Assigned all pickup models. Implemented all ammo types. Finished Flak Cannon. Additional cleanup. Slot reassignments and other adjustments to match known Unreal prototype info.
27 lines
369 B
Text
27 lines
369 B
Text
Model "UMiniAmmo"
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{
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Path "models"
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Model 0 "ShellBoxMesh_d.3d"
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Skin 0 "JPickup21.png"
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ZOffset 6
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AngleOffset 180
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Scale 0.2 0.2 0.24
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FrameIndex MAMO A 0 0
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}
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Model "UMinigun"
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{
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Path "models"
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Model 1 "minipick_d.3d"
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Skin 1 "minigun1_.png"
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ZOffset 6
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AngleOffset -90
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Scale 0.08 0.08 0.096
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FrameIndex MGNP B 1 0
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ZOffset 12
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ROTATING
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FrameIndex MGNP A 1 0
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}
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