Adjust SCUBA Gear autouse behaviour so it works properly with manual use. Add 3D floor handling code on various things. Increased size of Eightball explosions to match original game. Fix invisibility playing no sound when activated.
184 lines
3.5 KiB
Text
184 lines
3.5 KiB
Text
Model "RazorAmmo"
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{
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Path "models"
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Model 0 "RazorAmmoMesh_d.3d"
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Skin 0 "JPickup21.png"
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ZOffset 5
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Scale 0.1 0.1 0.12
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FrameIndex BHOP A 0 0
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FrameIndex BHOP B 0 1
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}
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Model "RazorBlade"
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{
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Path "models"
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Model 0 "razorb_d.3d"
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SurfaceSkin 0 1 "JRazor1.png"
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USEACTORPITCH
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USEACTORROLL
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ROTATING
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AngleOffset 90
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Scale 0.08 0.08 0.096
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Rotation-Speed 15
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FrameIndex RAZB A 0 0
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Rotation-Speed 25
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FrameIndex RAZB B 0 0
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Rotation-Speed 35
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FrameIndex RAZB C 0 0
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Rotation-Speed 45
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FrameIndex RAZB D 0 0
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}
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Model "RazorBladeTrail"
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{
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Path "models"
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Model 0 "razorb_d.3d"
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SurfaceSkin 0 0 "FireEffect54.png"
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DONTCULLBACKFACES
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USEACTORPITCH
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USEACTORROLL
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AngleOffset 90
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Scale 0.08 0.08 0.096
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FrameIndex RAZB A 0 0
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}
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Model "Razorjack"
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{
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Path "models"
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Model 1 "RazPick_d.3d"
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Skin 1 "JRazor1_.png"
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RollOffset -8
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AngleOffset 90
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ZOffset 2
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Scale 0.05 -0.05 0.06
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FrameIndex RZRP B 1 0
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ZOffset 13
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ROTATING
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FrameIndex RZRP A 1 0
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}
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Model "Razorjack"
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{
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Path "models"
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Model 0 "Razor_d.3d"
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Skin 0 "JRazor1.png"
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Scale 0.1 -0.1 0.1
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//Offset 0 -18.7 -8
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Offset 0 -10 -4.5
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AngleOffset -90
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RollOffset -11.25
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// Select
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FrameIndex RZRS A 0 0
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FrameIndex RZRS B 0 1
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FrameIndex RZRS C 0 2
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FrameIndex RZRS D 0 3
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FrameIndex RZRS E 0 4
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FrameIndex RZRS F 0 5
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FrameIndex RZRS G 0 6
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FrameIndex RZRS H 0 7
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FrameIndex RZRS I 0 8
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FrameIndex RZRS J 0 9
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FrameIndex RZRS K 0 10
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FrameIndex RZRS L 0 11
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FrameIndex RZRS M 0 12
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FrameIndex RZRS N 0 13
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FrameIndex RZRS O 0 14
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FrameIndex RZRS P 0 15
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FrameIndex RZRS Q 0 16
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FrameIndex RZRS R 0 17
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FrameIndex RZRS S 0 18
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FrameIndex RZRS T 0 19
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FrameIndex RZRS U 0 20
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FrameIndex RZRS V 0 21
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FrameIndex RZRS W 0 22
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FrameIndex RZRS X 0 23
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FrameIndex RZRS Y 0 24
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FrameIndex RZRS Z 0 25
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FrameIndex RZS2 A 0 26
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FrameIndex RZS2 B 0 27
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FrameIndex RZS2 C 0 28
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FrameIndex RZS2 D 0 29
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// Fire
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FrameIndex RZRF A 0 30
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FrameIndex RZRF B 0 31
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FrameIndex RZRF C 0 32
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FrameIndex RZRF D 0 33
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FrameIndex RZRF E 0 34
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FrameIndex RZRF F 0 35
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// Load
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FrameIndex RZRF G 0 36
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FrameIndex RZRF H 0 37
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FrameIndex RZRF I 0 38
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FrameIndex RZRF J 0 39
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// Idle
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FrameIndex RZRI A 0 40
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FrameIndex RZRI B 0 41
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FrameIndex RZRI C 0 42
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FrameIndex RZRI D 0 43
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FrameIndex RZRI E 0 44
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FrameIndex RZRI F 0 45
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FrameIndex RZRI G 0 46
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FrameIndex RZRI H 0 47
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FrameIndex RZRI I 0 48
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FrameIndex RZRI J 0 49
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FrameIndex RZRI K 0 50
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FrameIndex RZRI L 0 51
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FrameIndex RZRI M 0 52
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FrameIndex RZRI N 0 53
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FrameIndex RZRI O 0 54
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FrameIndex RZRI P 0 55
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FrameIndex RZRI Q 0 56
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FrameIndex RZRI R 0 57
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FrameIndex RZRI S 0 58
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FrameIndex RZRI T 0 59
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FrameIndex RZRI U 0 60
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FrameIndex RZRI V 0 61
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FrameIndex RZRI W 0 62
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FrameIndex RZRI X 0 63
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FrameIndex RZRI Y 0 64
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FrameIndex RZRI Z 0 65
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FrameIndex RZI2 A 0 66
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FrameIndex RZI2 B 0 67
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FrameIndex RZI2 C 0 68
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FrameIndex RZI2 D 0 69
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FrameIndex RZI2 E 0 70
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// AltFire1
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FrameIndex RZRA A 0 71
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FrameIndex RZRA B 0 72
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FrameIndex RZRA C 0 73
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FrameIndex RZRA D 0 74
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FrameIndex RZRA E 0 75
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FrameIndex RZRA F 0 76
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FrameIndex RZRA G 0 77
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FrameIndex RZRA H 0 78
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FrameIndex RZRA I 0 79
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FrameIndex RZRA J 0 80
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FrameIndex RZRA K 0 81
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FrameIndex RZRA L 0 82
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// AltFire2
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FrameIndex RZRA M 0 83
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FrameIndex RZRA N 0 84
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FrameIndex RZRA O 0 85
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FrameIndex RZRA P 0 86
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FrameIndex RZRA Q 0 87
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// AltFire3
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FrameIndex RZRA R 0 88
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FrameIndex RZRA S 0 89
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FrameIndex RZRA T 0 90
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FrameIndex RZRA U 0 91
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// Down
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FrameIndex RZRD A 0 92
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FrameIndex RZRD B 0 93
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FrameIndex RZRD C 0 94
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FrameIndex RZRD D 0 95
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FrameIndex RZRD E 0 96
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FrameIndex RZRD F 0 97
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FrameIndex RZRD G 0 98
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FrameIndex RZRD H 0 99
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}
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