- Fix Dispersion Pistol altfire not ending early when releasing the button. - Dispersion Pistol now changes fire speed based on upgrade level, as intended. - Reduced Razorclaw twiddle animation frequency, it was getting annoying. - Impaler altfire now doesn't work underwater, as intended. - Impaler crystals deal less damage when underwater. - Impaler no longer loses charge underwater while the crystal is unloaded. - Impaler beam no longer homes in onto friendlies. - Fixed missing Impaler melee obituary. - Flamegun disallows firing while underwater, to prevent wasting ammo uselessly. - Flares and Seeds can be stacked until int.max (give cheats and whatnot are still capped at 20 though). - Fixed Minigun not displaying the bullet box ammo icon in the 0.83 hud. - Fixed mouse input in the main menu at high resolutions (wasn't accounting for scaling, oops). - Added "<item> selected." messages. Dunno if DT will need this too. - Light Sentry now uses the more reliable native IsHostile() function to detect targets. - [flak_m] Added "<weapon> has no ammo." messages.
515 lines
23 KiB
Text
515 lines
23 KiB
Text
[default eng enc ena enz eni ens enj enb enl ent enw]
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/* DamNums support */
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DAMNUM_TYPECOLOR_DAMMO1 = "DamBlue";
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DAMNUM_TYPECOLOR_DAMMO2 = "DamGreen";
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DAMNUM_TYPECOLOR_DAMMO3 = "DamYellow";
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DAMNUM_TYPECOLOR_DAMMO4 = "DamOrange";
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DAMNUM_TYPECOLOR_DAMMO5 = "DamRed";
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DAMNUM_TYPECOLOR_STINGER = "DamTeal";
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DAMNUM_TYPECOLOR_TARYDIUMCHARGE = "DamTeal";
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DAMNUM_TYPECOLOR_EXPLODED = "DamGold";
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DAMNUM_TYPECOLOR_STUNNED = "DamLightBlue";
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DAMNUM_TYPECOLOR_IMPALER = "DamMagenta";
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DAMNUM_TYPECOLOR_PEACEDEATH = "DamGold";
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DAMNUM_TYPECOLOR_PEACEBARRELDEATH = "DamGold";
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DAMNUM_TYPECOLOR_BIGSHOT = "DamGold";
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/* Obituaries */
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O_DPISTOL = "%o was killed by %k's Dispersion Pistol. What a loser!";
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O_AUTOMAG = "%o got gatted by %k's Automag.";
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O_AUTOMAG2 = "%o got gatted by %k's Dual Automags.";
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O_STINGER = "%o was perforated by %k's Stinger.";
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O_ASMD = "%k inflicted mortal damage upon %o with the ASMD.";
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O_EIGHTBALL = "%o was smacked down multiple times by %k's Eightball.";
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O_RAZORJACK = "%k took a bloody chunk out of %o with the Razorjack.";
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O_MINIGUN = "%k's Minigun turned %o into a leaky piece of meat.";
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O_STUNNER = "%o couldn't stand the force from %k's Stunner.";
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O_RAZORCLAW1 = "%k took a bite off %o with the Razorclaw.";
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O_RAZORCLAW2 = "%o was shredded into mincemeat by %k's Razorclaw.";
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O_RAZORCLAWDECAP1 = "%k tore %o's head off with the Razorclaw.";
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O_RAZORCLAWDECAP2 = "%o got %p head sliced off by %k's Razorclaw.";
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O_PROTOMAG = "%k put a couple extra holes into %o with the Protomag.";
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O_PROTOMAG2 = "%k put a couple extra holes into %o with the Dual Protomags.";
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O_QUADSHOT = "%o ate a mouthful of buckshot from %k's Quadshot.";
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O_IMPALER1 = "%o had an explosive taste of %k's Impaler.";
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O_IMPALER2 = "%o was cooked alive by %k's Impaler.";
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O_IMPALERHIT = "%o was pierced by %k's Impaler.";
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O_PEACE = "%o was hunted down by %k's Peacemaker missiles.";
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O_PEACEMK = "%o got too close to %k's Peacemaker launcher.";
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O_FLAMEGUN = "%o was charred by %k's Fireblaster.";
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O_FLAMETHROWER = "%o was thoroughly roasted by %k's Flamethrower.";
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O_BIGGUN = "%k blew a hole through %o with the Demolisher.";
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O_SMINI = "%o got blasted into steaming chunks by %k's Autocannon.";
