Doomreal, a recreation of the Unreal 1 arsenal for GZDoom. Requires Doom Tournament to run. https://magusmarisa.itch.io/doomreal
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Marisa Kirisame a06ab42a4a Release Candidate 3 Hotfix 2:
- Corrections on Power Shield behaviour, added option to make it absorb damage
  normally like in Unreal instead of individual hits, although this will make
  it less viable as an Invulnerability replacement.
2019-10-11 13:25:22 +02:00
brightmaps Release Candidate 2: 2019-10-08 11:11:38 +02:00
fonts Major cleanup and optimization. 2019-09-10 01:59:32 +02:00
graphics Beta 5. 2019-10-02 18:04:18 +02:00
maps Impaler has been implemented. Beta testing begins. 2019-09-27 00:41:25 +02:00
models Release Candidate 2: 2019-10-08 11:11:38 +02:00
music Added Unreal '96 intro. 2019-09-01 22:10:42 +02:00
palettes Fireblaster (Flame Gun) added. 2019-09-21 23:20:38 +02:00
shaders/glsl Beta 3. Not a lot of really noticeable changes, just more polishing. 2019-09-28 21:39:22 +02:00
sounds Release Candidate 3: 2019-10-10 09:32:29 +02:00
sprites Beta 5. 2019-10-02 18:04:18 +02:00
textures Major cleanup and optimization. 2019-09-10 01:59:32 +02:00
zscript Release Candidate 3 Hotfix 2: 2019-10-11 13:25:22 +02:00
credits.txt Oh boy, it begins. 2019-09-04 02:37:59 +02:00
cvarinfo.txt Release Candidate 3 Hotfix 2: 2019-10-11 13:25:22 +02:00
decaldef.txt Implemented Autocannon. 2019-09-20 19:40:05 +02:00
fontdefs.txt Overhaul to how reloading works, not much else has happened. 2019-09-17 02:47:13 +02:00
gameinfo.txt Additional model progress. 2019-08-13 02:32:37 +02:00
gldefs.txt Release Candidate 2: 2019-10-08 11:11:38 +02:00
GunLore.md Release Candidate 3 Hotfix 1: 2019-10-11 00:58:22 +02:00
ItemLore.md Release Candidate 3 Hotfix 2: 2019-10-11 13:25:22 +02:00
keyconf.txt Current commit does not run and I don't know why. 2019-09-06 00:20:14 +02:00
language.txt Release Candidate 3 Hotfix 2: 2019-10-11 13:25:22 +02:00
menudef.txt Release Candidate 3: 2019-10-10 09:32:29 +02:00
modeldef.asmd Oh boy, here comes another big one. 2019-08-31 03:14:20 +02:00
modeldef.automag Accidentally implemented Demolisher. 2019-09-18 03:42:56 +02:00
modeldef.betamag Accidentally implemented Demolisher. 2019-09-18 03:42:56 +02:00
modeldef.biggun Implemented Autocannon. 2019-09-20 19:40:05 +02:00
modeldef.bonesaw Razorclaw implemented. 2019-09-20 21:02:55 +02:00
modeldef.dpistol Dispersion Pistol fully implemented. 2019-09-02 21:19:17 +02:00
modeldef.eightball Eightball implemented. 2019-09-05 12:23:54 +02:00
modeldef.female1 Today's progress. A whole lot of stuff added, and some cleanup too. 2019-08-16 03:27:15 +02:00
modeldef.female2 Today's progress. A whole lot of stuff added, and some cleanup too. 2019-08-16 03:27:15 +02:00
modeldef.flamegun Fireblaster (Flame Gun) added. 2019-09-21 23:20:38 +02:00
modeldef.gatling Implemented Autocannon. 2019-09-20 19:40:05 +02:00
modeldef.impaler Impaler has been implemented. Beta testing begins. 2019-09-27 00:41:25 +02:00
