stinger_m/modeldef.asmd
Marisa Kirisame 76cd3a5207 Wow looks like I got a lot of stuff in here.
Added brightmaps and gldefs entries for most stuff.
Imported a bunch of sprites, including some recycled stuff from old mods.
Made new icons for the 0.83 status bar.
Remade "Teleport Gun" model.
Made new models for some ammo variants.
Made skeleton code for a lot of stuff, this temporarily makes a lot of items disappear.
Began working on ASMD. Flak Cannon has no projectiles yet.
2019-08-15 02:38:46 +02:00

62 lines
893 B
Text

Model "ASMDAmmo"
{
Path "models"
Model 0 "AsmdAmmoM_d.3d"
SurfaceSkin 0 1 "JAsmdAmmo1.png"
Scale 0.09 0.09 0.108
ZOffset 10
FrameIndex ASMA A 0 0
}
Model "ASMDAmmoX"
{
Path "models"
Model 0 "AsmdAmmoM_d.3d"
SurfaceSkin 0 0 "ShockC.png"
//SurfaceSkin 0 2 "ShockSm.png"
Scale 0.09 0.09 0.108
ZOffset 10
DONTCULLBACKFACES
FrameIndex ASMA A 0 0
}
Model "ASMDAmmo2"
{
Path "models"
Model 0 "AsmdAmmoSmallM_d.3d"
SurfaceSkin 0 0 "JAsmdAmmo1.png"
Scale 0.05 0.05 0.06
ZOffset 6
FrameIndex ASMA B 0 0
}
Model "ASMDAmmo2X"
{
Path "models"
Model 0 "AsmdAmmoSmallM_d.3d"
SurfaceSkin 0 1 "ShockC.png"
Scale 0.05 0.05 0.06
ZOffset 6
DONTCULLBACKFACES
FrameIndex ASMA B 0 0
}
Model "ASMD"
{
Path "models"
Model 1 "ASMDPick_d.3d"
Skin 1 "ASMD1_.png"
ZOffset 12
AngleOffset 90
Scale 0.2 0.2 0.24
FrameIndex ASMP B 1 0
ZOffset 12
ROTATING
FrameIndex ASMP A 1 0
}