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O_SENTRY = "%%o shouldn't have walked into the sights of %s.";
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O_ROGUESENTRY = "%o was gunned down by a Minigun Sentry.";
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O_OWNSENTRY = "%o was gunned down by %p own Minigun Sentry.";
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O_OSENTRY = "%%o took a bullet from %s.";
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O_ROGUEOSENTRY = "%o took a bullet from a Light Sentry.";
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O_OWNOSENTRY = "%o took a bullet from %p own Light Sentry.";
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O_STINGERX = "%o ate flaming Tarydium death thanks to %k.";
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O_STINGERX2 = "%o ate flaming Tarydium death.";
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O_OLSMP = "%o didn't stand a chance against %k's SMP 7243.";
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O_SPEACE = "%o got too close to a Peacemaker missile.";
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O_SPEACEMK = "%o got too close to a Peacemaker launcher.";
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/* Pickup messages */
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I_WPOWERUP = "You got a Dispersion Pistol Powerup.";
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I_STINGERAMMOL = "You picked up ";
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I_STINGERAMMOR = " Tarydium Shards.";
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I_ASMDAMMO = "You picked up an ASMD Core.";
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I_ASMDAMMO2 = "You picked up a Small ASMD Core.";
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I_ROCKETCANL = "You picked up ";
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I_ROCKETCANR = " Eightballs.";
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I_SLUDGEL = "You picked up ";
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I_SLUDGER = "cc of Tarydium Sludge."; // kg was just too much
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I_RIFLEAMMOL = "You picked up ";
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I_RIFLEAMMOR = " Rifle Bullets.";
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I_SHELLSL = "You picked up ";
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I_SHELLSR = " shells.";
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I_IMPAMMO = "You picked up some Enriched Tarydium Shards.";
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I_IMPAMMO2 = "You picked up an Enriched Tarydium Shard.";
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I_FLAMEAMMO = "You picked up a can of Napalm.";
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I_BIGAMMOL = "You picked up ";
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I_BIGAMMOR = " Big Bullets.";
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I_BIGAMMO3 = "You picked up a Big Bullet.";
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I_DPISTOL = "You got the Dispersion Pistol.";
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I_AUTOMAG = "You picked up the Automag.";
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I_AUTOMAG2 = "You picked up another Automag.";
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I_STINGER = "You picked up the Stinger.";
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I_ASMD = "You got the ASMD.";
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I_EIGHTBALL = "You got the Eightball gun.";
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I_RAZORJACK = "You got the Razorjack.";
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I_RIFLE = "You got the Rifle.";
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I_TELEGUN = "You got the Teleport Capsules.";
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I_STUNNER = "You got the Stunner.";
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I_RAZORCLAW = "You picked up the Razorclaw.";
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I_PROTOMAG = "You picked up the Protomag.";
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I_PROTOMAG2 = "You picked up another Protomag.";
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I_QUADSHOT = "You grabbed the Quadshot.";
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I_IMPALER = "You got the Impaler.";
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I_PEACE = "You picked up a Peacemaker Missile Launcher.";
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I_FLAMEGUN = "You got the Fireblaster.";
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I_FLAMETHROWER = "You got the Flamethrower.";
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I_BIGGUN = "You picked up the Demolisher.";
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I_SMINI = "You got the Autocannon.";
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I_SENTRY = "You picked up a Minigun Sentry.";
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I_OSENTRY = "You picked up a Light Sentry.";
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I_TRANSLATOR = "You picked up the Universal Translator.";
