stinger_m/modeldef.uminigun
Marisa the Magician a21aa43f35 1.2 update, w/ GZDoom 4.9 stuff:
- Customizable player skins here too.
 - Integrated re-skin add-ons ("Old Sounds" is still separate).
 - The usual fixes and optimizations.
 - All weapons are now left-handed, where possible.
2022-11-06 00:02:46 +01:00

175 lines
3.5 KiB
Text

Model "UMiniAmmo"
{
Path "models"
Model 0 "ShellBoxMesh_d.3d"
Skin 0 "JPickup21.png"
ZOffset 5
AngleOffset 180
Scale 0.2 0.2 0.2
FrameIndex MAMO A 0 0
}
Model "UMinigun"
{
Path "models"
Model 1 "minipick_d.3d"
Skin 1 "minigun1_.png"
ZOffset 5
AngleOffset -90
Scale 0.08 0.08 0.08
FrameIndex MGNP B 1 0
ZOffset 10
ROTATING
FrameIndex MGNP A 1 0
}
Model "UMinigun"
{
Path "models"
Model 2 "Flat_d.3d"
Scale 0.2 0.2 0.2
Offset -18 -80.0 -20
AngleOffset 90
PitchOffset 90
Skin 2 "UMuz1.png"
FrameIndex MMUZ A 2 0
Skin 2 "UMuz2.png"
FrameIndex MMUZ B 2 0
Skin 2 "UMuz3.png"
FrameIndex MMUZ C 2 0
Skin 2 "UMuz4.png"
FrameIndex MMUZ D 2 0
Skin 2 "UMuz5.png"
FrameIndex MMUZ E 2 0
Skin 2 "UMuz6.png"
FrameIndex MMUZ F 2 0
Skin 2 "UMuz7.png"
FrameIndex MMUZ G 2 0
Skin 2 "UMuz8.png"
FrameIndex MMUZ H 2 0
Skin 2 "UMuz9.png"
FrameIndex MMUZ I 2 0
}
Model "UMinigun"
{
Path "models"
Model 0 "minigunM_d.3d"
SurfaceSkin 0 1 "minigun1.png"
SurfaceSkin 0 2 "minigun1.png"
AngleOffset 90
RollOffset -90
Scale 0.22 -0.22 0.22
Offset -15 -56 -18
// Select
FrameIndex MGNS A 0 0
FrameIndex MGNS B 0 1
FrameIndex MGNS C 0 2
FrameIndex MGNS D 0 3
FrameIndex MGNS E 0 4
FrameIndex MGNS F 0 5
FrameIndex MGNS G 0 6
FrameIndex MGNS H 0 7
FrameIndex MGNS I 0 8
FrameIndex MGNS J 0 9
FrameIndex MGNS K 0 10
FrameIndex MGNS L 0 11
FrameIndex MGNS M 0 12
FrameIndex MGNS N 0 13
FrameIndex MGNS O 0 14
FrameIndex MGNS P 0 15
FrameIndex MGNS Q 0 16
FrameIndex MGNS R 0 17
FrameIndex MGNS S 0 18
FrameIndex MGNS T 0 19
FrameIndex MGNS U 0 20
FrameIndex MGNS V 0 21
FrameIndex MGNS W 0 22
// Idle
FrameIndex MGNI A 0 23
// Wind
FrameIndex MGNW A 0 24
FrameIndex MGNW B 0 25
FrameIndex MGNW C 0 26
FrameIndex MGNW D 0 27
FrameIndex MGNW E 0 28
FrameIndex MGNW F 0 29
FrameIndex MGNW G 0 30
FrameIndex MGNW H 0 31
FrameIndex MGNW I 0 32
FrameIndex MGNW J 0 33
FrameIndex MGNW K 0 34
FrameIndex MGNW L 0 35
FrameIndex MGNW M 0 36
FrameIndex MGNW N 0 37
FrameIndex MGNW O 0 38
// Shoot1
FrameIndex MGNF A 0 39
FrameIndex MGNF B 0 40
FrameIndex MGNF C 0 41
FrameIndex MGNF D 0 42
FrameIndex MGNF E 0 43
FrameIndex MGNF F 0 44
FrameIndex MGNF G 0 45
FrameIndex MGNF H 0 46
FrameIndex MGNF I 0 47
FrameIndex MGNF J 0 48
FrameIndex MGNF K 0 49
FrameIndex MGNF L 0 50
FrameIndex MGNF M 0 51
FrameIndex MGNF N 0 52
FrameIndex MGNF O 0 53
// Shoot2
FrameIndex MGNA A 0 54
FrameIndex MGNA B 0 55
FrameIndex MGNA C 0 56
FrameIndex MGNA D 0 57
FrameIndex MGNA E 0 58
FrameIndex MGNA F 0 59
FrameIndex MGNA G 0 60
FrameIndex MGNA H 0 61
FrameIndex MGNA I 0 62
FrameIndex MGNA J 0 63
FrameIndex MGNA K 0 64
FrameIndex MGNA L 0 65
FrameIndex MGNA M 0 66
FrameIndex MGNA N 0 67
FrameIndex MGNA O 0 68
FrameIndex MGNA P 0 69
FrameIndex MGNA Q 0 70
FrameIndex MGNA R 0 71
FrameIndex MGNA S 0 72
FrameIndex MGNA T 0 73
// Unwind
FrameIndex MGNU A 0 74
FrameIndex MGNU B 0 75
FrameIndex MGNU C 0 76
FrameIndex MGNU D 0 77
FrameIndex MGNU E 0 78
FrameIndex MGNU F 0 79
FrameIndex MGNU G 0 80
FrameIndex MGNU H 0 81
FrameIndex MGNU I 0 82
FrameIndex MGNU J 0 83
FrameIndex MGNU K 0 84
FrameIndex MGNU L 0 85
FrameIndex MGNU M 0 86
FrameIndex MGNU N 0 87
FrameIndex MGNU O 0 88
// Down
FrameIndex MGND A 0 109
FrameIndex MGND B 0 110
FrameIndex MGND C 0 111
FrameIndex MGND D 0 112
FrameIndex MGND E 0 113
FrameIndex MGND F 0 114
FrameIndex MGND G 0 115
FrameIndex MGND H 0 116
FrameIndex MGND I 0 117
FrameIndex MGND J 0 118
}