- Customizable player skins here too.
- Integrated re-skin add-ons ("Old Sounds" is still separate).
- The usual fixes and optimizations.
- All weapons are now left-handed, where possible.
229 lines
6.6 KiB
Text
229 lines
6.6 KiB
Text
OptionValue "IntroTypeMenu"
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{
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0, "$STING_UNREAL98"
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1, "$STING_UNREAL97"
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2, "$STING_UNREAL96"
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3, "$STING_UNREAL95"
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4, "$STING_UNREAL95EXT"
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}
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OptionString "Female1Skin"
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{
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"Drace", "Drace"
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"Gina", "Gina"
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"Nikita", "Nikita"
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"Raquel", "Raquel"
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"Tamika", "Tamika"
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}
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OptionString "Female2Skin"
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{
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"Dimitra", "Dimitra"
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"Katryn", "Katryn"
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"Sonya", "Sonya"
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}
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OptionString "Male1Skin"
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{
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"Carter", "Carter"
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"Kurgan", "Kurgan"
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}
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OptionString "Male2Skin"
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{
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"Ash", "Ash"
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"Ivan", "Ivan"
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"Kristoph", "Kristoph"
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}
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OptionString "Male3Skin"
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{
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"Bane", "Bane"
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"Dante", "Dante"
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"Dregor", "Dregor"
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"Krige", "Krige"
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}
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OptionValue "AltBetamag"
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{
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0, "$TXT_NO"
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1, "$TXT_YES"
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2, "$STING_RIGHTONLY"
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3, "$STING_LEFTONLY"
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}
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OptionValue "AltBRifle"
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{
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0, "$TXT_NO"
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1, "$TXT_YES"
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2, "$STING_NAPALM"
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}
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OptionMenu "UnrealOptionMenu"
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{
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Class "UTOptionMenu"
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Title "$STING_MTITLE"
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Option "$STING_INTRO", "sting_introtype", "IntroTypeMenu"
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Command "$FLAK_APPLY", "event refreshmenu"
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StaticText " "
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StaticText "$STING_HOPTS", 1
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HudType " "
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StaticText " "
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StaticText " "
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StaticText " "
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StaticText " "
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Slider "$STING_HUDMODE", "sting_hudmode", 0, 5, 1, 0
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Option "$STING_TRANSEXT", "sting_transext", "YesNo"
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StaticText " "
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StaticText "$STING_POPTS", 1
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Option "$STING_PROTO", "sting_proto", "YesNo"
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Option "$STING_TELEHAND", "sting_telegun", "YesNo", "sting_proto"
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Option "$STING_FLARES", "sting_flares", "YesNo", "sting_proto"
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Command "$FLAK_APPLY", "netevent refreshtrans"
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Option "$STING_STINGER", "sting_stinger", "YesNo"
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Option "$STING_STINGERB", "sting_stingerb", "YesNo"
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Option "$STING_RIFLE", "sting_rifle", "YesNo"
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Option "$STING_RIFLEL", "sting_riflel", "YesNo"
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Option "$STING_RAZOR", "sting_razor", "YesNo"
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Option "$STING_EHOLD", "sting_ehold", "YesNo"
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Option "$STING_BHOLD", "sting_bhold", "YesNo"
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StaticText " "
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StaticText "$FLAK_PTITLE", 1
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StaticText " "
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UFacePreview " "
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StaticText " "
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StaticText " "
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StaticText " "
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Option "$STING_FEMALE1SKIN", "sting_female1skin", "Female1Skin"
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Option "$STING_FEMALE2SKIN", "sting_female2skin", "Female2Skin"
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Option "$STING_MALE1SKIN", "sting_male1skin", "Male1Skin"
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Option "$STING_MALE2SKIN", "sting_male2skin", "Male2Skin"
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Option "$STING_MALE3SKIN", "sting_male3skin", "Male3Skin"
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StaticText " "
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StaticText "$STING_DOPTS", 1
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Option "$STING_AUTODUAL", "sting_automags", "YesNo"
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Option "$STING_PROTODUAL", "sting_protomags", "YesNo", "sting_proto"
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StaticText " "
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StaticText "$STING_UOPTS", 1
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Option "$STING_DPISTOL", "sting_dpistol", "YesNo"
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Option "$STING_PSHIELD", "sting_pshield", "YesNo"
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Option "$STING_PSHIELD2", "sting_pshield2", "YesNo", "sting_pshield"
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Option "$STING_NOPSTART", "sting_nopstart", "YesNo"
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Option "$STING_OLSMP", "sting_olsmp", "YesNo"
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Option "$STING_MSENTRY", "sting_msentry", "YesNo"
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Option "$STING_ABONUS", "sting_abonus", "YesNo"
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Option "$STING_DUBIOUS", "sting_dubious", "YesNo", "sting_proto"
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Option "$STING_ZSHADER", "sting_zoomshader", "YesNo"
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StaticText " "
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StaticText "$STING_VOPTS", 1
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Option "$STING_ALTBETAMAG", "sting_altbetamag", "AltBetamag", "sting_proto"
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Option "$STING_ALTFLAMET", "sting_altflamet", "YesNo", "sting_proto"