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I_UARMOR = "You got the Assault Vest.";
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I_KEVSUIT = "You picked up the Kevlar Suit.";
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I_ASBSUIT = "You picked up the Asbestos Suit.";
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I_TOXSUIT = "You picked up the Toxin Suit.";
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I_POWERSHIELD = "You got the Power Shield!";
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I_VOICEBOX = "You picked up the Voice Box.";
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I_DAMPENER = "You got the Acoustic Dampener.";
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I_FORCEFIELD = "You picked up the Force Field.";
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I_AMPLIFIER = "You got the Energy Amplifier.";
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I_FLARES = "You got a Flare.";
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I_SEEDS = "You got a Nali Fruit Seed.";
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I_BOOTS = "You got the Jump Boots.";
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I_HEALTH = "You picked up a Health Pack.";
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I_BANDAGES = "You got some Bandages.";
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I_FRUIT = "You ate some Nali Healing Fruit.";
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I_SHEALTH = "You picked up the Super Health Pack.";
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I_FLASHLIGHT = "You picked up a Flashlight.";
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I_DETECTOR = "You got the Motion Detector.";
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I_SCUBA = "You picked up the SCUBA Gear.";
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I_OLSMP = "You got the SMP 7243. Time to kick ass!";
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I_OLSMPAMMO = "You picked up a SMP 7243 Magazine.";
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I_LBOOTS = "You picked up the Jump Boots.";
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/* Tags */
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T_WPOWERUP = "Dispersion Pistol Powerup";
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T_STINGERAMMO = "Tarydium Shards";
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T_STINGERAMMO2 = "Tarydium Shard Pack";
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T_ASMDAMMO = "ASMD Core";
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T_ASMDAMMO2 = "Small ASMD Core";
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T_ROCKETCAN = "Pack of 5 Eightball Cans";
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T_ROCKETCAN2 = "Can of Eightballs";
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T_SLUDGE = "Can of Tarydium Sludge";
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T_SLUDGE2 = "Small Can of Tarydium Sludge";
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T_SHELLS = "Box of Shells";
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T_SHELLS2 = "Shells";
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T_IMPAMMO = "Enriched Tarydium Shards";
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T_IMPAMMO2 = "Enriched Tarydium Shard";
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T_FLAMEAMMO = "Can of Napalm";
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T_BIGAMMO = "Box of Big Bullets";
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T_BIGAMMO2 = "Big Bullets";
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T_BIGAMMO3 = "Big Bullet";
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T_DPISTOL = "Dispersion Pistol";
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T_AUTOMAG = "Automag";
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T_AUTOMAG2 = "Dual Automags";
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T_STINGER = "Stinger";
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T_ASMD = "ASMD";
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T_EIGHTBALL = "Eightball";
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T_RAZORJACK = "Razorjack";
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T_RIFLE = "Rifle";
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T_TELEGUN = "Teleport Capsules";
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T_STUNNER = "Stunner";
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T_RAZORCLAW = "Razorclaw";
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T_PROTOMAG = "Protomag";
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T_PROTOMAG2 = "Dual Protomags";
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T_QUADSHOT = "Quadshot";
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T_IMPALER = "Impaler";
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T_PEACE = "Peacemaker Missile Launcher";
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T_FLAMEGUN = "Fireblaster";
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T_FLAMETHROWER = "Flamethrower";
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T_BIGGUN = "Demolisher";
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T_SMINI = "Autocannon";
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T_SENTRY = "Minigun Sentry";
