
Skin 0 "Jflakshel1_.png"
Scale 0.2 0.24 0.2
ZOffset 2.25
RollOffset -90
FrameIndex FAMO B 0 0
}
Model "UFlakChunk"
{
Path "models"
Model 0 "ChnkX_d.3d"
Skin 0 "Jflakshel1.png"
Scale 0.05 0.05 0.06
ZOffset 2
USEACTORPITCH
USEACTORROLL
USEROTATIONCENTER
Rotation-Center 0 0 2
FrameIndex FCH1 A 0 0
FrameIndex FCH2 A 0 1
FrameIndex FCH3 A 0 2
FrameIndex FCH4 A 0 3
}
Model "UFlakSlug"
{
Path "models"
Model 0 "FlakSh_d.3d"
Skin 0 "Jflakshel1.png"
Scale 0.2 0.2 0.24
AngleOffset 90
USEACTORPITCH
FrameIndex FSLG A 0 0
}
Model "UFlakCannon"
{
Path "models"
Model 1 "FlakPick_d.3d"
Skin 1 "Jflak1_.png"
ZOffset 12
AngleOffset 90
Scale 0.12 0.12 0.134
FrameIndex FPCK B 1 0
ZOffset 13
ROTATING
FrameIndex FPCK A 1 0
}
Model "UFlakCannon"
{
Path "models"
Model 2 "Flat_d.3d"
Skin 2 "Flakmuz.png"
AngleOffset 90
Scale 0.06 0.06 0.06
Offset 11 -28 -9
FrameIndex FMUZ A 2 0
/* Path "models"
Model 2 "flak_d.3d"
SurfaceSkin 2 0 "FireEffect13.png"
Scale 0.1 -0.1 0.1
AngleOffset -90
Offset 7 -9.7 -5.8
DONTCULLBACKFACES
// Fire
FrameIndex FLFF A 2 46
FrameIndex FLFF B 2 47
FrameIndex FLFF C 2 48
FrameIndex FLFF D 2 49
FrameIndex FLFF E 2 50
FrameIndex FLFF F 2 51
FrameIndex FLFF G 2 52
FrameIndex FLFF H 2 53
FrameIndex FLFF I 2 54
FrameIndex FLFF J 2 55
// AltFire
FrameIndex FLFA A 2 56
FrameIndex FLFA B 2 57
FrameIndex FLFA C 2 58
FrameIndex FLFA D 2 59
FrameIndex FLFA E 2 60
FrameIndex FLFA F 2 61
FrameIndex FLFA G 2 62
FrameIndex FLFA H 2 63
FrameIndex FLFA I 2 64
FrameIndex FLFA J 2 65
FrameIndex FLFA K 2 66*/
}
Model "UFlakCannon"
{
Path "models"
Model 0 "flak_d.3d"
SurfaceSkin 0 1 "Jflak1.png"
Scale 0.1 -0.1 0.1
AngleOffset -90
Offset 7 -9.7 -5.8
// Select
FrameIndex FLKS A 0 0
FrameIndex FLKS B 0 1
FrameIndex FLKS C 0 2
FrameIndex FLKS D 0 3
FrameIndex FLKS E 0 4
FrameIndex FLKS F 0 5
FrameIndex FLKS G 0 6
FrameIndex FLKS H 0 7
FrameIndex FLKS I 0 8
FrameIndex FLKS J 0 9
FrameIndex FLKS K 0 10
FrameIndex FLKS L 0 11
FrameIndex FLKS M 0 12
FrameIndex FLKS N 0 13
FrameIndex FLKS O 0 14
FrameIndex FLKS P 0 15
FrameIndex FLKS Q 0 16
FrameIndex FLKS R 0 17
FrameIndex FLKS S 0 18
FrameIndex FLKS T 0 19
FrameIndex FLKS U 0 20
FrameIndex FLKS V 0 21
FrameIndex FLKS W 0 22
FrameIndex FLKS X 0 23
FrameIndex FLKS Y 0 24
FrameIndex FLKS Z 0 25
FrameIndex FLS2 A 0 26
FrameIndex FLS2 B 0 27
FrameIndex FLS2 C 0 28
FrameIndex FLS2 D 0 29
// Loading
FrameIndex FLKL A 0 30
FrameIndex FLKL B 0 31
FrameIndex FLKL C 0 32
FrameIndex FLKL D 0 33
FrameIndex FLKL E 0 34
FrameIndex FLKL F 0 35
FrameIndex FLKL G 0 36
FrameIndex FLKL H 0 37
FrameIndex FLKL I 0 38
FrameIndex FLKL J 0 39
FrameIndex FLKL K 0 40
FrameIndex FLKL L 0 41
FrameIndex FLKL M 0 42
FrameIndex FLKL N 0 43
FrameIndex FLKL O 0 44
// Still
FrameIndex FLKI A 0 45
// Fire
FrameIndex FLKF A 0 46
FrameIndex FLKF B 0 47
FrameIndex FLKF C 0 48
FrameIndex FLKF D 0 49
FrameIndex FLKF E 0 50
FrameIndex FLKF F 0 51
FrameIndex FLKF G 0 52
FrameIndex FLKF H 0 53
FrameIndex FLKF I 0 54
FrameIndex FLKF J 0 55
// AltFire
FrameIndex FLKA A 0 56
FrameIndex FLKA B 0 57
FrameIndex FLKA C 0 58
FrameIndex FLKA D 0 59
FrameIndex FLKA E 0 60
FrameIndex FLKA F 0 61
FrameIndex FLKA G 0 62
FrameIndex FLKA H 0 63
FrameIndex FLKA I 0 64
FrameIndex FLKA J 0 65
FrameIndex FLKA K 0 66
// Eject
FrameIndex FLKE A 0 67
FrameIndex FLKE B 0 68
FrameIndex FLKE C 0 69
FrameIndex FLKE D 0 70
FrameIndex FLKE E 0 71
FrameIndex FLKE F 0 72
FrameIndex FLKE G 0 73
FrameIndex FLKE H 0 74
FrameIndex FLKE I 0 75
FrameIndex FLKE J 0 76
FrameIndex FLKE K 0 77
FrameIndex FLKE L 0 78
FrameIndex FLKE M 0 79
FrameIndex FLKE N 0 80
FrameIndex FLKE O 0 81
FrameIndex FLKE P 0 82
FrameIndex FLKE Q 0 83
FrameIndex FLKE R 0 84
FrameIndex FLKE S 0 85
// Down2
FrameIndex FLD2 A 0 86
FrameIndex FLD2 B 0 87
FrameIndex FLD2 C 0 88
FrameIndex FLD2 D 0 89
FrameIndex FLD2 E 0 90
FrameIndex FLD2 F 0 91
FrameIndex FLD2 G 0 92
FrameIndex FLD2 H 0 93
FrameIndex FLD2 I 0 94
FrameIndex FLD2 J 0 95
FrameIndex FLD2 K 0 96
FrameIndex FLD2 L 0 97
FrameIndex FLD2 M 0 98
FrameIndex FLD2 N 0 99
FrameIndex FLD2 O 0 100
// Down
FrameIndex FLKD A 0 104
FrameIndex FLKD B 0 105
FrameIndex FLKD C 0 106
FrameIndex FLKD D 0 107
FrameIndex FLKD E 0 108
FrameIndex FLKD F 0 109
}