stinger_m/modeldef.olsmp
Marisa Kirisame bac59b45c1 Replaced some incorrect instances of clip with magazine.
Add SMP 7243 from Oldskool to the BFG pool (toggleable).
Random fixarounds.
Spent mag models for the pistols, will be used (and backported to DT) soon.
2019-09-04 19:31:12 +02:00

183 lines
No EOL
3.6 KiB
Text

Model "OLSMPAmmo"
{
Path "models"
Model 0 "OLSMPAmmo_d.3d"
Skin 0 "OLSMP_.png"
Scale 0.08 -0.08 0.096
ZOffset 1
FrameIndex UCLP A 0 0
}
Model "OLSMP"
{
Path "models"
Model 1 "OLSMPPick_d.3d"
Skin 1 "OLSMP_.png"
Scale 0.08 -0.08 0.096
AngleOffset -90
ZOffset 19
FrameIndex AUTP B 1 0
ZOffset 21
ROTATING
FrameIndex AUTP A 1 0
}
Model "OLSMP"
{
Path "models"
Model 2 "Flat_d.3d"
AngleOffset 90
Scale 0.04 0.04 0.04
Offset 12.4 -30.0 -3.9
Skin 2 "Muz1.png"
FrameIndex AMUZ A 2 0
Skin 2 "Muz2.png"
FrameIndex AMUZ B 2 0
Skin 2 "Muz3.png"
FrameIndex AMUZ C 2 0
Skin 2 "Muz4.png"
FrameIndex AMUZ D 2 0
Skin 2 "Muz5.png"
FrameIndex AMUZ E 2 0
Skin 2 "Muz6.png"
FrameIndex AMUZ F 2 0
Skin 2 "Muz7.png"
FrameIndex AMUZ G 2 0
Skin 2 "Muz8.png"
FrameIndex AMUZ H 2 0
Skin 2 "Muz9.png"
FrameIndex AMUZ I 2 0
}
Model "OLSMP"
{
Path "models"
Model 0 "OLSMPR_d.3d"
SurfaceSkin 0 1 "OLSMP.png"
Scale 0.12 -0.06 0.084
Offset 6.9 -16.8 -11.1
AngleOffset 90
RollOffset -90
// Fire
FrameIndex AUTF A 0 1
FrameIndex AUTF B 0 1
FrameIndex AUTF C 0 2
FrameIndex AUTF D 0 3
// Fire0
FrameIndex AUTF E 0 4
FrameIndex AUTF F 0 5
FrameIndex AUTF G 0 6
// Fire1
FrameIndex AUTF H 0 7
FrameIndex AUTF I 0 8
FrameIndex AUTF J 0 9
// Fire2
FrameIndex AUTF K 0 10
FrameIndex AUTF L 0 11
FrameIndex AUTF M 0 12
// Release
FrameIndex AUTF N 0 13
FrameIndex AUTF O 0 14
FrameIndex AUTF P 0 15
FrameIndex AUTF Q 0 16
FrameIndex AUTF R 0 17
FrameIndex AUTF S 0 18
FrameIndex AUTF T 0 19
// Twiddle
FrameIndex AUTT A 0 20
FrameIndex AUTT B 0 21
FrameIndex AUTT C 0 22
FrameIndex AUTT D 0 23
FrameIndex AUTT E 0 24
FrameIndex AUTT F 0 25
FrameIndex AUTT G 0 26
FrameIndex AUTT H 0 27
FrameIndex AUTT I 0 28
FrameIndex AUTT J 0 29
FrameIndex AUTT K 0 30
FrameIndex AUTT L 0 31
FrameIndex AUTT M 0 32
FrameIndex AUTT N 0 33
FrameIndex AUTT O 0 34
FrameIndex AUTT P 0 35
FrameIndex AUTT Q 0 36
FrameIndex AUTT R 0 37
FrameIndex AUTT S 0 38
FrameIndex AUTT T 0 39
FrameIndex AUTT U 0 40
FrameIndex AUTT V 0 41
FrameIndex AUTT W 0 42
FrameIndex AUTT X 0 43
FrameIndex AUTT Y 0 44
// Sway
FrameIndex AUTI A 0 20
FrameIndex AUTI B 0 21
// Eject
FrameIndex AUTR A 0 45
FrameIndex AUTR B 0 46
FrameIndex AUTR C 0 47
FrameIndex AUTR D 0 48
FrameIndex AUTR E 0 49
FrameIndex AUTR F 0 50
FrameIndex AUTR G 0 51
FrameIndex AUTR H 0 52
FrameIndex AUTR I 0 53
FrameIndex AUTR J 0 54
FrameIndex AUTR K 0 55
FrameIndex AUTR L 0 56
FrameIndex AUTR M 0 57
FrameIndex AUTR N 0 58
FrameIndex AUTR O 0 59
FrameIndex AUTR P 0 60
FrameIndex AUTR Q 0 61
FrameIndex AUTR R 0 62
FrameIndex AUTR S 0 63
FrameIndex AUTR T 0 64
FrameIndex AUTR U 0 65
FrameIndex AUTR V 0 66
FrameIndex AUTR W 0 67
FrameIndex AUTR X 0 68
FrameIndex AUTR Y 0 69
// Down
FrameIndex AUTD A 0 70
FrameIndex AUTD B 0 71
FrameIndex AUTD C 0 72
FrameIndex AUTD D 0 73
FrameIndex AUTD E 0 74
// Select
FrameIndex AUTS A 0 75
FrameIndex AUTS B 0 76
FrameIndex AUTS C 0 77
FrameIndex AUTS D 0 78
FrameIndex AUTS E 0 79
FrameIndex AUTS F 0 80
FrameIndex AUTS G 0 81
FrameIndex AUTS H 0 82
FrameIndex AUTS I 0 83
FrameIndex AUTS J 0 84
FrameIndex AUTS K 0 85
FrameIndex AUTS L 0 86
FrameIndex AUTS M 0 87
FrameIndex AUTS N 0 88
FrameIndex AUTS O 0 89
FrameIndex AUTS P 0 90
FrameIndex AUTS Q 0 91
FrameIndex AUTS R 0 92
FrameIndex AUTS S 0 93
FrameIndex AUTS T 0 94
FrameIndex AUTS U 0 95
FrameIndex AUTS V 0 96
FrameIndex AUTS W 0 97
FrameIndex AUTS X 0 98
FrameIndex AUTS Y 0 99
FrameIndex AUTS Z 0 100
FrameIndex AUS2 A 0 101
FrameIndex AUS2 B 0 102
FrameIndex AUS2 C 0 103
FrameIndex AUS2 D 0 104
}