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T_OSENTRY = "Light Sentry";
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T_OWNEDSENTRY = "%s's Minigun Sentry";
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T_OWNEDOSENTRY = "%s's Light Sentry";
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T_TRANSLATOR = "Translator";
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T_UARMOR = "Assault Vest";
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T_KEVSUIT = "Kevlar Suit";
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T_ASBSUIT = "Asbestos Suit";
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T_TOXSUIT = "Toxin Suit";
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T_POWERSHIELD = "Power Shield";
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T_VOICEBOX = "Voice Box";
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T_DAMPENER = "Acoustic Dampener";
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T_FORCEFIELD = "Force Field";
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T_AMPLIFIER = "Energy Amplifier";
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T_FLARES = "Flare";
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T_SEEDS = "Nali Fruit Seed";
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T_BOOTS = "Jump Boots";
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T_HEALTH = "Health Pack";
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T_BANDAGES = "Bandages";
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T_FRUIT = "Nali Healing Fruit";
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T_SHEALTH = "Super Health Pack";
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T_FLASHLIGHT = "Flashlight";
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T_LFLARES = "Light Flare";
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T_DFLARES = "Darkness Flare";
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T_DETECTOR = "Motion Detector";
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T_SCUBA = "SCUBA Gear";
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T_OLSMP = "SMP 7243";
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T_OLSMPAMMO = "SMP 7243 Magazine";
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T_LBOOTS = "Jump Boots";
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/* Miscellaneous */
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TR_NOMSG = "No new messages";
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TR_NEWMSG = "New Translator message";
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TR_MSG = "Translator message";
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TR_TESTMSG1 = "This is a test Translator Message.\n\nLorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Suspendisse interdum consectetur libero id faucibus nisl. Enim sed faucibus turpis in eu mi bibendum. Nullam vehicula ipsum a arcu cursus vitae congue mauris rhoncus. Pulvinar sapien et ligula ullamcorper malesuada proin. Aenean pharetra magna ac placerat. Diam maecenas sed enim ut sem. Vestibulum sed arcu non odio euismod lacinia at quis risus. Turpis massa sed elementum tempus egestas sed. Dolor morbi non arcu risus quis varius. Tempor orci eu lobortis elementum nibh tellus molestie nunc non. Velit aliquet sagittis id consectetur purus ut. Sit amet mattis vulputate enim. Donec massa sapien faucibus et molestie ac feugiat. Adipiscing bibendum est ultricies integer. Eget nullam non nisi est sit amet facilisis magna. Sed libero enim sed faucibus turpis in eu. Pellentesque pulvinar pellentesque habitant morbi tristique senectus et netus.";
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TR_TESTMSG2 = "This is another test Translator Message.\n\nColour escapes should work.\n\n \cgRed\c- \ckYellow\c- \chBlue\c-";
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TR_TESTMSG3 = "This is yet another test Translator Message.\n\nJust some more filler text, also there's a hint.";
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TR_TESTHNT3 = "This is a test hint.\n\nTo defeat the Cyberdemon, shoot it until it dies.";
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N_MALE1 = "Kurgan";
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N_MALE2 = "Ash";
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N_MALE3 = "Dante";
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N_FEMALE1 = "Gina";
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N_FEMALE2 = "Sonya";
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D_POWERSHIELD = "The Power Shield has depleted.";
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D_DAMPENER = "Acoustic Dampener has run out.";
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D_AMPLIFIER = "Energy Amplifier is out of power.";
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D_SCUBA = "SCUBA Gear oxygen supply has run out.";
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D_FLASHLIGHT = "The Flashlight batteries have died.";
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D_SEARCHLIGHT = "The Searchlight has run out of battery.";
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D_DETECTOR = "The Detector has run out of battery.";
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D_LBOOTS = "The Jump Boots have drained.";
