- CORRECTPIXELSTRETCH where needed on models. - Replace CoordUtil.GetAxes with quaternion version.
270 lines
4.5 KiB
Text
270 lines
4.5 KiB
Text
Model "ASMDAmmo"
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{
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Path "models"
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Model 0 "AsmdAmmoM_d.3d"
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SurfaceSkin 0 1 "JAsmdAmmo1.png"
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Scale 0.09 -0.09 0.09
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ZOffset 9
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FrameIndex SHOA A 0 0
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}
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Model "ASMDAmmoX"
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{
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Path "models"
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Model 0 "AsmdAmmoM_d.3d"
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SurfaceSkin 0 0 "ShockC.png"
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Scale 0.09 -0.09 0.09
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ZOffset 9
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DONTCULLBACKFACES
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FrameIndex SHOA A 0 0
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}
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Model "ASMDAmmoXX"
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{
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Path "models"
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Model 0 "AsmdAmmoM_d.3d"
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SurfaceSkin 0 2 "ShockSm.png"
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Scale 0.09 -0.09 0.09
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ZOffset 9
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DONTCULLBACKFACES
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FrameIndex SHOA A 0 0
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}
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Model "ASMDAmmo2"
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{
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Path "models"
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Model 0 "AsmdAmmoSmallM_d.3d"
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SurfaceSkin 0 0 "JAsmdAmmo1.png"
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Scale 0.03 -0.04 0.05
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ZOffset 5
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FrameIndex SHOA B 0 0
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}
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Model "ASMDAmmo2X"
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{
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Path "models"
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Model 0 "AsmdAmmoSmallM_d.3d"
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SurfaceSkin 0 1 "ShockC.png"
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Scale 0.03 -0.04 0.05
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ZOffset 5
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DONTCULLBACKFACES
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FrameIndex SHOA B 0 0
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}
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Model "ASMDBall"
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{
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Path "models"
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Model 0 "TazerProja_d.3d"
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Skin 0 "AsmdBall.png"
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Scale 0.08 0.08 0.08
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DONTCULLBACKFACES
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USEACTORPITCH
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USEACTORROLL
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CORRECTPIXELSTRETCH
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FrameIndex TAZB A 0 0
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}
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Model "ASMDBeamRing"
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{
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Path "models"
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Model 0 "RingEx_d.3d"
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Skin 0 "AsmdBeam.png"
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Scale 0.6 0.6 0.6
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PitchOffset 90
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DONTCULLBACKFACES
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USEACTORPITCH
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FrameIndex RNGX A 0 0
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FrameIndex RNGX B 0 1
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FrameIndex RNGX C 0 2
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FrameIndex RNGX D 0 3
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FrameIndex RNGX E 0 4
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FrameIndex RNGX F 0 5
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}
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Model "ASMDSBeamRing"
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{
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Path "models"
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Model 0 "RingEx_d.3d"
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Skin 0 "AsmdSBeam.png"
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Scale 0.6 0.6 0.6
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PitchOffset 90
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DONTCULLBACKFACES
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USEACTORPITCH
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FrameIndex RNGX A 0 0
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FrameIndex RNGX B 0 1
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FrameIndex RNGX C 0 2
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FrameIndex RNGX D 0 3
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FrameIndex RNGX E 0 4
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FrameIndex RNGX F 0 5
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}
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Model "ASMDBlastRing"
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{
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Path "models"
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Model 0 "RingEx_d.3d"
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Skin 0 "AsmdPBeam.png"
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Scale 1.2 1.2 1.2
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PitchOffset 90
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DONTCULLBACKFACES
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USEACTORPITCH
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FrameIndex RNGX A 0 0
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FrameIndex RNGX B 0 1
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FrameIndex RNGX C 0 2
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FrameIndex RNGX D 0 3
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FrameIndex RNGX E 0 4
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FrameIndex RNGX F 0 5
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}
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Model "ASMDRingTrail"
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{
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Path "models"
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Model 0 "RingEx_d.3d"
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Skin 0 "AsmdBeam.png"
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Scale 0.02 0.02 0.02
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PitchOffset 90
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DONTCULLBACKFACES
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USEACTORPITCH
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CORRECTPIXELSTRETCH
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FrameIndex RNGX A 0 0
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FrameIndex RNGX B 0 1
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FrameIndex RNGX C 0 2
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FrameIndex RNGX D 0 3
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FrameIndex RNGX E 0 4
