stinger_m/modeldef.napalm
Marisa Kirisame 912cad96c5 Oh boy, it begins.
Assigned all pickup models.
Implemented all ammo types.
Finished Flak Cannon.
Additional cleanup.
Slot reassignments and other adjustments to match known Unreal prototype info.
2019-09-04 02:37:59 +02:00

45 lines
649 B
Text

Model "FlameAmmo"
{
Path "models"
Model 0 "steelbarrelM_d.3d"
Skin 0 "JNapalmAm1.png"
Scale -0.04 0.04 0.048
AngleOffset 90
RollOffset 180
ZOffset 6
FrameIndex FLMA A 0 0
}
Model "UFlamethrower"
{
Path "models"
Model 1 "FlameTPick_d.3d"
Skin 1 "JNapalm1_.png"
ZOffset 10
AngleOffset -90
Scale 0.1 0.1 0.12
FrameIndex FLMP B 1 0
ZOffset 12
ROTATING
FrameIndex FLMP A 1 0
}
Model "UFlamethrower"
{
Path "models"
Model 3 "FlameTOldPick_d.3d"
SurfaceSkin 3 0 "JNapalm1_.png"
SurfaceSkin 3 1 "Flamet_.png"
ZOffset 10
AngleOffset -90
Scale 0.1 0.1 0.12
FrameIndex OFLP B 3 0
ZOffset 12
ROTATING
FrameIndex OFLP A 3 0
}