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M_SENTRYDOWN = "Your Minigun Sentry has been destroyed.";
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M_SENTRYDRY = "Your Minigun Sentry has run out of ammo.";
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M_SENTRYHIJACK = "Your Minigun Sentry has been hijacked.";
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M_MSNOROOM = "No room to deploy Sentry.";
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M_MSNOFLOOR = "Cannot deploy Sentry at this height.";
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M_MSNOFLAT = "Cannot deploy Sentry on such a steep slope.";
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M_NSTOOFAR = "Cannot recall Sentry from this distance.";
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M_FFNOROOM = "No room to activate Force Field.";
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M_ISELECT = "%s selected.";
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S_MINHUD = "Health %d Score %d Ammo %d";
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S_MINHUD2 = "Health %d Score %d Ammo %d/%d";
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/* Menus */
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STING_MTITLE = "Unreal Options";
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STING_HOPTS = "HUD Options";
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STING_HUDMODE = "HUD mode";
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STING_TRANSEXT = "Extended Translator (fits more text)";
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STING_INTRO = "Intro type";
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STING_UNREAL98 = "Unreal '98";
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STING_UNREAL97 = "Unreal '97";
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STING_UNREAL96 = "Unreal '96";
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STING_UNREAL95 = "Unreal '95";
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STING_POPTS = "Prototype features";
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STING_TELEHAND = "Teleport Capsules";
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STING_FLARES = "Light/Dark Flares";
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STING_STINGER = "Stinger detonation";
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STING_STINGERB = "Stinger projectiles bounce";
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STING_RIFLE = "Rifle burst altfire";
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STING_RIFLEL = "Rifle flashlight";
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STING_RAZOR = "Razorjack charging";
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STING_EHOLD = "Loaded Eightball can be held for 2 seconds";
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STING_BHOLD = "Charged Biorifle can be held for 2 seconds";
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STING_DOPTS = "Weapon dual wielding";
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STING_AUTODUAL = "Automags";
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STING_PROTODUAL = "Protomags";
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STING_UOPTS = "Compatibility options";
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STING_DPISTOL = "Dispersion Pistol altfire isn't upgraded";
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STING_PSHIELD = "Power Shield does not drain over time";
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STING_NOPSTART = "Players don't start up with an Automag";
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STING_OLSMP = "Enable SMP 7243 from Oldskool Amp'd";
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STING_MSENTRY = "Enable new Minigun Sentry";
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STING_DUBIOUS = "Enable Demolisher, Razorclaw and Autocannon";
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STING_ZSHADER = "Enable Rifle scope shader";
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STING_QOPTS = "Convenience features";
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STING_AUTOSCUBA = "Automatic SCUBA Gear toggling";
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STING_RAZORAIM = "Razorjack altfire follows the crosshair";
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STING_BIOSPLASH = "Biorifle altfire splashes like in UT";
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STING_FLAMETSPREAD = "Flamethrower fire spreads between targets";
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STING_IMPSELF = "Impaler beam cannot hurt user";
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STING_MCREDS = "Unreal Credits";
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STING_CDR = "Doomreal";
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STING_CLEAD = "Development Lead:";
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STING_CASSETS = "Additional Assets:";
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STING_CPATRON = "Patreon Backers:";
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STING_CTHANK = "Special Thanks:";
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STING_CUNR = "Unreal";
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STING_CTOP = "A Digital Extremes/Epic Megagames Collaboration";
