stinger_m/language.txt
Marisa Kirisame 76cd3a5207 Wow looks like I got a lot of stuff in here.
Added brightmaps and gldefs entries for most stuff.
Imported a bunch of sprites, including some recycled stuff from old mods.
Made new icons for the 0.83 status bar.
Remade "Teleport Gun" model.
Made new models for some ammo variants.
Made skeleton code for a lot of stuff, this temporarily makes a lot of items disappear.
Began working on ASMD. Flak Cannon has no projectiles yet.
2019-08-15 02:38:46 +02:00

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3.4 KiB
Text

[default eng enc ena enz eni ens enj enb enl ent enw]
/* Obituaries */
O_STINGER = "%o was perforated by %k's Stinger.";
O_ASMD = "%k inflicted mortal damage upon %o with the ASMD.";
/* Pickup messages */
I_STINGERAMMOL = "You picked up ";
I_STINGERAMMOR = " Tarydium Shards.";
I_STINGER = "You picked up the Stinger.";
I_TRANSLATOR = "You picked up the Universal Translator.";
I_BACKPACKEXTRA = "The backpack also contains: ";
I_ASMDAMMO = "You picked up an ASMD Core.";
I_ASMDAMMO2 = "You picked up a Small ASMD Core.";
I_ASMD = "You got the ASMD.";
/* Tags */
T_STINGERAMMO = "Tarydium Shards";
T_STINGERAMMO2 = "Tarydium Shard Pack";
T_STINGER = "Stinger";
T_TRANSLATOR = "Translator";
T_ASMDAMMO = "ASMD Core";
T_ASMDAMMO2 = "Small ASMD Core";
T_ASMD = "ASMD";
/* Miscellaneous */
TR_HINT = "Hint";
TR_NOMSG = "No new messages";
N_MALE1 = "Kurgan";
N_MALE2 = "Ash";
N_MALE3 = "Dante";
N_FEMALE1 = "Gina";
N_FEMALE2 = "Sonya";
/* Menus */
STING_MTITLE = "Unreal Options";
STING_HOPTS = "HUD Options";
STING_HUDMODE = "HUD Mode";
STING_HUDSCALE = "HUD Scale";
STING_HUDFIT = "Fit 640x480";
STING_INTRO = "Intro Type";
STING_UNREAL99 = "Standard";
STING_UNREAL97 = "Unreal '97";
STING_UNREAL95 = "Unreal '95";
STING_MCREDS = "Unreal Credits";
STING_CDR = "Doomreal";
STING_CLEAD = "Development Lead:";
STING_CASSETS = "Additional Assets:";
STING_CPATRON = "Patreon Backers:";
STING_CTHANK = "Special Thanks:";
STING_CUNR = "Unreal";
STING_CTOP = "A Digital Extremes/Epic Megagames Collaboration";
STING_CGDES = "Game Design:";
STING_CLEVEL = "Level Design:";
STING_CANIM = "Animator:";
STING_CART = "Art:";
STING_CPROG = "Programming:";
STING_CMUS = "Music:";
STING_CSND = "Sound Effects:";
STING_CGT = "Producer for GT:";
STING_CBIZ = "Biz:";
[es esm esn esg esc esa esd esv eso esr ess esf esl esy esz esb ese esh esi esu]
/* Obituaries */
O_STINGER = "%o fue perforad@[ao_esp] por el Arma Aguijón de %k.";
O_ASMD = "%k infligió un daño mortal sobre %o con el ASMD.";
/* Pickup messages */
I_STINGERAMMOL = "Has recogido ";
I_STINGERAMMOR = " fragmentos de Tarydium.";
I_STINGER = "Has obtenido el Arma Aguijón.";
I_TRANSLATOR = "Has obtenido el Traductor Universal.";
I_BACKPACKEXTRA = "La mochila tambien contiene: ";
I_ASMDAMMO = "Has recogido un Núcleo de ASMD.";
I_ASMDAMMO2 = "Has recogido un Núcleo Pequeño de ASMD.";
I_ASMD = "Has obtenido el ASMD.";
/* Tags */
T_STINGERAMMO = "Fragmentos de Tarydium";
T_STINGER = "Arma Aguijón";
T_TRANSLATOR = "Traductor";
T_ASMDAMMO = "Núcleo de ASMD";
T_ASMDAMMO2 = "Núcleo Pequeño de ASMD";
/* Miscellaneous */
TR_HINT = "Pista";
TR_NOMSG = "No hay mensajes nuevos";
/* Menus */
STING_MTITLE = "Opciones de Unreal";
STING_HOPTS = "Opciones de HUD";
STING_HUDMODE = "Modo de HUD";
STING_HUDSCALE = "Escala de HUD";
STING_HUDFIT = "Contener 640x480";
STING_INTRO = "Tipo de Intro";
STING_UNREAL99 = "Estándar";
STING_MCREDS = "Créditos de Unreal";
STING_CDR = "Doomreal";
STING_CLEAD = "Desarrolladora Jefe:";
STING_CASSETS = "Assets Adicionales:";
STING_CPATRON = "Mecenas de Patreon:";
STING_CTHANK = "Agradecimientos Especiales:";
STING_CUNR = "Unreal";
STING_CTOP = "Una Colaboración de Digital Extremes/Epic Megagames";
STING_CGDES = "Diseño de Juego:";
STING_CLEVEL = "Diseño de Niveles:";
STING_CANIM = "Animador:";
STING_CART = "Arte:";
STING_CPROG = "Programación:";
STING_CMUS = "Música:";
STING_CSND = "Efectos de Sonido:";
STING_CGT = "Productor para GT:";
STING_CBIZ = "Negocios:";
[fr]
[it]