stinger_m/modeldef.stinger
Marisa Kirisame 01249eb43f Oh boy, here comes another big one.
Notable changes since last commit are the full implementation of the automag and asmd.
Also the Translator is now fully functional.
Fonts have been restructured to a neater format.
There have also been other random changes I don't have the time to document in detail.
2019-08-31 03:14:20 +02:00

165 lines
2.9 KiB
Text

Model "Stinger"
{
Path "models"
Model 1 "StingerPickup_d.3d"
Skin 1 "Sting1_.png"
Offset -3 3 2
AngleOffset -90
Scale 0.06 0.06 0.072
FrameIndex STNP B 1 0
Offset -3 3 12
ROTATING
FrameIndex STNP A 1 0
}
Model "StingerAmmo"
{
Path "models"
Model 0 "TarydiumPickup_d.3d"
Skin 0 "JTaryPick1_.png"
Scale 0.04 0.04 0.048
ZOffset 1
FrameIndex SAMO A 0 0
}
Model "StingerAmmo2"
{
Path "models"
Model 0 "TarydiumLarge_d.3d"
Skin 0 "JTaryPick1_.png"
Scale 0.04 0.04 0.048
ZOffset 3
FrameIndex SAMO B 0 0
}
Model "StingerProjectile"
{
Path "models"
Model 0 "TarydiumProjectile_d.3d"
Skin 0 "JTaryPick1.png"
Scale 0.03 0.03 0.036
AngleOffset -90
PITCHFROMMOMENTUM
FrameIndex TPRJ A 0 0
}
Model "StingerProjectile"
{
Path "models"
Model 1 "burst_d.3d"
Skin 1 "Jburst1.png"
Scale 0.4 0.4 0.48
AngleOffset 90
FrameIndex TPRJ B 1 0
FrameIndex TPRJ C 1 1
FrameIndex TPRJ D 1 2
FrameIndex TPRJ E 1 3
FrameIndex TPRJ F 1 4
FrameIndex TPRJ G 1 5
}
Model "Stinger"
{
Path "models"
Model 2 "Flat_d.3d"
Skin 2 "StingMuz.png"
AngleOffset 90
PitchOffset 90
Scale 0.08 0.08 0.08
Offset 9 -35 -11
FrameIndex STFF A 2 0
Scale 0.09 0.09 0.09
PitchOffset 180
FrameIndex STFF B 2 0
Scale 0.07 0.07 0.07
PitchOffset 270
FrameIndex STFF C 2 0
Scale 0.06 0.06 0.06
PitchOffset 0
FrameIndex STFF D 2 0
/* Path "models"
Model 2 "StingerM_d.3d"
SurfaceSkin 2 0 "FireEffect18.png"
Scale 0.05 -0.05 0.05
AngleOffset 90
Offset 4.5 -6.25 -6
DONTCULLBACKFACES
// Fire
FrameIndex STFF A 2 33
FrameIndex STFF B 2 34
FrameIndex STFF C 2 35
// Hold
FrameIndex STFH A 2 36
FrameIndex STFH B 2 37
FrameIndex STFH C 2 38
FrameIndex STFH D 2 39
FrameIndex STFH E 2 40
FrameIndex STFH F 2 41
FrameIndex STFH G 2 42*/
}
Model "Stinger"
{
Path "models"
Model 0 "StingerM_d.3d"
SurfaceSkin 0 1 "Sting1.png"
Scale 0.05 -0.05 0.05
AngleOffset 90
Offset 4.5 -6.25 -6
// Select
FrameIndex STNS A 0 0
FrameIndex STNS B 0 1
FrameIndex STNS C 0 2
FrameIndex STNS D 0 3
FrameIndex STNS E 0 4
FrameIndex STNS F 0 5
FrameIndex STNS G 0 6
FrameIndex STNS H 0 7
FrameIndex STNS I 0 8
FrameIndex STNS J 0 9
FrameIndex STNS K 0 10
FrameIndex STNS L 0 11
FrameIndex STNS M 0 12
FrameIndex STNS N 0 13
FrameIndex STNS O 0 14
FrameIndex STNS P 0 15
FrameIndex STNS Q 0 16
FrameIndex STNS R 0 17
FrameIndex STNS S 0 18
FrameIndex STNS T 0 19
FrameIndex STNS U 0 20
// Idle
FrameIndex STNI A 0 21
// Deselect
FrameIndex STND A 0 22
FrameIndex STND B 0 23
FrameIndex STND C 0 24
FrameIndex STND D 0 25
FrameIndex STND E 0 26
FrameIndex STND F 0 27
FrameIndex STND G 0 28
FrameIndex STND H 0 29
FrameIndex STND I 0 30
FrameIndex STND J 0 31
FrameIndex STND K 0 32
// Fire
FrameIndex STNF A 0 33
FrameIndex STNF B 0 34
FrameIndex STNF C 0 35
// Hold
FrameIndex STNH A 0 36
FrameIndex STNH B 0 37
FrameIndex STNH C 0 38
FrameIndex STNH D 0 39
FrameIndex STNH E 0 40
FrameIndex STNH F 0 41
FrameIndex STNH G 0 42
}