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STING_CGDES = "Game Design:";
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STING_CLEVEL = "Level Design:";
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STING_CANIM = "Animator:";
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STING_CART = "Art:";
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STING_CPROG = "Programming:";
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STING_CMUS = "Music:";
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STING_CSND = "Sound Effects:";
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STING_CGT = "Producer for GT:";
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STING_CBIZ = "Biz:";
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STING_KEYS = "Doomreal";
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STING_USETRANS = "Use Translator";
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[es esm esn esg esc esa esd esv eso esr ess esf esl esy esz esb ese esh esi esu]
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/* Obituaries */
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O_DPISTOL = "%o fue matad@[ao_esp] por la Pistola de Dispersión de %k. ¡Menud@[ao_esp] perdedor@[ao_esp]!";
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O_AUTOMAG = "%o fue balead@[ao_esp] por el Autoarma de %k.";
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O_AUTOMAG2 = "%o fue balead@[ao_esp] por las Dos Autoarmas de %k.";
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O_STINGER = "%o fue perforad@[ao_esp] por el Arma Aguijón de %k.";
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O_ASMD = "%k infligió un daño mortal sobre %o con el ASMD.";
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O_EIGHTBALL = "%o fue vapulead@[ao_esp] varias veces por el Eightball de %k.";
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O_RAZORJACK = "%k arrancó un trozo ensangrentado de %o con el Razorjack.";
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O_STUNNER = "%o no pudo soportar la fuerza del Aturdidor de %k.";
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O_RAZORCLAW1 = "%k mordisqueó a %o con la Garra Cortadora.";
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O_RAZORCLAW2 = "%o fue hech@[ao_esp] picadillo por la Garra Cortadora de %k.";
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O_RAZORCLAWDECAP1 = "%k le arrancó la cabeza a %o con la Garra Cortadora.";
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O_RAZORCLAWDECAP2 = "%o fue decapitad@[ao_esp] por la Garra Cortadora de %k.";
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O_PROTOMAG = "%k le hizo unos cuantos agujeros extra a %o con la Protoarma.";
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O_PROTOMAG2 = "%k le hizo unos cuantos agujeros extra a %o con las Dos Protoarmas.";
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O_QUADSHOT = "%o tragó un bocado de perdigones del Quadshot de %k.";
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O_IMPALER1 = "%o probó el sabor explosivo del Empalador de %k.";
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O_IMPALER2 = "%o fue cocinad@[ao_esp] viv@[ao_esp] por el Empalador de %k.";
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O_IMPALERHIT = "%o fue perforad@[ao_esp] por el Empalador de %k.";
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O_PEACE = "%o fue cazad@[ao_esp] por los misiles Peacemaker de %k.";
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O_PEACEMK = "%o se acercó demasiado a la lanzadera Peacemaker de %k.";
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O_FLAMEGUN = "%o fue carbonizad@[ao_esp] por el Bláster de Fuego de %k.";
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O_FLAMETHROWER = "%o fue asad@[ao_esp] a conciencia por el Lanzallamas de %k.";
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O_BIGGUN = "%k abrió un hoyo a través de %o con el Demoledor.";
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O_SMINI = "%o fue reventad@[ao_esp] en pedazos humeantes por el Autocañón de %k.";
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O_SENTRY = "%%o no debería haberse metido en el punto de mira de la %s.";
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O_ROGUESENTRY = "%o fue abatid@[ao_esp] por una Torreta.";
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O_OWNSENTRY = "%o fue abatid@[ao_esp] por su propi@[ao_esp] Torreta.";
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O_OSENTRY = "%%o se llevó un tiro de la %s.";
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O_ROGUEOSENTRY = "%o se llevó un tiro de una Torreta Ligera.";
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O_OWNOSENTRY = "%o se llevó un tiro de su propi@[ao_esp] Torreta Ligera.";
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O_STINGERX = "%o tragó muerte ardiente de Tarydium gracias a %k.";
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O_STINGERX2 = "%o tragó muerte ardiente de Tarydium.";
|
|
O_OLSMP = "%o no tenía ninguna oportunidad contra el SMP 7243 de %k.";
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|
O_SPEACE = "%o se acercó demasiado a un misil Peacemaker.";
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O_SPEACEMK = "%o se acercó demasiado a una lanzadera Peacemaker.";
