Doomreal development is officially back to life. Doomreal now depends on Doom Tournament, as it's an add-on for it. Most of the resources are in place right now, just a couple more things left to add in. Flak cannon is still incomplete and weapon development will be resumed soon. There is a main menu now, I hope you like it. Player classes don't have models assigned yet, so they will look weird. Overall this is not yet very playable.
200 lines
3.9 KiB
Text
200 lines
3.9 KiB
Text
Model "UFlakBox"
|
|
{
|
|
Path "models"
|
|
Model 0 "flakboxMesh_d.3d"
|
|
Skin 0 "JPickup1.png"
|
|
Scale 0.09 0.09 0.108
|
|
ZOffset 6
|
|
RollOffset 180
|
|
|
|
FrameIndex FBOX A 0 0
|
|
}
|
|
|
|
Model "UFlakAmmo"
|
|
{
|
|
Path "models"
|
|
Model 0 "FlakSh_d.3d"
|
|
Skin 0 "Jflakshel1_.png"
|
|
Scale 0.2 0.24 0.2
|
|
ZOffset 2.25
|
|
RollOffset -90
|
|
|
|
FrameIndex FSHL B 0 0
|
|
}
|
|
|
|
Model "UFlakCannon"
|
|
{
|
|
Path "models"
|
|
Model 1 "FlakPick_d.3d"
|
|
Skin 1 "Jflak1_.png"
|
|
ZOffset 12
|
|
AngleOffset 90
|
|
Scale 0.12 0.12 0.134
|
|
|
|
FrameIndex FLKP B 1 0
|
|
|
|
ZOffset 12
|
|
ROTATING
|
|
FrameIndex FLKP A 1 0
|
|
}
|
|
|
|
Model "UFlakCannon"
|
|
{
|
|
Path "models"
|
|
Model 2 "flak_d.3d"
|
|
SurfaceSkin 2 0 "FireEffect13.png"
|
|
Scale 0.1 -0.08 0.1
|
|
AngleOffset -90
|
|
Offset 5 -9 -5
|
|
DONTCULLBACKFACES
|
|
|
|
// Fire
|
|
FrameIndex FLFF A 2 46
|
|
FrameIndex FLFF B 2 47
|
|
FrameIndex FLFF C 2 48
|
|
FrameIndex FLFF D 2 49
|
|
FrameIndex FLFF E 2 50
|
|
FrameIndex FLFF F 2 51
|
|
FrameIndex FLFF G 2 52
|
|
FrameIndex FLFF H 2 53
|
|
FrameIndex FLFF I 2 54
|
|
FrameIndex FLFF J 2 55
|
|
// AltFire
|
|
FrameIndex FLFA A 2 56
|
|
FrameIndex FLFA B 2 57
|
|
FrameIndex FLFA C 2 58
|
|
FrameIndex FLFA D 2 59
|
|
FrameIndex FLFA E 2 60
|
|
FrameIndex FLFA F 2 61
|
|
FrameIndex FLFA G 2 62
|
|
FrameIndex FLFA H 2 63
|
|
FrameIndex FLFA I 2 64
|
|
FrameIndex FLFA J 2 65
|
|
FrameIndex FLFA K 2 66
|
|
}
|
|
|
|
Model "UFlakCannon"
|
|
{
|
|
Path "models"
|
|
Model 0 "flak_d.3d"
|
|
SurfaceSkin 0 1 "Jflak1.png"
|
|
Scale 0.1 -0.08 0.1
|
|
AngleOffset -90
|
|
Offset 5 -9 -5
|
|
|
|
// Select
|
|
FrameIndex FLKS A 0 0
|
|
FrameIndex FLKS B 0 1
|
|
FrameIndex FLKS C 0 2
|
|
FrameIndex FLKS D 0 3
|
|
FrameIndex FLKS E 0 4
|
|
FrameIndex FLKS F 0 5
|
|
FrameIndex FLKS G 0 6
|
|
FrameIndex FLKS H 0 7
|
|
FrameIndex FLKS I 0 8
|
|
FrameIndex FLKS J 0 9
|
|
FrameIndex FLKS K 0 10
|
|
FrameIndex FLKS L 0 11
|
|
FrameIndex FLKS M 0 12
|
|
FrameIndex FLKS N 0 13
|
|
FrameIndex FLKS O 0 14
|
|
FrameIndex FLKS P 0 15
|
|
