stinger_m/modeldef.gatling
Marisa the Magician a21aa43f35 1.2 update, w/ GZDoom 4.9 stuff:
- Customizable player skins here too.
 - Integrated re-skin add-ons ("Old Sounds" is still separate).
 - The usual fixes and optimizations.
 - All weapons are now left-handed, where possible.
2022-11-06 00:02:46 +01:00

138 lines
2.5 KiB
Text

Model "SMiniShell"
{
Path "models"
Model 0 "SShell_d.3d"
Skin 0 "jsshell.png"
PitchOffset 90
PITCHFROMMOMENTUM
Scale -0.04 0.02 0.02
FrameIndex SMIS A 0 0
}
Model "SMiniGun"
{
Path "models"
Model 1 "SMiniPick_d.3d"
Skin 1 "Minigun_.png"
ZOffset 10
Scale 0.18 0.18 0.18
FrameIndex SMIP B 1 0
ZOffset 14
ROTATING
FrameIndex SMIP A 1 0
}
Model "SMiniGun"
{
Path "models"
Model 2 "Flat_d.3d"
Skin 2 "SMinMuz.png"
AngleOffset 90
PitchOffset 90
Scale 0.1 0.1 0.1
Offset -8 -60 -7
FrameIndex SMMF A 2 0
Offset -12 -60 -7
FrameIndex SMMF B 2 0
Offset -6 -60 -12
FrameIndex SMMF C 2 0
Offset -14 -60 -12
FrameIndex SMMF D 2 0
Scale 0.15 0.15 0.15
Offset -10 -60 -8
FrameIndex SMMF E 2 0
}
Model "SMiniGun"
{
Path "models"
Model 3 "SMinigun_d.3d"
SurfaceSkin 3 0 "ShockSm.png"
AngleOffset 180
Scale 0.12 -0.08 0.12
Offset -6 -18 -12
DONTCULLBACKFACES
FrameIndex SMIR A 3 54
FrameIndex SMIR B 3 55
FrameIndex SMIR C 3 56
FrameIndex SMIR D 3 57
}
Model "SMiniGun"
{
Path "models"
Model 0 "SMinigun_d.3d"
SurfaceSkin 0 1 "Minigun.png"
AngleOffset 180
Scale -0.12 -0.08 0.12
Offset -6 -18 -12
// Down
FrameIndex SMID A 0 1
FrameIndex SMID B 0 2
FrameIndex SMID C 0 3
FrameIndex SMID D 0 4
FrameIndex SMID E 0 5
FrameIndex SMID F 0 6
// Select
FrameIndex SMIS A 0 6
FrameIndex SMIS B 0 7
FrameIndex SMIS C 0 8
FrameIndex SMIS D 0 9
FrameIndex SMIS E 0 10
FrameIndex SMIS F 0 11
FrameIndex SMIS G 0 12
FrameIndex SMIS H 0 13
FrameIndex SMIS I 0 14
// Idle
FrameIndex SMII A 0 15
FrameIndex SMII B 0 16
FrameIndex SMII C 0 17
FrameIndex SMII D 0 18
FrameIndex SMII E 0 19
// Fire1
FrameIndex SMIF A 0 20
FrameIndex SMIF B 0 21
FrameIndex SMIF C 0 22
FrameIndex SMIF D 0 23
FrameIndex SMIF E 0 24
FrameIndex SMIF F 0 25
// Fire2
FrameIndex SMIF G 0 26
FrameIndex SMIF H 0 27
FrameIndex SMIF I 0 28
FrameIndex SMIF J 0 29
FrameIndex SMIF K 0 30
FrameIndex SMIF L 0 31
// Fire3
FrameIndex SMIF M 0 32
FrameIndex SMIF N 0 33
FrameIndex SMIF O 0 34
FrameIndex SMIF P 0 35
FrameIndex SMIF Q 0 36
FrameIndex SMIF R 0 37
// Fire4
FrameIndex SMIF S 0 38
FrameIndex SMIF T 0 39
FrameIndex SMIF U 0 40
FrameIndex SMIF V 0 41
FrameIndex SMIF W 0 42
FrameIndex SMIF X 0 43
// AltFire
FrameIndex SMIA A 0 44
FrameIndex SMIA B 0 45
FrameIndex SMIA C 0 46
FrameIndex SMIA D 0 47
FrameIndex SMIA E 0 48
FrameIndex SMIA F 0 49
FrameIndex SMIA G 0 50
FrameIndex SMIA H 0 51
FrameIndex SMIA I 0 52
FrameIndex SMIA J 0 53
}