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/* Pickup messages */
|
|
I_WPOWERUP = "Has obtenido una Mejora para la Pistola de Dispersión.";
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I_STINGERAMMOL = "Has recogido ";
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I_STINGERAMMOR = " fragmentos de Tarydium.";
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I_ASMDAMMO = "Has recogido un Núcleo de ASMD.";
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I_ASMDAMMO2 = "Has recogido un Núcleo Pequeño de ASMD.";
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|
I_ROCKETCANL = "Has recogido ";
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|
I_ROCKETCANR = " Cohetes Eightball.";
|
|
I_SLUDGEL = "Has recogido ";
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|
I_SLUDGER = "cc de Resíduos de Tarydium.";
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I_RIFLEAMMOL = "Has Recogido ";
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|
I_RIFLEAMMOR = " Balas de Rifle.";
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I_SHELLSL = "Has recogido ";
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|
I_SHELLSR = " cartuchos.";
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I_IMPAMMO = "Has recogido unos Fragmentos de Tarydium Enriquecido.";
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|
I_IMPAMMO2 = "Has recogido un Fragmento de Tarydium Enriquecido.";
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I_FLAMEAMMO = "Has recogido una lata de Napalm.";
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|
I_BIGAMMOL = "Has recogido ";
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I_BIGAMMOR = " Grandes Balas.";
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|
I_BIGAMMO3 = "Has recogido una Gran Bala.";
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I_DPISTOL = "Has obtenido una Pistola de Dispersión.";
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|
I_AUTOMAG = "Has recogido la Autoarma.";
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|
I_AUTOMAG2 = "Has recogido otra Autoarma.";
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I_STINGER = "Has obtenido el Arma Aguijón.";
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I_ASMD = "Has obtenido el ASMD.";
|
|
I_EIGHTBALL = "Has obtenido el arma Eightball.";
|
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I_RAZORJACK = "Has obtenido el Razorjack.";
|
|
I_RIFLE = "Has obtenido el Rifle.";
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|
I_TELEGUN = "Has obtenido las Cápsulas de Teletransporte.";
|
|
I_STUNNER = "Has obtenido el Aturdidor.";
|
|
I_RAZORCLAW = "Has recogido la Garra Cortadora.";
|
|
I_PROTOMAG = "Has recogido la Protoarma.";
|
|
I_PROTOMAG2 = "Has recogido otra Protoarma.";
|
|
I_QUADSHOT = "Has pillado el Quadshot.";
|
|
I_IMPALER = "Has obtenido el Empalador.";
|
|
I_PEACE = "Has recogido un Lanzador de Misiles Peacemaker.";
|
|
I_FLAMEGUN = "Has obtenido el Bláster de Fuego.";
|
|
I_FLAMETHROWER = "Has obtenido el Lanzallamas.";
|
|
I_BIGGUN = "Has recogido el Demoledor.";
|
|
I_SMINI = "Has obtenido el Autocañón.";
|
|
I_SENTRY = "Has recogido una Torreta.";
|
|
I_OSENTRY = "Has recogido una Torreta Ligera.";
|
|
I_TRANSLATOR = "Has obtenido el Traductor Universal.";
|
|
I_UARMOR = "Has obtenido la Coraza de Asalto.";
|
|
I_KEVSUIT = "Has recogido el Traje de Kevlar.";
|
|
I_ASBSUIT = "Has recogido el Traje de Amianto.";
|
|
I_TOXSUIT = "Has recogido el Traje de Toxinas.";
|
|
I_POWERSHIELD = "¡Has obtenido el Escudo de Fuerza!";
|
|
I_VOICEBOX = "Has recogido la Caja de Voz.";
|
|
I_DAMPENER = "Has obtenido el Amortiguador Acústico.";
|
|
I_FORCEFIELD = "Has recogido el Campo de Fuerza.";
|
|
I_AMPLIFIER = "Has obtenido el Amplificador de Energía.";
|
|
I_FLARES = "Has obtenido una Bengala.";
|
|
I_SEEDS = "Has obtenido una Semilla de Fruta Nali.";
|
|
I_BOOTS = "Has obtenido las Botas de Salto.";
|
|
I_HEALTH = "Has recogido un Paquete de Salud.";
|
|
I_BANDAGES = "Has obtenido unos Vendajes.";
|
|
I_FRUIT = "Comiste una Fruta de Salud Nali.";
|
|
I_SHEALTH = "Has recogido el Paquete de Supersalud.";
|
|
I_FLASHLIGHT = "Has recogido una Linterna.";
|
|
I_DETECTOR = "Has obtenido el Detector de Movimiento.";
|
|
I_SCUBA = "Has recogido el Kit de Buceo.";
|
|
I_OLSMP = "Has obtenido el SMP 7243. ¡Hora de patear traseros!";
|
|
I_OLSMPAMMO = "Has recogido un Cargador de SMP 7243.";
|
|
I_LBOOTS = "Has recogido las Botas de Salto.";
|
|
/* Tags */
|
|
T_WPOWERUP = "Mejora para Pistola de Dispersión";
|
|
T_STINGERAMMO = "Fragmentos de Tarydium";
|
|
T_ASMDAMMO = "Núcleo de ASMD";
|
|
T_ASMDAMMO2 = "Núcleo Pequeño de ASMD";
|
|
T_ROCKETCAN = "Paquete de 5 Latas de Cohetes Eightball";
|
|
T_ROCKETCAN2 = "Lata de Cohetes Eightball";
|
|
T_SLUDGE = "Lata de Resíduos de Tarydium";
|
|
T_SLUDGE2 = "Lata Pequeña de Resíduos de Tarydium";
|
|
T_SHELLS = "Paquete de Cartuchos";
|
|
T_SHELLS2 = "Cartuchos";
|
|
T_IMPAMMO = "Fragmentos de Tarydium Enriquecido";
|
|
T_IMPAMMO2 = "Fragmento de Tarydium Enriquecido";
|
|
T_FLAMEAMMO = "Lata de Napalm";
|
|
T_BIGAMMO = "Paquete de Grandes Balas";
|
|
T_BIGAMMO2 = "Grandes Balas";
|
|
T_BIGAMMO3 = "Gran Bala";
|
|
T_DPISTOL = "Pistola de Dispersión";
|
|
T_AUTOMAG = "Autoarma";
|
|
T_AUTOMAG2 = "Dos Autoarmas";
|
|