modeldef.male1 Today's progress. A whole lot of stuff added, and some cleanup too. 2019-08-16 03:27:15 +02:00
modeldef.male2 Today's progress. A whole lot of stuff added, and some cleanup too. 2019-08-16 03:27:15 +02:00
modeldef.male3 Today's progress. A whole lot of stuff added, and some cleanup too. 2019-08-16 03:27:15 +02:00
modeldef.napalm Flamethrower is done now. Please shout at me if it's too op. 2019-09-26 15:15:33 +02:00
modeldef.olsmp Minigun implemented. 2019-09-12 01:47:07 +02:00
modeldef.peacemaker Peacemaker implemented, with some minor model adjustments. 2019-09-15 01:49:30 +02:00
modeldef.quadshot Accidentally implemented Demolisher. 2019-09-18 03:42:56 +02:00
modeldef.razorjack Razorjack implemented, along with a couple extra features. 2019-09-11 19:37:10 +02:00
modeldef.rifle Minigun implemented. 2019-09-12 01:47:07 +02:00
modeldef.stinger Stinger visual beautification completed. 2019-09-02 12:07:10 +02:00
modeldef.stunner Stunner implemented. 2019-09-22 15:20:52 +02:00
modeldef.ubiorifle Added nicer looking glass to the Biorifle model. 2019-09-12 14:59:11 +02:00
modeldef.uflak Oh boy, it begins. 2019-09-04 02:37:59 +02:00
modeldef.uminigun Minigun implemented. 2019-09-12 01:47:07 +02:00
modeldef.umisc Release Candidate 2: 2019-10-08 11:11:38 +02:00
modeldef.utranslocator Teleport capsules added. 2019-09-15 19:57:12 +02:00
NOTCH.dat Additional model progress. 2019-08-13 02:32:37 +02:00
ProtoNotes.md Flamethrower partially implemented. 2019-09-22 02:56:00 +02:00
Readme.md Release Candidate 2: 2019-10-08 11:11:38 +02:00
sndinfo.txt Release Candidate 3: 2019-10-10 09:32:29 +02:00
STARTUP.dat Additional model progress. 2019-08-13 02:32:37 +02:00
textures.asmd Oh boy, here comes another big one. 2019-08-31 03:14:20 +02:00
textures.automag Oh boy, here comes another big one. 2019-08-31 03:14:20 +02:00
textures.biggun Accidentally implemented Demolisher. 2019-09-18 03:42:56 +02:00
textures.dpistol Oh boy, here comes another big one. 2019-08-31 03:14:20 +02:00
textures.flamegun Oh boy, it begins. 2019-09-04 02:37:59 +02:00
textures.gatling Oh boy, it begins. 2019-09-04 02:37:59 +02:00
textures.impaler Oh boy, it begins. 2019-09-04 02:37:59 +02:00
textures.napalm Flamethrower partially implemented. 2019-09-22 02:56:00 +02:00
textures.peacemaker Oh boy, it begins. 2019-09-04 02:37:59 +02:00
textures.quadshot Quadshot implemented. Moving on to the other weapons. 2019-09-12 20:28:34 +02:00
textures.stinger Today's progress. A whole lot of stuff added, and some cleanup too. 2019-08-16 03:27:15 +02:00
textures.umisc Impaler has been implemented. Beta testing begins. 2019-09-27 00:41:25 +02:00
trnslate.txt Fireblaster (Flame Gun) added. 2019-09-21 23:20:38 +02:00
zmapinfo.txt Peacemaker implemented, with some minor model adjustments. 2019-09-15 01:49:30 +02:00
zscript.txt Partially implemented Stunner and Impaler (very unfinished). 2019-09-16 00:38:38 +02:00

