stinger_m/modeldef.stinger
Marisa Kirisame 76cd3a5207 Wow looks like I got a lot of stuff in here.
Added brightmaps and gldefs entries for most stuff.
Imported a bunch of sprites, including some recycled stuff from old mods.
Made new icons for the 0.83 status bar.
Remade "Teleport Gun" model.
Made new models for some ammo variants.
Made skeleton code for a lot of stuff, this temporarily makes a lot of items disappear.
Began working on ASMD. Flak Cannon has no projectiles yet.
2019-08-15 02:38:46 +02:00

136 lines
2.4 KiB
Text

Model "Stinger"
{
Path "models"
Model 1 "StingerPickup_d.3d"
Skin 1 "Sting1_.png"
Offset -3 -3 2
AngleOffset -90
Scale 0.06 0.06 0.072
FrameIndex STNP B 1 0
Offset -3 3 12
ROTATING
FrameIndex STNP A 1 0
}
Model "StingerAmmo"
{
Path "models"
Model 0 "TarydiumPickup_d.3d"
Skin 0 "JTaryPick1_.png"
Scale 0.04 0.04 0.048
ZOffset 1
FrameIndex SAMO A 0 0
}
Model "StingerProjectile"
{
Path "models"
Model 0 "TarydiumProjectile_d.3d"
Skin 0 "JTaryPick1.png"
Scale 0.03 0.03 0.036
AngleOffset -90
PITCHFROMMOMENTUM
FrameIndex TPRJ A 0 0
}
Model "StingerProjectile"
{
Path "models"
Model 1 "burst_d.3d"
Skin 1 "Jburst1.png"
Scale 0.4 0.4 0.48
AngleOffset 90
FrameIndex TPRJ B 1 0
FrameIndex TPRJ C 1 1
FrameIndex TPRJ D 1 2
FrameIndex TPRJ E 1 3
FrameIndex TPRJ F 1 4
FrameIndex TPRJ G 1 5
}
Model "Stinger"
{
Path "models"
Model 2 "StingerM_d.3d"
SurfaceSkin 2 0 "FireEffect18.png"
Scale 0.1 -0.08 0.1
AngleOffset 89
Offset 6.8 -13.2 -10.6
DONTCULLBACKFACES
// Fire
FrameIndex STFF A 2 33
FrameIndex STFF B 2 34
FrameIndex STFF C 2 35
// Hold
FrameIndex STFH A 2 36
FrameIndex STFH B 2 37
FrameIndex STFH C 2 38
FrameIndex STFH D 2 39
FrameIndex STFH E 2 40
FrameIndex STFH F 2 41
FrameIndex STFH G 2 42
}
Model "Stinger"
{
Path "models"
Model 0 "StingerM_d.3d"
SurfaceSkin 0 1 "Sting1.png"
Scale 0.1 -0.08 0.1
AngleOffset 89
Offset 6.8 -13.2 -10.6
// Select
FrameIndex STNS A 0 0
FrameIndex STNS B 0 1
FrameIndex STNS C 0 2
FrameIndex STNS D 0 3
FrameIndex STNS E 0 4
FrameIndex STNS F 0 5
FrameIndex STNS G 0 6
FrameIndex STNS H 0 7
FrameIndex STNS I 0 8
FrameIndex STNS J 0 9
FrameIndex STNS K 0 10
FrameIndex STNS L 0 11
FrameIndex STNS M 0 12
FrameIndex STNS N 0 13
FrameIndex STNS O 0 14
FrameIndex STNS P 0 15
FrameIndex STNS Q 0 16
FrameIndex STNS R 0 17
FrameIndex STNS S 0 18
FrameIndex STNS T 0 19
FrameIndex STNS U 0 20
// Idle
FrameIndex STNI A 0 21
// Deselect
FrameIndex STND A 0 22
FrameIndex STND B 0 23
FrameIndex STND C 0 24
FrameIndex STND D 0 25
FrameIndex STND E 0 26
FrameIndex STND F 0 27
FrameIndex STND G 0 28
FrameIndex STND H 0 29
FrameIndex STND I 0 30
FrameIndex STND J 0 31
FrameIndex STND K 0 32
// Fire
FrameIndex STNF A 0 33
FrameIndex STNF B 0 34
FrameIndex STNF C 0 35
// Hold
FrameIndex STNH A 0 36
FrameIndex STNH B 0 37
FrameIndex STNH C 0 38
FrameIndex STNH D 0 39
FrameIndex STNH E 0 40
FrameIndex STNH F 0 41
FrameIndex STNH G 0 42
}