stinger_m/modeldef.uflak
Marisa Kirisame ff01ab2146 Release Candidate 4 (may be final):
- Spent mags for Automag, Flak Cannon and Demolisher (needs updated DT).
- Betamag defaults to both having the 0.83 skin, other options put on add-ons.
- Adjustments to bullet casings.
- Fixed flames producing water splashes.
- Fixed female models having male gibs.
- Corrected ASMD ball hit behavior to match Unreal.
- Added bubble trail to Stinger when underwater.
2019-10-16 18:13:03 +02:00

254 lines
4.7 KiB
Text

Model "UFlakBox"
{
Path "models"
Model 0 "flakboxMesh_d.3d"
Skin 0 "JPickup1.png"
Scale 0.09 0.09 0.108
ZOffset 6
RollOffset 180
FrameIndex FAMO A 0 0
}
Model "UFlakAmmo"
{
Path "models"
Model 0 "FlakSh_d.3d"
Skin 0 "Jflakshel1_.png"
Scale 0.2 0.24 0.2
ZOffset 2.25
RollOffset -90
FrameIndex FAMO B 0 0
}
Model "UFlakChunk"
{
Path "models"
Model 0 "ChnkX_d.3d"
Skin 0 "Jflakshel1.png"
Scale 0.05 0.05 0.06
ZOffset 2
USEACTORPITCH
USEACTORROLL
USEROTATIONCENTER
Rotation-Center 0 0 2
FrameIndex FCH1 A 0 0
FrameIndex FCH2 A 0 1
FrameIndex FCH3 A 0 2
FrameIndex FCH4 A 0 3
}
Model "UFlakSlug"
{
Path "models"
Model 0 "FlakSh_d.3d"
Skin 0 "Jflakshel1.png"
Scale 0.2 0.2 0.24
AngleOffset 90
USEACTORPITCH
FrameIndex FSLG A 0 0
}
Model "UFlakMag"
{
Path "models"
Model 0 "FlakShSpent_d.3d"
Skin 0 "Jflakshel1.png"
Scale 0.2 0.2 0.24
AngleOffset 90
ZOffset 1
USEACTORPITCH
USEACTORROLL
USEROTATIONCENTER
Rotation-Center 0 0 1
FrameIndex PCAS A 0 0
}
Model "UFlakCannon"
{
Path "models"
Model 1 "FlakPick_d.3d"
Skin 1 "Jflak1_.png"
ZOffset 12
AngleOffset 90
Scale 0.12 0.12 0.134
FrameIndex FPCK B 1 0
ZOffset 13
ROTATING
FrameIndex FPCK A 1 0
}
Model "UFlakCannon"
{
Path "models"
Model 2 "Flat_d.3d"
Skin 2 "Flakmuz.png"
AngleOffset 90
Scale 0.06 0.06 0.06
Offset 11 -28 -9
FrameIndex FMUZ A 2 0
/* Path "models"
Model 2 "flak_d.3d"
SurfaceSkin 2 0 "FireEffect13.png"
Scale 0.1 -0.1 0.1
AngleOffset -90
Offset 7 -9.7 -5.8
DONTCULLBACKFACES
// Fire
FrameIndex FLFF A 2 46
FrameIndex FLFF B 2 47
FrameIndex FLFF C 2 48
FrameIndex FLFF D 2 49
FrameIndex FLFF E 2 50
FrameIndex FLFF F 2 51
FrameIndex FLFF G 2 52
FrameIndex FLFF H 2 53
FrameIndex FLFF I 2 54
FrameIndex FLFF J 2 55
// AltFire
FrameIndex FLFA A 2 56
FrameIndex FLFA B 2 57
FrameIndex FLFA C 2 58
FrameIndex FLFA D 2 59
FrameIndex FLFA E 2 60
FrameIndex FLFA F 2 61
FrameIndex FLFA G 2 62
FrameIndex FLFA H 2 63
FrameIndex FLFA I 2 64
FrameIndex FLFA J 2 65
FrameIndex FLFA K 2 66*/
}
Model "UFlakCannon"
{
Path "models"
Model 0 "flak_d.3d"
SurfaceSkin 0 1 "Jflak1.png"
Scale 0.1 -0.1 0.1
AngleOffset -90
