Assigned all pickup models. Implemented all ammo types. Finished Flak Cannon. Additional cleanup. Slot reassignments and other adjustments to match known Unreal prototype info.
39 lines
537 B
Text
39 lines
537 B
Text
Model "UShells"
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{
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Path "models"
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Model 0 "ShellsM_d.3d"
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Skin 0 "JQuadAm1_.png"
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Scale 0.03 0.03 0.036
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AngleOffset 90
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ZOffset 3
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FrameIndex QAMO A 0 0
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}
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Model "UShells2"
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{
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Path "models"
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Model 0 "ShellsSmallM_d.3d"
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Skin 0 "JQuadAm1_.png"
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Scale 0.03 0.03 0.036
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AngleOffset 90
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ZOffset 1.5
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FrameIndex QAMO A 0 0
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}
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Model "Quadshot"
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{
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Path "models"
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Model 1 "QuadShotPickup_d.3d"
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Skin 1 "GunPick1_.png"
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ZOffset 6
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AngleOffset -90
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Scale 0.08 -0.08 0.096
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FrameIndex QUAP B 1 0
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ZOffset 12
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ROTATING
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FrameIndex QUAP A 1 0
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}
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