stinger_m/zscript/biggun.zsc
2019-09-10 19:49:05 +02:00

186 lines
3.4 KiB
Text

Class BigAmmo : Ammo
{
Default
{
Tag "$T_BIGAMMO";
Inventory.Icon "I_BigM";
Inventory.PickupMessage "";
Inventory.Amount 10;
Inventory.MaxAmount 30;
Ammo.BackpackAmount 0;
Ammo.BackpackMaxAmount 60;
Ammo.DropAmount 10;
Inventory.RespawnTics 2100;
+INVENTORY.IGNORESKILL;
}
override String PickupMessage()
{
if ( PickupMsg.Length() > 0 ) return Super.PickupMessage();
return String.Format("%s%d%s",StringTable.Localize("$I_BIGAMMOL"),Amount,StringTable.Localize("$I_BIGAMMOR"));
}
override bool TryPickup( in out Actor toucher )
{
if ( !sting_dubious ) return false; // not allowed
return Super.TryPickup(toucher);
}
override void Tick()
{
Super.Tick();
if ( sting_dubious ) return;
if ( !Owner )
{
let r = Spawn((GetClass()=="BigAmmo")?"CellPack":"Cell",pos,ALLOW_REPLACE);
r.spawnangle = spawnangle;
r.spawnpoint = spawnpoint;
r.angle = angle;
r.pitch = pitch;
r.roll = roll;
r.special = special;
r.args[0] = args[0];
r.args[1] = args[1];
r.args[2] = args[2];
r.args[3] = args[3];
r.args[4] = args[4];
r.ChangeTid(tid);
r.SpawnFlags = SpawnFlags&~MTF_SECRET;
r.HandleSpawnFlags();
r.SpawnFlags = SpawnFlags;
r.bCountSecret = SpawnFlags&MTF_SECRET;
r.vel = vel;
r.master = master;
r.target = target;
r.tracer = tracer;
r.bDropped = bDropped;
Destroy();
}
else
{
Owner.RemoveInventory(self);
Destroy();
}
}
States
{
Spawn:
BIGA A -1;
Stop;
}
}
Class BigAmmo2 : BigAmmo
{
Default
{
Tag "$T_BIGAMMO2";
Inventory.Amount 3;
Ammo.DropAmount 3;
+INVENTORY.IGNORESKILL;
}
}
Class BigAmmo3 : BigAmmo
{
Default
{
Tag "$T_BIGAMMO3";
Inventory.PickupMessage "$I_BIGAMMO3";
Inventory.Amount 1;
Ammo.DropAmount 1;
+INVENTORY.IGNORESKILL;
}
}
Class BigBlast : Actor
{
}
Class HitListEntry
{
Actor hitactor;
Vector3 hitlocation, x;
int hitdamage;
}
Class BigTracer : LineTracer
{
Array<HitListEntry> hitlist;
double penetration; // please don't laugh
}
Class BigCasing : UTCasing
{
Default
{
BounceSound "big/bounce"; // much heavier sound
}
}
Class BigGun : UnrealWeapon
{
override bool TryPickup( in out Actor toucher )
{
if ( !sting_dubious ) return false; // not allowed
return Super.TryPickup(toucher);
}
override void Tick()
{
Super.Tick();
if ( sting_dubious ) return;
if ( !Owner )
{
let r = Spawn("BFG9000",pos,ALLOW_REPLACE);
r.spawnangle = spawnangle;
r.spawnpoint = spawnpoint;
r.angle = angle;
r.pitch = pitch;
r.roll = roll;
r.special = special;
r.args[0] = args[0];
r.args[1] = args[1];
r.args[2] = args[2];
r.args[3] = args[3];
r.args[4] = args[4];
r.ChangeTid(tid);
r.SpawnFlags = SpawnFlags&~MTF_SECRET;
r.HandleSpawnFlags();
r.SpawnFlags = SpawnFlags;
r.bCountSecret = SpawnFlags&MTF_SECRET;
r.vel = vel;
r.master = master;
r.target = target;
r.tracer = tracer;
r.bDropped = bDropped;
Destroy();
}
else
{
Owner.RemoveInventory(self);
Destroy();
}
}
Default
{
Tag "$T_BIGGUN";
Inventory.PickupMessage "$I_BIGGUN";
Weapon.UpSound "big/select";
Weapon.SlotNumber 9;
Weapon.SelectionOrder 0;
Weapon.AmmoType "BigAmmo";
Weapon.AmmoUse 1;
Weapon.AmmoType2 "BigAmmo";
Weapon.AmmoUse2 1;
Weapon.AmmoGive 10;
Inventory.RespawnTics 2100;
+INVENTORY.IGNORESKILL;
+WEAPON.NOAUTOFIRE;
UTWeapon.DropAmmo 5;
}
States
{
Spawn:
BIGP A -1;
Stop;
BIGP B -1;
Stop;
}
}