stinger_m/zscript/flamegun.zsc
Marisa Kirisame fae4f6d50b Partially implemented Stunner and Impaler (very unfinished).
Switched Impaler fire sound to something more appropriate (proto Skaarj fire).
Add slot priorities to all weapons, final weapons come first.
Adjust hud behavior to properly draw ammo bars by the order of their weapons.
2019-09-16 00:38:38 +02:00

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504 B
Text

Class UFireball : Actor
{
}
Class UFireball2 : UFireball
{
}
Class FlameGun : UnrealWeapon
{
Default
{
Tag "$T_FLAMEGUN";
Inventory.PickupMessage "$I_FLAMEGUN";
Weapon.UpSound "flamegun/select";
Weapon.SlotNumber 5;
Weapon.SelectionOrder 2;
Weapon.SlotPriority 0.9;
Weapon.AmmoType "FlameAmmo";
Weapon.AmmoUse 10;
Weapon.AmmoType2 "FlameAmmo";
Weapon.AmmoUse2 20;
Weapon.AmmoGive 100;
UTWeapon.DropAmmo 25;
}
States
{
Spawn:
FGNP A -1;
Stop;
FGNP B -1;
Stop;
}
}