Doomreal development is officially back to life. Doomreal now depends on Doom Tournament, as it's an add-on for it. Most of the resources are in place right now, just a couple more things left to add in. Flak cannon is still incomplete and weapon development will be resumed soon. There is a main menu now, I hope you like it. Player classes don't have models assigned yet, so they will look weird. Overall this is not yet very playable.
27 lines
837 B
Text
27 lines
837 B
Text
version "4.1"
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#include "zscript/unrealcommon.zsc"
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#include "zscript/dispersionpistol.zsc"
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#include "zscript/utranslocator.zsc"
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#include "zscript/stunner.zsc"
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#include "zscript/automag.zsc"
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#include "zscript/betamag.zsc"
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#include "zscript/stinger.zsc"
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#include "zscript/quadshot.zsc"
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#include "zscript/asmd.zsc"
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#include "zscript/impaler.zsc"
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#include "zscript/ueightball.zsc"
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#include "zscript/peacemaker.zsc"
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#include "zscript/uflakcannon.zsc"
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#include "zscript/razorjack.zsc"
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#include "zscript/ubiorifle.zsc"
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#include "zscript/napalm.zsc"
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#include "zscript/rifle.zsc"
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#include "zscript/uminigun.zsc"
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#include "zscript/gatling.zsc"
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#include "zscript/uhealitems.zsc"
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#include "zscript/uarmoritems.zsc"
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#include "zscript/miscitems.zsc"
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#include "zscript/upowerups.zsc"
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#include "zscript/unrealhud.zsc"
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#include "zscript/unrealmenus.zsc"
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