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FrameIndex RNGX F 0 5
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}
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Model "ASMD"
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{
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Path "models"
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Model 1 "ASMDPick_d.3d"
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Skin 1 "ASMD1_.png"
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ZOffset 7
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AngleOffset 90
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Scale 0.2 0.2 0.2
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FrameIndex ASMP B 1 0
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ZOffset 10
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ROTATING
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FrameIndex ASMP A 1 0
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}
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Model "ASMD"
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{
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Path "models"
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Model 2 "ASMDM_d.3d"
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SurfaceSkin 2 0 "ShockSm.png"
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AngleOffset -90
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Scale 0.14 -0.1 0.1
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Offset -9 -17.5 -10
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// steam
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FrameIndex ASVI A 2 14
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FrameIndex ASVF A 2 47
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FrameIndex ASVF B 2 48
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FrameIndex ASVF C 2 49
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FrameIndex ASVF D 2 50
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FrameIndex ASVF E 2 51
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FrameIndex ASVF F 2 52
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FrameIndex ASVF G 2 53
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FrameIndex ASVF H 2 54
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FrameIndex ASVF I 2 55
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FrameIndex ASVF J 2 56
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}
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Model "ASMD"
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{
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Path "models"
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Model 3 "Flat_d.3d"
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Skin 3 "AsmdMuz.png"
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AngleOffset 90
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Scale 0.12 0.12 0.12
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Offset -12 -35 -11.5
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FrameIndex ASFF A 3 0
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}
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Model "ASMD"
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{
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Path "models"
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Model 0 "ASMDM_d.3d"
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SurfaceSkin 0 1 "ASMD1.png"
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AngleOffset -90
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Scale 0.14 -0.1 0.1
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Offset -9 -17.5 -10
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// select
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FrameIndex ASMS A 0 0
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FrameIndex ASMS B 0 1
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FrameIndex ASMS C 0 2
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FrameIndex ASMS D 0 3
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FrameIndex ASMS E 0 4
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FrameIndex ASMS F 0 5
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FrameIndex ASMS G 0 6
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FrameIndex ASMS H 0 7
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FrameIndex ASMS I 0 8
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FrameIndex ASMS J 0 9
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FrameIndex ASMS K 0 10
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FrameIndex ASMS L 0 11
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FrameIndex ASMS M 0 12
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FrameIndex ASMS N 0 13
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// idle
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FrameIndex ASMI A 0 14
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FrameIndex ASMI B 0 15
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// sway
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FrameIndex ASMI C 0 76
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FrameIndex ASMI D 0 77
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FrameIndex ASMI E 0 78
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FrameIndex ASMI F 0 79
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// deselect
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FrameIndex ASMD A 0 16
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FrameIndex ASMD B 0 17
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FrameIndex ASMD C 0 18
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FrameIndex ASMD D 0 19
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FrameIndex ASMD E 0 20
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FrameIndex ASMD F 0 21
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FrameIndex ASMD G 0 22
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FrameIndex ASMD H 0 23
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FrameIndex ASMD I 0 24
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FrameIndex ASMD J 0 25
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// fire
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FrameIndex ASMF A 0 28
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FrameIndex ASMF B 0 29
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FrameIndex ASMF C 0 30
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FrameIndex ASMF D 0 31
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FrameIndex ASMF E 0 32
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FrameIndex ASMF F 0 33
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FrameIndex ASMF G 0 34
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FrameIndex ASMF H 0 35
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FrameIndex ASMF I 0 36
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// altfire
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FrameIndex ASMA A 0 37
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FrameIndex ASMA B 0 38
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FrameIndex ASMA C 0 39
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FrameIndex ASMA D 0 40
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FrameIndex ASMA E 0 41
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FrameIndex ASMA F 0 42
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FrameIndex ASMA G 0 43
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FrameIndex ASMA H 0 44
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FrameIndex ASMA I 0 45
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FrameIndex ASMA J 0 46
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// steam
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FrameIndex ASMV A 0 47
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FrameIndex ASMV B 0 48
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FrameIndex ASMV C 0 49
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FrameIndex ASMV D 0 50
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FrameIndex ASMV E 0 51
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FrameIndex ASMV F 0 52
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FrameIndex ASMV G 0 53
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FrameIndex ASMV H 0 54
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FrameIndex ASMV I 0 55
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FrameIndex ASMV J 0 56
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}
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