DOOMREAL

The Unreal 1 counterpart to Doom Tournament. Adds Unreal 1 weapons and items (including dummied out stuff and others).

This mod requires GZDoom g4.3pre-125-g021e548db or later, and runs on top of Doom Tournament (currently the devel branch is required).

Currently Implemented

  • Dispersion Pistol (slot 1) (replaces fist)
  • Automag (slot 2) (replaces pistol)
    • Dual Automags
  • Stinger (slot 3) (replaces shotguns)
    • Projectile bouncing from 0.866 and below
    • Tarydium charge & explosion described in Unreal Bible
  • ASMD (slot 4) (replaces shotguns)
  • Eightball (slot 5) (replaces rocket launcher)
    • Single rocket mode for Eightball
    • "Hold up to 2 seconds" feature from Unreal Bible
  • Flak Cannon (slot 6) (replaces rocket launcher)
  • Razorjack (slot 7) (replaces chaingun)
    • Hold fire to increase blade speed (from Unreal Bible)
    • Make Razorjack altfire actually seek where player is aiming (toggleable)
  • GES Bio Rifle (slot 8) (replaces plasma rifle)
    • "Hold up to 2 seconds" feature from Unreal Bible
    • Biorifle splashes like UT (toggleable)
  • Rifle (slot 9) (replaces plasma rifle)
    • Restored rapid fire
    • Restored flashlight
  • Minigun (slot 0) (replaces chaingun)
  • SMP 7243 (slot 0) (replaces bfg9000)
  • Teleport Capsules (slot 1)
  • Razorclaw (slot 1) (replaces chainsaw)
  • Protomag (slot 2) (replaces pistol)
    • Dual Protomags
  • Quadshot (slot 3) (replaces shotguns)
  • Stunner (slot 4) (replaces chainsaw)
  • Fireblaster (slot 5) (replaces rocket launcher)
  • Flamethrower (slot 6) (replaces plasma rifle)
  • Impaler (slot 7) (replaces plasma rifle)
  • Peacemaker (slot 8) (rare spawn in backpacks)
  • Demolisher (slot 9) (replaces bfg9000)
  • Autocannon (slot 0) (replaces bfg9000)
  • Backpack (replaces backpack, identical to Doom Tournament version)
  • Unreal 1 HUD
  • Translator (has to be spawned in, since it would only be useful for mappers)
    • Reimplement as menu with message history, scrolling, hint toggling, etc.
  • Armor (replaces blue armor)
  • Shield Belt (replaces megasphere)
    • Power Shield (replaces invulnerability)
  • Asbestos Suit (replaces radsuit if map has lava)
  • Kevlar Suit (replaces green armor)
  • Toxin Suit (replaces radsuit if map has slime)
  • Voice Box (rare spawn in backpacks)
  • Dampener (rare spawn in backpacks)
  • Forcefield (rare spawn in backpacks)
  • Dispersion Pistol Powerup (replaces Berserk)
  • Amplifier (replaces berserk)
  • Invisibility (replaces blursphere)
  • Health (replaces medkit)
  • Bandages (replaces stimpak)
  • Super Health (replaces soulsphere)
  • Nali Fruit Seed (replaces health bonus)
  • Flare (replaces armor bonus)
  • Flashlight (replaces light amplifier)
    • Searchlight (must be placed manually for balance reasons)
  • Jump Boots (replaces radsuit)
  • SCUBA Gear (replaces radsuit if map has swimmable water)
  • Motion Detector (replaces computer map)
  • Light & Dark Flares
  • Minigun Sentry (rare berserk replacement)
  • Light Sentry (rare spawn in backpacks)

In progress

  • Final polishing

Planned

  • Shifted to a 1.1 update:

    • Impaler "slice" animation for melee alt
    • Alternate flamethrower secondary that behaves more like the Unreal Bible describes (unlit blobs at a rate of 4 per second that catch on fire with explosions/lava/etc).
    • Alternate Impaler primary that follows the Bible (laser shots from the crystal), shifts crystal shooting to pressing both buttons at once.
    • Actual Bonesaw?
    • Implement ASMD behavior described in the Unreal novels (highly destructive green beam that bounces off mirrors and water).
  • RTNP add-on

  • Monster pack (someday)

  • Map pack (maybe? who knows)

Known bugs

  • The Quadshot will visibly load 4 shells even when there's less available, this is a limitation of the animation and I'll have to make alternate ones for it eventually.