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Option "$STING_OLDDPISTOL", "sting_olddpistol", "YesNo"
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Option "$STING_OLDBRIFLE", "sting_oldbrifle", "AltBRifle"
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Option "$STING_OLDTARYDIUM", "sting_oldtarydium", "YesNo"
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StaticText " "
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StaticText "$STING_QOPTS", 1
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Option "$STING_AUTOSCUBA", "sting_autoscuba", "YesNo"
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Option "$STING_RAZORAIM", "sting_razoraim", "YesNo"
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Option "$STING_BIOSPLASH", "sting_biosplash", "YesNo"
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Option "$STING_FLAMETSPREAD", "sting_flametspread", "YesNo", "sting_proto"
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Option "$STING_IMPSELF", "sting_impself", "YesNo", "sting_proto"
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Option "$STING_ALLSUITS", "sting_allsuits", "YesNo"
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Option "$STING_PEACEHOME", "sting_peacehome", "YesNo", "sting_proto"
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}
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AddOptionMenu "OptionsMenu"
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{
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StaticText " "
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Submenu "$STING_MTITLE", "UnrealOptionMenu"
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Submenu "$STING_MCREDS", "UnrealCreditsMenu"
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}
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OptionMenu "UnrealCreditsMenu"
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{
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Title "$STING_MCREDS"
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StaticText "$STING_CDR", "Gold"
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StaticText " "
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StaticText "$STING_CLEAD", "White"
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StaticText "Marisa the Magician"
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StaticText " "
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StaticText "$STING_CASSETS", "White"
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StaticText "Epic Games, id Software, Bethesda Softworks"
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StaticText " "
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StaticText "$STING_CPATRON", "White"
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StaticText "Snacks, Artem Bashev, john,"
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StaticText "Jonas Höglund, Lilian Lamp, Valerie Thiessen,"
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StaticText "Corey Hectus, Dac, Pietro Gagliardi, Xada Xephron,"
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StaticText "Alexa Jones-Gonzales, John, NekoMithos,"
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StaticText "bouncytem, Figo, Holly_Rook,"
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StaticText "Namsan, YaGirlJuniper, Ashley Lambert,"
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StaticText "LordMisfit, m8f, 3d0xp0xy"
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StaticText " "
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StaticText "$STING_CTHANK", "White"
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StaticText "KynikossDragonn, Raffine52, The Cutting Room Floor"
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StaticText " "
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StaticText "$STING_CUNR", "Gold"
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StaticText " "
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StaticText "$STING_CTOP"
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StaticText " "
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StaticText "$STING_CGDES", "White"
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StaticText "James Schmalz, Cliff Bleszinski"
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StaticText " "
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StaticText "$STING_CLEVEL", "White"
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StaticText "Cliff Bleszinski, T. Elliot Cannon,"
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StaticText "Pancho Eekels, Jeremy War,"
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StaticText "Cedric Fiorentino, Shane Caudle"
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StaticText " "
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StaticText "$STING_CANIM", "White"
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StaticText "Dave Carter"
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StaticText " "
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StaticText "$STING_CART", "White"
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StaticText "James Schmalz, Mike Leatham, Artur Bialas"
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StaticText " "
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StaticText "$STING_CPROG", "White"
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StaticText "Tim Sweeney, Steven Polge, Erik de Neve,"
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StaticText "James Schmalz, Carlo Vogelsang, Nick Michon"
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StaticText " "
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StaticText "$STING_CMUS", "White"
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StaticText "Alexander Brandon, Michiel van den Bos"
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StaticText " "
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StaticText "$STING_CSND", "White"
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StaticText "Dave Ewing"
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StaticText " "
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StaticText "$STING_CGT", "White"
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StaticText "Jason Schreiber"
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StaticText " "
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StaticText "$STING_CBIZ", "White"
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StaticText "Mark Rein, Nigel Kent, Craig Lafferty"
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StaticText " "
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}
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ListMenu "MainMenu"
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{
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Class "UnrealListMenu"
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LineSpacing 40
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Position 0, 0
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UnrealTextItem "$MNU_NEWGAME", "n", "PlayerclassMenu"
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UnrealTextItem "$MNU_OPTIONS", "o", "OptionsMenu"
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UnrealTextItem "$MNU_LOADGAME", "l", "LoadGameMenu"
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UnrealTextItem "$MNU_SAVEGAME", "s", "SaveGameMenu"
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IfOption(ReadThis)
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{
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UnrealTextItem "$MNU_INFO", "i", "ReadThisMenu"
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}
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UnrealTextItem "$MNU_QUITGAME", "q", "QuitMenu"
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}
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ListMenu "MainMenuTextOnly"
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{
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Class "UnrealListMenu"
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LineSpacing 40
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Position 0, 0
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UnrealTextItem "$MNU_NEWGAME", "n", "PlayerclassMenu"
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UnrealTextItem "$MNU_OPTIONS", "o", "OptionsMenu"
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UnrealTextItem "$MNU_LOADGAME", "l", "LoadGameMenu"
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UnrealTextItem "$MNU_SAVEGAME", "s", "SaveGameMenu"
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IfOption(ReadThis)
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{
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UnrealTextItem "$MNU_INFO", "i", "ReadThisMenu"
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}
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UnrealTextItem "$MNU_QUITGAME", "q", "QuitMenu"
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}
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