Assigned all pickup models. Implemented all ammo types. Finished Flak Cannon. Additional cleanup. Slot reassignments and other adjustments to match known Unreal prototype info.
25 lines
473 B
Text
25 lines
473 B
Text
Texture "BLKNESS",64,64
|
|
{
|
|
Patch "MFLR8_1",0,0
|
|
{
|
|
Blend "#000000",1.0
|
|
}
|
|
}
|
|
Sprite "UARMA0",1,1{}
|
|
Sprite "ASBSA0",1,1{}
|
|
Sprite "TOXSA0",1,1{}
|
|
Sprite "KEVSA0",1,1{}
|
|
Sprite "VBOXA0",1,1{}
|
|
Sprite "DAMPA0",1,1{}
|
|
Sprite "FFPKA0",1,1{}
|
|
Sprite "FFLDA0",1,1{}
|
|
Sprite "AMPPA0",1,1{}
|
|
Sprite "HLTHA0",1,1{}
|
|
Sprite "BANDA0",1,1{}
|
|
Sprite "SHTHA0",1,1{}
|
|
Sprite "SEEDA0",1,1{}
|
|
Sprite "FRUTA0",1,1{}
|
|
Sprite "FLARA0",1,1{}
|
|
Sprite "SCUBA0",1,1{}
|
|
Sprite "MDETA0",1,1{}
|
|
Sprite "SENTA0",1,1{}
|