12 lines
287 B
GLSL
12 lines
287 B
GLSL
// imitation of the Unreal Engine 1.x ambient glow effect, timing may be off
|
|
#define PI 3.14159265
|
|
vec4 ProcessLight( vec4 color )
|
|
{
|
|
float glow = (1.0+sin(timer*2*PI))*0.25;
|
|
return vec4(min(color.rgb+vec3(glow),1.0),color.a);
|
|
}
|
|
|
|
vec4 ProcessTexel()
|
|
{
|
|
return getTexel(vTexCoord.st);
|
|
}
|