- Customizable player skins here too.
- Integrated re-skin add-ons ("Old Sounds" is still separate).
- The usual fixes and optimizations.
- All weapons are now left-handed, where possible.
148 lines
2.8 KiB
Text
148 lines
2.8 KiB
Text
Model "UFireball"
|
|
{
|
|
Path "models"
|
|
Model 0 "Flame_d.3d"
|
|
Skin 0 "JFlame2.png"
|
|
PitchOffset 90
|
|
Scale 0.04 0.04 0.04
|
|
Offset -4 0 0
|
|
PITCHFROMMOMENTUM
|
|
|
|
FrameIndex FIRB A 0 1
|
|
FrameIndex FIRB B 0 2
|
|
FrameIndex FIRB C 0 3
|
|
FrameIndex FIRB D 0 4
|
|
FrameIndex FIRB E 0 5
|
|
FrameIndex FIRB F 0 6
|
|
FrameIndex FIRB G 0 7
|
|
FrameIndex FIRB H 0 8
|
|
FrameIndex FIRB I 0 9
|
|
FrameIndex FIRB J 0 10
|
|
FrameIndex FIRB K 0 11
|
|
}
|
|
Model "UFireball2"
|
|
{
|
|
Path "models"
|
|
Model 0 "Flame_d.3d"
|
|
Skin 0 "JFlame3.png"
|
|
PitchOffset 90
|
|
Scale 0.05 0.05 0.05
|
|
Offset -5 0 0
|
|
PITCHFROMMOMENTUM
|
|
|
|
FrameIndex FIRB A 0 1
|
|
FrameIndex FIRB B 0 2
|
|
FrameIndex FIRB C 0 3
|
|
FrameIndex FIRB D 0 4
|
|
FrameIndex FIRB E 0 5
|
|
FrameIndex FIRB F 0 6
|
|
FrameIndex FIRB G 0 7
|
|
FrameIndex FIRB H 0 8
|
|
FrameIndex FIRB I 0 9
|
|
FrameIndex FIRB J 0 10
|
|
FrameIndex FIRB K 0 11
|
|
}
|
|
Model "UFireballEmber"
|
|
{
|
|
Path "models"
|
|
Model 0 "Flame_d.3d"
|
|
Skin 0 "JFlame3.png"
|
|
PitchOffset 90
|
|
Scale 0.02 0.02 0.02
|
|
Offset -2 0 0
|
|
PITCHFROMMOMENTUM
|
|
|
|
FrameIndex FIRB A 0 1
|
|
FrameIndex FIRB B 0 2
|
|
FrameIndex FIRB C 0 3
|
|
FrameIndex FIRB D 0 4
|
|
FrameIndex FIRB E 0 5
|
|
FrameIndex FIRB F 0 6
|
|
FrameIndex FIRB G 0 7
|
|
FrameIndex FIRB H 0 8
|
|
FrameIndex FIRB I 0 9
|
|
FrameIndex FIRB J 0 10
|
|
FrameIndex FIRB K 0 11
|
|
}
|
|
|
|
Model "FlameGun"
|
|
{
|
|
Path "models"
|
|
Model 1 "FlameGPick_d.3d"
|
|
Skin 1 "JFlameG1_.png"
|
|
ZOffset 5
|
|
Scale 0.04 0.04 0.04
|
|
|
|
FrameIndex FGNP B 1 0
|
|
|
|
ZOffset 10
|
|
ROTATING
|
|
FrameIndex FGNP A 1 0
|
|
}
|
|
|
|
Model "FlameGun"
|
|
{
|
|
Path "models"
|
|
Model 0 "FlameGun_d.3d"
|
|
SurfaceSkin 0 0 "JFlameG1.png"
|
|
SurfaceSkin 0 1 "Automa1.png"
|
|
AngleOffset -90
|
|
Scale -0.1 -0.07 0.1
|
|
Offset -9 -16 -10
|
|
|
|
// Down
|
|
FrameIndex FGND A 0 1
|
|
FrameIndex FGND B 0 2
|
|
FrameIndex FGND C 0 3
|
|
FrameIndex FGND D 0 4
|
|
FrameIndex FGND E 0 5
|
|
FrameIndex FGND F 0 6
|
|
FrameIndex FGND G 0 7
|
|
FrameIndex FGND H 0 8
|
|
FrameIndex FGND I 0 9
|
|
FrameIndex FGND J 0 10
|
|
// Select
|
|
FrameIndex FGNS A 0 10
|
|
FrameIndex FGNS B 0 11
|
|
FrameIndex FGNS C 0 12
|
|
FrameIndex FGNS D 0 13
|
|
FrameIndex FGNS E 0 14
|
|
FrameIndex FGNS F 0 15
|
|
FrameIndex FGNS G 0 16
|
|
FrameIndex FGNS H 0 17
|
|
FrameIndex FGNS I 0 18
|
|
FrameIndex FGNS J 0 19
|
|
// Idle
|
|
FrameIndex FGNI A 0 20
|
|
FrameIndex FGNI B 0 21
|
|
FrameIndex FGNI C 0 22
|
|
FrameIndex FGNI D 0 23
|
|
FrameIndex FGNI E 0 24
|
|
FrameIndex FGNI F 0 25
|
|
FrameIndex FGNI G 0 26
|
|
// Twiddle
|
|
FrameIndex FGNT A 0 27
|
|
FrameIndex FGNT B 0 28
|
|
FrameIndex FGNT C 0 29
|
|
FrameIndex FGNT D 0 30
|
|
FrameIndex FGNT E 0 31
|
|
FrameIndex FGNT F 0 32
|
|
FrameIndex FGNT G 0 33
|
|
FrameIndex FGNT H 0 34
|
|
FrameIndex FGNT I 0 35
|
|
FrameIndex FGNT J 0 36
|
|
FrameIndex FGNT K 0 37
|
|
FrameIndex FGNT L 0 38
|
|
FrameIndex FGNT M 0 39
|
|
// Fire
|
|
FrameIndex FGNF A 0 40
|
|
FrameIndex FGNF B 0 41
|
|
FrameIndex FGNF C 0 42
|
|
FrameIndex FGNF D 0 43
|
|
FrameIndex FGNF E 0 44
|
|
FrameIndex FGNF F 0 45
|
|
FrameIndex FGNF G 0 46
|
|
FrameIndex FGNF H 0 47
|
|
FrameIndex FGNF I 0 48
|
|
FrameIndex FGNF J 0 49
|
|
}
|