Assigned all pickup models. Implemented all ammo types. Finished Flak Cannon. Additional cleanup. Slot reassignments and other adjustments to match known Unreal prototype info.
28 lines
389 B
Text
28 lines
389 B
Text
Model "RazorAmmo"
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{
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Path "models"
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Model 0 "RazorAmmoMesh_d.3d"
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Skin 0 "JPickup21.png"
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ZOffset 8
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Scale 0.1 0.1 0.12
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FrameIndex BHOP A 0 0
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FrameIndex BHOP B 0 1
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}
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Model "Razorjack"
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{
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Path "models"
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Model 1 "RazPick_d.3d"
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Skin 1 "JRazor1_.png"
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RollOffset -8
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AngleOffset 90
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ZOffset 2
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Scale 0.05 -0.05 0.06
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FrameIndex RZRP B 1 0
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ZOffset 13
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ROTATING
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FrameIndex RZRP A 1 0
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}
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