Offset 7 -9.7 -5.8
// Select
FrameIndex FLKS A 0 0
FrameIndex FLKS B 0 1
FrameIndex FLKS C 0 2
FrameIndex FLKS D 0 3
FrameIndex FLKS E 0 4
FrameIndex FLKS F 0 5
FrameIndex FLKS G 0 6
FrameIndex FLKS H 0 7
FrameIndex FLKS I 0 8
FrameIndex FLKS J 0 9
FrameIndex FLKS K 0 10
FrameIndex FLKS L 0 11
FrameIndex FLKS M 0 12
FrameIndex FLKS N 0 13
FrameIndex FLKS O 0 14
FrameIndex FLKS P 0 15
FrameIndex FLKS Q 0 16
FrameIndex FLKS R 0 17
FrameIndex FLKS S 0 18
FrameIndex FLKS T 0 19
FrameIndex FLKS U 0 20
FrameIndex FLKS V 0 21
FrameIndex FLKS W 0 22
FrameIndex FLKS X 0 23
FrameIndex FLKS Y 0 24
FrameIndex FLKS Z 0 25
FrameIndex FLS2 A 0 26
FrameIndex FLS2 B 0 27
FrameIndex FLS2 C 0 28
FrameIndex FLS2 D 0 29
// Loading
FrameIndex FLKL A 0 30
FrameIndex FLKL B 0 31
FrameIndex FLKL C 0 32
FrameIndex FLKL D 0 33
FrameIndex FLKL E 0 34
FrameIndex FLKL F 0 35
FrameIndex FLKL G 0 36
FrameIndex FLKL H 0 37
FrameIndex FLKL I 0 38
FrameIndex FLKL J 0 39
FrameIndex FLKL K 0 40
FrameIndex FLKL L 0 41
FrameIndex FLKL M 0 42
FrameIndex FLKL N 0 43
FrameIndex FLKL O 0 44
// Still
FrameIndex FLKI A 0 45
// Fire
FrameIndex FLKF A 0 46
FrameIndex FLKF B 0 47
FrameIndex FLKF C 0 48
FrameIndex FLKF D 0 49
FrameIndex FLKF E 0 50
FrameIndex FLKF F 0 51
FrameIndex FLKF G 0 52
FrameIndex FLKF H 0 53
FrameIndex FLKF I 0 54
FrameIndex FLKF J 0 55
// AltFire
FrameIndex FLKA A 0 56
FrameIndex FLKA B 0 57
FrameIndex FLKA C 0 58
FrameIndex FLKA D 0 59
FrameIndex FLKA E 0 60
FrameIndex FLKA F 0 61
FrameIndex FLKA G 0 62
FrameIndex FLKA H 0 63
FrameIndex FLKA I 0 64
FrameIndex FLKA J 0 65
FrameIndex FLKA K 0 66
// Eject
FrameIndex FLKE A 0 67
FrameIndex FLKE B 0 68
FrameIndex FLKE C 0 69
FrameIndex FLKE D 0 70
FrameIndex FLKE E 0 71
FrameIndex FLKE F 0 72
FrameIndex FLKE G 0 73
FrameIndex FLKE H 0 74
FrameIndex FLKE I 0 75
FrameIndex FLKE J 0 76
FrameIndex FLKE K 0 77
FrameIndex FLKE L 0 78
FrameIndex FLKE M 0 79
FrameIndex FLKE N 0 80
FrameIndex FLKE O 0 81
FrameIndex FLKE P 0 82
FrameIndex FLKE Q 0 83
FrameIndex FLKE R 0 84
FrameIndex FLKE S 0 85
// Down2
FrameIndex FLD2 A 0 86
FrameIndex FLD2 B 0 87
FrameIndex FLD2 C 0 88
FrameIndex FLD2 D 0 89
FrameIndex FLD2 E 0 90
FrameIndex FLD2 F 0 91
FrameIndex FLD2 G 0 92
FrameIndex FLD2 H 0 93
FrameIndex FLD2 I 0 94
FrameIndex FLD2 J 0 95
FrameIndex FLD2 K 0 96
FrameIndex FLD2 L 0 97
FrameIndex FLD2 M 0 98
FrameIndex FLD2 N 0 99
FrameIndex FLD2 O 0 100
// Down
FrameIndex FLKD A 0 104
FrameIndex FLKD B 0 105
FrameIndex FLKD C 0 106
FrameIndex FLKD D 0 107
FrameIndex FLKD E 0 108
FrameIndex FLKD F 0 109
}