Assigned all pickup models. Implemented all ammo types. Finished Flak Cannon. Additional cleanup. Slot reassignments and other adjustments to match known Unreal prototype info.
238 lines
4.5 KiB
Text
238 lines
4.5 KiB
Text
Model "UFlakBox"
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{
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Path "models"
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Model 0 "flakboxMesh_d.3d"
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Skin 0 "JPickup1.png"
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Scale 0.09 0.09 0.108
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ZOffset 6
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RollOffset 180
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FrameIndex FAMO A 0 0
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}
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Model "UFlakAmmo"
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{
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Path "models"
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Model 0 "FlakSh_d.3d"
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Skin 0 "Jflakshel1_.png"
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Scale 0.2 0.24 0.2
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ZOffset 2.25
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RollOffset -90
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FrameIndex FAMO B 0 0
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}
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Model "UFlakChunk"
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{
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Path "models"
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Model 0 "ChnkX_d.3d"
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Skin 0 "Jflakshel1.png"
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Scale 0.05 0.05 0.06
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ZOffset 2
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USEACTORPITCH
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USEACTORROLL
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USEROTATIONCENTER
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Rotation-Center 0 0 2
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FrameIndex FCH1 A 0 0
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FrameIndex FCH2 A 0 1
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FrameIndex FCH3 A 0 2
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FrameIndex FCH4 A 0 3
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}
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Model "UFlakSlug"
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{
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Path "models"
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Model 0 "FlakSh_d.3d"
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Skin 0 "Jflakshel1.png"
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Scale 0.2 0.2 0.24
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AngleOffset 90
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USEACTORPITCH
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FrameIndex FSLG A 0 0
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}
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Model "UFlakCannon"
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{
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Path "models"
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Model 1 "FlakPick_d.3d"
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Skin 1 "Jflak1_.png"
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ZOffset 12
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AngleOffset 90
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Scale 0.12 0.12 0.134
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FrameIndex FPCK B 1 0
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ZOffset 13
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ROTATING
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FrameIndex FPCK A 1 0
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}
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Model "UFlakCannon"
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{
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Path "models"
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Model 2 "Flat_d.3d"
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Skin 2 "Flakmuz.png"
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AngleOffset 90
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Scale 0.06 0.06 0.06
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Offset 11 -28 -9
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FrameIndex FMUZ A 2 0
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/* Path "models"
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Model 2 "flak_d.3d"
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SurfaceSkin 2 0 "FireEffect13.png"
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Scale 0.1 -0.1 0.1
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AngleOffset -90
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Offset 7 -9.7 -5.8
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DONTCULLBACKFACES
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// Fire
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FrameIndex FLFF A 2 46
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FrameIndex FLFF B 2 47
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FrameIndex FLFF C 2 48
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FrameIndex FLFF D 2 49
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FrameIndex FLFF E 2 50
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FrameIndex FLFF F 2 51
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FrameIndex FLFF G 2 52
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FrameIndex FLFF H 2 53
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FrameIndex FLFF I 2 54
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FrameIndex FLFF J 2 55
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// AltFire
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FrameIndex FLFA A 2 56
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FrameIndex FLFA B 2 57
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FrameIndex FLFA C 2 58
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FrameIndex FLFA D 2 59
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FrameIndex FLFA E 2 60
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FrameIndex FLFA F 2 61
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FrameIndex FLFA G 2 62
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FrameIndex FLFA H 2 63
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FrameIndex FLFA I 2 64
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FrameIndex FLFA J 2 65
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FrameIndex FLFA K 2 66*/
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}
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Model "UFlakCannon"
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{
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Path "models"
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Model 0 "flak_d.3d"
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SurfaceSkin 0 1 "Jflak1.png"
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Scale 0.1 -0.1 0.1
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AngleOffset -90
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Offset 7 -9.7 -5.8
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// Select
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FrameIndex FLKS A 0 0
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FrameIndex FLKS B 0 1
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FrameIndex FLKS C 0 2
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FrameIndex FLKS D 0 3
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FrameIndex FLKS E 0 4
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FrameIndex FLKS F 0 5
