Added brightmaps and gldefs entries for most stuff. Imported a bunch of sprites, including some recycled stuff from old mods. Made new icons for the 0.83 status bar. Remade "Teleport Gun" model. Made new models for some ammo variants. Made skeleton code for a lot of stuff, this temporarily makes a lot of items disappear. Began working on ASMD. Flak Cannon has no projectiles yet.
62 lines
893 B
Text
62 lines
893 B
Text
Model "ASMDAmmo"
|
|
{
|
|
Path "models"
|
|
Model 0 "AsmdAmmoM_d.3d"
|
|
SurfaceSkin 0 1 "JAsmdAmmo1.png"
|
|
Scale 0.09 0.09 0.108
|
|
ZOffset 10
|
|
|
|
FrameIndex ASMA A 0 0
|
|
}
|
|
|
|
Model "ASMDAmmoX"
|
|
{
|
|
Path "models"
|
|
Model 0 "AsmdAmmoM_d.3d"
|
|
SurfaceSkin 0 0 "ShockC.png"
|
|
//SurfaceSkin 0 2 "ShockSm.png"
|
|
Scale 0.09 0.09 0.108
|
|
ZOffset 10
|
|
DONTCULLBACKFACES
|
|
|
|
FrameIndex ASMA A 0 0
|
|
}
|
|
|
|
Model "ASMDAmmo2"
|
|
{
|
|
Path "models"
|
|
Model 0 "AsmdAmmoSmallM_d.3d"
|
|
SurfaceSkin 0 0 "JAsmdAmmo1.png"
|
|
Scale 0.05 0.05 0.06
|
|
ZOffset 6
|
|
|
|
FrameIndex ASMA B 0 0
|
|
}
|
|
|
|
Model "ASMDAmmo2X"
|
|
{
|
|
Path "models"
|
|
Model 0 "AsmdAmmoSmallM_d.3d"
|
|
SurfaceSkin 0 1 "ShockC.png"
|
|
Scale 0.05 0.05 0.06
|
|
ZOffset 6
|
|
DONTCULLBACKFACES
|
|
|
|
FrameIndex ASMA B 0 0
|
|
}
|
|
|
|
Model "ASMD"
|
|
{
|
|
Path "models"
|
|
Model 1 "ASMDPick_d.3d"
|
|
Skin 1 "ASMD1_.png"
|
|
ZOffset 12
|
|
AngleOffset 90
|
|
Scale 0.2 0.2 0.24
|
|
|
|
FrameIndex ASMP B 1 0
|
|
|
|
ZOffset 12
|
|
ROTATING
|
|
FrameIndex ASMP A 1 0
|
|
}
|