FrameIndex FLKS Q 0 16
|
|
FrameIndex FLKS R 0 17
|
|
FrameIndex FLKS S 0 18
|
|
FrameIndex FLKS T 0 19
|
|
FrameIndex FLKS U 0 20
|
|
FrameIndex FLKS V 0 21
|
|
FrameIndex FLKS W 0 22
|
|
FrameIndex FLKS X 0 23
|
|
FrameIndex FLKS Y 0 24
|
|
FrameIndex FLKS Z 0 25
|
|
FrameIndex FLS2 A 0 26
|
|
FrameIndex FLS2 B 0 27
|
|
FrameIndex FLS2 C 0 28
|
|
FrameIndex FLS2 D 0 29
|
|
// Loading
|
|
FrameIndex FLKL A 0 30
|
|
FrameIndex FLKL B 0 31
|
|
FrameIndex FLKL C 0 32
|
|
FrameIndex FLKL D 0 33
|
|
FrameIndex FLKL E 0 34
|
|
FrameIndex FLKL F 0 35
|
|
FrameIndex FLKL G 0 36
|
|
FrameIndex FLKL H 0 37
|
|
FrameIndex FLKL I 0 38
|
|
FrameIndex FLKL J 0 39
|
|
FrameIndex FLKL K 0 40
|
|
FrameIndex FLKL L 0 41
|
|
FrameIndex FLKL M 0 42
|
|
FrameIndex FLKL N 0 43
|
|
FrameIndex FLKL O 0 44
|
|
// Still
|
|
FrameIndex FLKI A 0 45
|
|
// Fire
|
|
FrameIndex FLKF A 0 46
|
|
FrameIndex FLKF B 0 47
|
|
FrameIndex FLKF C 0 48
|
|
FrameIndex FLKF D 0 49
|
|
FrameIndex FLKF E 0 50
|
|
FrameIndex FLKF F 0 51
|
|
FrameIndex FLKF G 0 52
|
|
FrameIndex FLKF H 0 53
|
|
FrameIndex FLKF I 0 54
|
|
FrameIndex FLKF J 0 55
|
|
// AltFire
|
|
FrameIndex FLKA A 0 56
|
|
FrameIndex FLKA B 0 57
|
|
FrameIndex FLKA C 0 58
|
|
FrameIndex FLKA D 0 59
|
|
FrameIndex FLKA E 0 60
|
|
FrameIndex FLKA F 0 61
|
|
FrameIndex FLKA G 0 62
|
|
FrameIndex FLKA H 0 63
|
|
FrameIndex FLKA I 0 64
|
|
FrameIndex FLKA J 0 65
|
|
FrameIndex FLKA K 0 66
|
|
// Eject
|
|
FrameIndex FLKE A 0 67
|
|
FrameIndex FLKE B 0 68
|
|
FrameIndex FLKE C 0 69
|
|
FrameIndex FLKE D 0 70
|
|
FrameIndex FLKE E 0 71
|
|
FrameIndex FLKE F 0 72
|
|
FrameIndex FLKE G 0 73
|
|
FrameIndex FLKE H 0 74
|
|
FrameIndex FLKE I 0 75
|
|
FrameIndex FLKE J 0 76
|
|
FrameIndex FLKE K 0 77
|
|
FrameIndex FLKE L 0 78
|
|
FrameIndex FLKE M 0 79
|
|
FrameIndex FLKE N 0 80
|
|
FrameIndex FLKE O 0 81
|
|
FrameIndex FLKE P 0 82
|
|
FrameIndex FLKE Q 0 83
|
|
FrameIndex FLKE R 0 84
|
|
FrameIndex FLKE S 0 85
|
|
// Down2
|
|
FrameIndex FLD2 A 0 86
|
|
FrameIndex FLD2 B 0 87
|
|
FrameIndex FLD2 C 0 88
|
|
FrameIndex FLD2 D 0 89
|
|
FrameIndex FLD2 E 0 90
|
|
FrameIndex FLD2 F 0 91
|
|
FrameIndex FLD2 G 0 92
|
|
FrameIndex FLD2 H 0 93
|
|
FrameIndex FLD2 I 0 94
|
|
FrameIndex FLD2 J 0 95
|
|
FrameIndex FLD2 K 0 96
|
|
FrameIndex FLD2 L 0 97
|
|
FrameIndex FLD2 M 0 98
|
|
FrameIndex FLD2 N 0 99
|
|
FrameIndex FLD2 O 0 100
|
|
// Down
|
|
FrameIndex FLKD A 0 104
|
|
FrameIndex FLKD B 0 105
|
|
FrameIndex FLKD C 0 106
|
|
FrameIndex FLKD D 0 107
|
|
FrameIndex FLKD E 0 108
|
|
FrameIndex FLKD F 0 109
|
|
}
|