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FrameIndex FLKS G 0 6
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FrameIndex FLKS H 0 7
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FrameIndex FLKS I 0 8
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FrameIndex FLKS J 0 9
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FrameIndex FLKS K 0 10
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FrameIndex FLKS L 0 11
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FrameIndex FLKS M 0 12
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FrameIndex FLKS N 0 13
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FrameIndex FLKS O 0 14
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FrameIndex FLKS P 0 15
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FrameIndex FLKS Q 0 16
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FrameIndex FLKS R 0 17
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FrameIndex FLKS S 0 18
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FrameIndex FLKS T 0 19
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FrameIndex FLKS U 0 20
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FrameIndex FLKS V 0 21
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FrameIndex FLKS W 0 22
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FrameIndex FLKS X 0 23
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FrameIndex FLKS Y 0 24
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FrameIndex FLKS Z 0 25
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FrameIndex FLS2 A 0 26
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FrameIndex FLS2 B 0 27
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FrameIndex FLS2 C 0 28
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FrameIndex FLS2 D 0 29
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// Loading
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FrameIndex FLKL A 0 30
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FrameIndex FLKL B 0 31
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FrameIndex FLKL C 0 32
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FrameIndex FLKL D 0 33
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FrameIndex FLKL E 0 34
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FrameIndex FLKL F 0 35
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FrameIndex FLKL G 0 36
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FrameIndex FLKL H 0 37
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FrameIndex FLKL I 0 38
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FrameIndex FLKL J 0 39
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FrameIndex FLKL K 0 40
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FrameIndex FLKL L 0 41
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FrameIndex FLKL M 0 42
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FrameIndex FLKL N 0 43
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FrameIndex FLKL O 0 44
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// Still
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FrameIndex FLKI A 0 45
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// Fire
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FrameIndex FLKF A 0 46
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FrameIndex FLKF B 0 47
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FrameIndex FLKF C 0 48
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FrameIndex FLKF D 0 49
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FrameIndex FLKF E 0 50
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FrameIndex FLKF F 0 51
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FrameIndex FLKF G 0 52
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FrameIndex FLKF H 0 53
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FrameIndex FLKF I 0 54
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FrameIndex FLKF J 0 55
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// AltFire
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FrameIndex FLKA A 0 56
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FrameIndex FLKA B 0 57
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FrameIndex FLKA C 0 58
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FrameIndex FLKA D 0 59
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FrameIndex FLKA E 0 60
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FrameIndex FLKA F 0 61
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FrameIndex FLKA G 0 62
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FrameIndex FLKA H 0 63
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FrameIndex FLKA I 0 64
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FrameIndex FLKA J 0 65
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FrameIndex FLKA K 0 66
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// Eject
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FrameIndex FLKE A 0 67
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FrameIndex FLKE B 0 68
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FrameIndex FLKE C 0 69
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FrameIndex FLKE D 0 70
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FrameIndex FLKE E 0 71
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FrameIndex FLKE F 0 72
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FrameIndex FLKE G 0 73
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FrameIndex FLKE H 0 74
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FrameIndex FLKE I 0 75
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FrameIndex FLKE J 0 76
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FrameIndex FLKE K 0 77
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FrameIndex FLKE L 0 78
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FrameIndex FLKE M 0 79
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FrameIndex FLKE N 0 80
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FrameIndex FLKE O 0 81
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FrameIndex FLKE P 0 82
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FrameIndex FLKE Q 0 83
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FrameIndex FLKE R 0 84
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FrameIndex FLKE S 0 85
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// Down2
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FrameIndex FLD2 A 0 86
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FrameIndex FLD2 B 0 87
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FrameIndex FLD2 C 0 88
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FrameIndex FLD2 D 0 89
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FrameIndex FLD2 E 0 90
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FrameIndex FLD2 F 0 91
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FrameIndex FLD2 G 0 92
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FrameIndex FLD2 H 0 93
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FrameIndex FLD2 I 0 94
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FrameIndex FLD2 J 0 95
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FrameIndex FLD2 K 0 96
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FrameIndex FLD2 L 0 97
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FrameIndex FLD2 M 0 98
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FrameIndex FLD2 N 0 99
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FrameIndex FLD2 O 0 100
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// Down
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FrameIndex FLKD A 0 104
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FrameIndex FLKD B 0 105
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FrameIndex FLKD C 0 106
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FrameIndex FLKD D 0 107
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FrameIndex FLKD E 0 108
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FrameIndex FLKD F 0 109
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}
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