T_STINGER = "Arma Aguijón";
|
|
T_EIGHTBALL = "Eightball";
|
|
T_RAZORJACK = "Razorjack";
|
|
T_TELEGUN = "Cápsulas de Teletransporte";
|
|
T_STUNNER = "Aturdidor";
|
|
T_RAZORCLAW = "Garra Cortadora";
|
|
T_PROTOMAG = "Protoarma";
|
|
T_PROTOMAG2 = "Dos Protoarmas";
|
|
T_IMPALER = "Empalador";
|
|
T_PEACE = "Lanzador de Misiles Peacemaker";
|
|
T_FLAMEGUN = "Bláster de Fuego";
|
|
T_FLAMETHROWER = "Lanzallamas";
|
|
T_BIGGUN = "Demoledor";
|
|
T_SMINI = "Autocañón";
|
|
T_SENTRY = "Torreta";
|
|
T_OWNEDSENTRY = "Torreta de %s";
|
|
T_OSENTRY = "Torreta Ligera";
|
|
T_OWNEDOSENTRY = "Torreta Ligera de %s";
|
|
T_TRANSLATOR = "Traductor";
|
|
T_UARMOR = "Coraza de Asalto";
|
|
T_KEVSUIT = "Traje de Kevlar";
|
|
T_ASBSUIT = "Traje de Amianto";
|
|
T_TOXSUIT = "Traje de Toxinas";
|
|
T_POWERSHIELD = "Escudo de Fuerza";
|
|
T_VOICEBOX = "Caja de Voz";
|
|
T_DAMPENER = "Amortiguador Acústico";
|
|
T_FORCEFIELD = "Campo de Fuerza";
|
|
T_AMPLIFIER = "Amplificador de Energía";
|
|
T_FLARES = "Bengala";
|
|
T_SEEDS = "Semilla de Fruta Nali";
|
|
T_BOOTS = "Botas de Salto";
|
|
T_HEALTH = "Paquete de salud";
|
|
T_BANDAGES = "Vendajes";
|
|
T_FRUIT = "Fruta de Salud Nali";
|
|
T_SHEALTH = "paquete de Supersalud";
|
|
T_FLASHLIGHT = "Linterna";
|
|
T_LFLARES = "Bengala Luminosa";
|
|
T_DFLARES = "Bengala Oscura";
|
|
T_DETECTOR = "Detector de Movimiento";
|
|
T_SCUBA = "Kit de Buceo";
|
|
T_OLSMPAMMO = "Cargador de SMP 7243";
|
|
T_LBOOTS = "Botas de Salto";
|
|
/* Miscellaneous */
|
|
TR_NOMSG = "No hay mensajes nuevos";
|
|
TR_NEWMSG = "Nuevo mensaje de Traductor";
|
|
TR_MSG = "Mensaje de Traductor";
|
|
D_POWERSHIELD = "El Escudo de Fuerza se ha agotado.";
|
|
D_DAMPENER = "El Amortiguador Acústico se ha agotado.";
|
|
D_AMPLIFIER = "El Amplificador de Energía se ha agotado.";
|
|
D_SCUBA = "La reserva de oxígeno del Kit de Buceo se ha agotado.";
|
|
D_FLASHLIGHT = "Las pilas de la Linterna se han agotado.";
|
|
D_SEARCHLIGHT = "El Faro se ha quedado sin energía.";
|
|
D_DETECTOR = "El Detector se ha quedado sin energía.";
|
|
D_LBOOTS = "Las Botas de Salto se han agotado.";
|
|
M_SENTRYDOWN = "Tu Torreta ha sido destruida.";
|
|
M_SENTRYDRY = "Tu Torreta se ha quedado sin munición.";
|
|
M_SENTRYHIJACK = "Tu Torreta ha sido hackeada.";
|
|
M_MSNOROOM = "No hay espacio para colocar la Torreta.";
|
|
M_MSNOFLOOR = "No se puede colocar la Torreta a esta altura.";
|
|
M_MSNOFLAT = "No se puede colocar la Torreta en una cuesta tan inclinada.";
|
|
M_NSTOOFAR = "No se puede retirar la Torreta desde esta distancia.";
|
|
M_FFNOROOM = "No hay espacio para activar el Campo de Fuerza.";
|
|
M_ISELECT = "Seleccionado %s.";
|
|
S_MINHUD = "Salud %d Puntuación %d Munición %d";
|
|
S_MINHUD2 = "Salud %d Puntuación %d Munición %d/%d";
|
|
/* Menus */
|
|
STING_MTITLE = "Opciones de Unreal";
|
|
STING_HOPTS = "Opciones de HUD";
|
|
STING_HUDMODE = "Modo de HUD";
|
|
STING_TRANSEXT = "Traductor extendido (cabe más texto)";
|
|
STING_INTRO = "Tipo de intro";
|
|
STING_POPTS = "Características de prototipo";
|
|
STING_TELEHAND = "Cápsulas de Teletransporte";
|
|
STING_FLARES = "Bengalas de luz/oscuridad";
|
|
STING_STINGER = "Detonación de Arma Aguijón";
|
|
STING_STINGERB = "Los projectiles del Arma Aguijón rebotan";
|
|
STING_RIFLE = "Fuego alternativo en ráfaga de Rifle";
|
|
STING_RIFLEL = "Linterna de Rifle";
|
|
STING_RAZOR = "Carga de Razorjack";
|
|
STING_EHOLD = "El Eightball se puede mantener cargado por 2 segundos";
|
|
STING_BHOLD = "El Biorifle se puede mantener cargado por 2 segundos";
|
|
STING_DOPTS = "Armas a dos manos";
|
|
STING_AUTODUAL = "Autoarmas";
|
|
STING_PROTODUAL = "Protoarmas";
|
|
STING_UOPTS = "Opciones de compatibilidad";
|
|
STING_DPISTOL = "El fuego alternativo de la Pistola de Dispersión no es mejorado";
|
|
STING_PSHIELD = "El Escudo de Fuerza no pierde carga con el tiempo";
|
|
STING_NOPSTART = "Los jugadores no empiezan la partida con un Automag";
|
|
STING_OLSMP = "Habilitar SMP 7243 de Oldskool Amp'd";
|
|
STING_MSENTRY = "Habilitar nueva Torreta";
|
|
STING_DUBIOUS = "Habilitar Demoledor, Garra y Autocañón";
|
|
STING_ZSHADER = "Habilitar shader de mira de Rifle";
|
|
STING_QOPTS = "Características de comodidad";
|
|
STING_AUTOSCUBA = "Uso automático de Kit de Buceo";
|
|
STING_RAZORAIM = "El fuego alt. del Razorjack sigue el punto de mira";
|
|
STING_BIOSPLASH = "El fuego alt. del Biorifle salpica como en UT";
|
|
STING_FLAMETSPREAD = "El fuego del Lanzallamas se propaga entre objetivos";
|
|
STING_IMPSELF = "El haz del Empalador no daña al usuario";
|
|
STING_MCREDS = "Créditos de Unreal";
|
|
STING_CDR = "Doomreal";
|
|
STING_CLEAD = "Desarrolladora Jefe:";
|
|
STING_CASSETS = "Assets Adicionales:";
|
|
STING_CPATRON = "Mecenas de Patreon:";
|
|
STING_CTHANK = "Agradecimientos Especiales:";
|
|
STING_CUNR = "Unreal";
|
|
STING_CTOP = "Una Colaboración de Digital Extremes/Epic Megagames";
|
|
STING_CGDES = "Diseño de Juego:";
|
|
STING_CLEVEL = "Diseño de Niveles:";
|
|
STING_CANIM = "Animador:";
|
|
STING_CART = "Arte:";
|
|
STING_CPROG = "Programación:";
|
|
STING_CMUS = "Música:";
|
|
STING_CSND = "Efectos de Sonido:";
|
|
STING_CGT = "Productor para GT:";
|
|
STING_CBIZ = "Negocios:";
|
|
STING_USETRANS = "Usar Traductor";
|
|
|
|
[fr]
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[it]
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